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Dynamics of War Thunder missiles



In War Thunder we are always eager to simulate the characteristics of military equipment with the highest possible accuracy using all sources available. However, over time, new information often appears, which in some ways may contradict original sources, so it is not surprising that when such information is received, characteristics of vehicles and weapons are getting specified. Additionally, the digitization of modeling for certain systems may increase, which require additional checks and refinements. In this case, the combat capabilities of parts of weapons may change quite significantly. Here is just such a case, and we want to highlight and explain the planned changes in as much detail as possible, while at the same time cite the sources used in this work. We will also publish detailed characteristics for all missiles, which will allow us to additionally check the game data and compare them with the documentary base.

In the upcoming update, we will specify the dynamic characteristics of missiles, which will primarily affect the SACLOS/MCLOS ATGM and SAM. In order to correct the modeling of the flight and thrust capabilities of missiles, we have specified data such as: the mass in flight, the initial velocity (the speed of launch from the missile tube/container or from the barrel for tank guided missiles), the mass of solid propellant rocket fuel and its consumption in different operating modes, as well as the engine operation time at different modes. The drag coefficient was specified to adjust the flight time at various distances based on relevant data, as well as data on speed at different parts along the trajectory. Also, for some missiles, parameters of explosive power and armor penetration of the warhead were adjusted.

Above mentioned adjustments will be introduced to the game in one of the upcoming updates, but you’re able to learn the changes now from the spreadsheet prepared.

We have prepared a detailed article that cites which documents we used in development, as well as examples for the configuration for main types of missile weapons presented in the game.

Check out the full article here!

Avro Shackleton MR Mk.2: The Flight of A Thousand Rivets



The Avro Shackleton is a long-range, multipurpose maritime patrol aircraft, built as a counter to the increasing threat of Soviet submarines in the early days of the Cold War. All War Thunder pilots and fans of British aviation may look forward to having the chance to pilot the beautiful Shackleton, coming to the game with the update “Direct hit”!

In War Thunder, the Avro Shackleton will become available to all players with the release of update “Direct hit” in the later Mk.2 version. At first glance, players may already notice some of the legacy design solutions that got carried over to the Shackleton from the Lincoln; such as the wings, engine nacelles and dorsal turret. A unique characteristic of the Shackleton is its powerplant choice. Namely, it’s the only British piston-engine aircraft of its size powered by the Rolls-Royce Griffon 57 engine, and four of them at that! Furthermore, the designers also fitted the Shackleton with two contra-rotating propellers for each engine in order to effectively deal with engine torque. Admit it, it also looks nice, doesn’t it?





The new Avro Shackleton will become available to all War Thunder pilots as two new bombers of the higher ranks of the British aviation tree, coming to the game as part of the “Direct Hit” update. Stay tuned to the news to find out more about the next major update coming to War Thunder very soon. Until then, pilots!

Check out the full Dev Blog article here!

Update 2.7.0.223

  • A bug has been fixed due to which disabling of the ‘first gun; of the ship resulted in disabling of the ranging shot option.
  • A position of a sound of an aircraft, exceeding Mach1, no longer depends on its distance from a listener and doesn’t attributed to the aircraft position.
Changes to Enduring Confrontation missions in Simulator Battles
  • In aircraft and helicopter EC missions, the mechanics of forced session leaving (kicking) for inactivity has been reworked. A player may be kicked from session for 300 seconds of inactivity in total during the mission, not only with the first respawn. The abandonment timer now works as follows:
    • If the player is in the air or is on the airfield and the vehicle is under repair, or is on the airfield at a speed faster than repair time, the abandonment timer will be reset (will be set to maximum);
    • If the player is on the ground outside the airfield, or is on the airfield at a speed equal to the repair time but will not be serviced (repaired, reloaded or refueled) then the abandonment timer will be activated.
  • In aviation SB battles, the mechanics of choosing the gaming nation in custom battles has been changed. Players will have a choice from pre-set nation pairs for both teams.

Learn more details about these changes and share your opinion on the official War Thunder forums.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



Perfect interceptor JA37 Jaktviggen and Premium J35A Draken



In the next big War Thunder update “Direct Hit”, SAAB JA37 Jaktviggen will become the new top tier Swedish fighter aircraft at rank VII, after J35D Draken. The flight qualities of the new fighter can really surprise - with a maximum speed of more than Mach 1,8 and a truly rocket-like rate of climb (about 200 meters per second), the JA37 is superbly controlled over the entire range of altitudes and speeds! The fighter's unusual airframe design, efficient flaps and air brakes allow her to make quick turns with very good roll speed. The maneuverability of the JA37 can be compared to the maneuverability of a good piston fighter - only at supersonic speeds!

The JA37 version was developed to fulfill the tasks of a fighter-interceptor, so the main emphasis in the weapons list is placed on those for destroying air targets. There is a good rapid-firing 30-mm cannon on board, albeit with a small amount of ammunition. Among the guided weapons there are already familiar to Swedish pilots RB24 and RB24J air-to-air missiles with infrared seeker, as well as a completely new RB71 with radar guidance, a huge launch range and G-tolerance of about 30G. As for ground targets, Jaktviggen can take only m/70 rockets. Being very good at destroying tanks, these rockets however require an accurate hit.





To speed up the research of the new Swedish top-tier jet fighter, our store is opening a pre-order for the premium J35A Draken fighter. It significantly speeds up the research of any Swedish aircraft - definitely an excellent choice forall fans of Swedish aviation!

Check out the full Dev Blog article here!

MiG-27M and guided bombs in War Thunder!



An excellent fighter bomber aircraft in the Soviet tech tree and a new type of smart weapons are coming to War Thunder!

The MiG-27M is a top attack aircraft in the USSR aviation research tree and one of the few attack aircraft with a maximum speed of Mach 1,8. At the time of its appearance in the game, the MiG-27M will become one of the leaders in terms of the number of available sets of suspended weapons. In addition, with the appearance of this aircraft in War Thunder, we will introduce a new type of aircraft weapons - guided aircraft bombs units, or GBUs. But first things first.

The MiG-27M is a further development of the MiG-23M, already familiar to War Thunder pilots. Despite the increased load and general adaptation of the airframe and theengine for more confident operation at low altitudes and subsonic speeds, the MiG-27M quite confidently accelerates to a maximum speed of Mach 1,8, while maintaining excellent climb rate. A variable sweep wing and an effective air brake make the heavy and powerful MiG-27M a very maneuverable aircraft in its class.





The MiG-27M is one of the main features of the upcoming update “Direct Hit”, which the War Thunder team is currently working on. Update coming soon, stay tuned for our news!

Check out the full Dev Blog article here!