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War Thunder News

Update 10.06.2021 (2.7.0.37)

  • A bug that caused tree branches and leaves to appear without transparency, at some camera angles, has been fixed.
  • A bug, where it was impossible to interact with the tactical map in VR mode, has been fixed.
  • A bug, where VR on some AMD GPUs could display black dot artifacts, has been fixed.
  • A bug which caused excessive shading on the screen when using high ambient occlusion settings and when switching the antialiasing settings from TAA to FXAA has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

It’s fixed! №8 + Update 09.06.2021 (2.7.0.35)



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Driver skills improved




In our previous release we reported the improvement of turns and pivot control of the War Thunder ground vehicles. Though this improvement was warmly appreciated by the community, you have pointed out odd vehicle behavior on steep slopes.

When moving down a hill, the driver might forget to switch to a higher gear, making a vehicle slower than it could be moving. At the same time, while climbing up a slope, the driver might switch between gears 1 and 3.

These issues are solved now. A driver selects a proper gear ratio, depending on the circumstances. Go up better and down faster!

Client crash fix


Immediately after the “Red Skies” update, we rolled out several important fixes to prevent a game crash. The key one was related to the function of downloading additional content only from your hangar. Your bug reports helped greatly to make it happen as fast as possible.

The Gaijin Dev team would like to thank all the players who inform us about such issues. Thank you all!

Ship damage




This issue didn’t last long, but affected damage for War Thunder fleets from HE rounds. The durability of certain hull materials was mistakenly set too high for shrapnel and blast wave damage. This issue was especially noticeable in boat battles, but also affected the bluewater ships, making fuel tanks very durable against shrapnel.

Well, you’d better be afraid HE rounds again, since this issue is happily solved!

ATGM fix




When the “Red Skies” update went live, we got numerous reports concerning the odd trajectories of the anti-tank guided missiles. Obviously, they were not supposed to fly like that!

We’ve fixed that rather fast, but we’re not sure all the players got the good news in time. The Snail reports: ATGM launch issue is fixed, once and for all!

Overpressure damage


For some time our overpressure damage mechanics were nuts! Can you imagine - when sitting near an ally, who is getting HE damage, you may also receive overpressure damage, which totally ignores your armour!

A tank without armour is nonsense, do you agree? So do we. We fixed this naughty bug in a day after the reporting.

The changes you feel


This release is mostly retrospective, since we decided not to tie down improvements that need to be released as soon as possible. However, we still have a good list of changes, released to the game to make your game experience better, a big list of individual fixes for vehicles that will definitely improve your gaming experience.

Update 09.06.2021 (2.7.0.35)


  • The driver in ground vehicles now switches gears more correctly when moving up or down a hill.
  • Phantom FG.1, Phantom FGR.2 - fixed missing texture on the AIM-9G/9D missile pylon.
  • OS2U-3 - fixed a bug with obstructed view for the gunner (report).
  • A bug that caused the radial menu to not work when playing with a gamepad for some players by using control settings different from standard (flying out in an event, fire extinguisher, artillery strike) has been fixed.
  • A bug that in some camera positions showed tree branches and leaves without transparency has been fixed.


Aircraft model, damage model, characteristic and weaponry changes:
  • SA 313B Alouette II (Germany), SA 313B Alouette II (France) — fixed a bug where the MG sight might disappear whilst using the weapon selector.
  • Etendard IVM - fixed a bug where an antenna might remain when the tail is torn off.
  • Firefly FR.Mk.V - fixed a bug that prevented installation of 250 lb or 500 lb bombs separately from rockets (report).
  • A.109EOA-2, A129CBT - fixed a bug that disabled stabilization from the gunner view in certain sectors.
  • SB-2 (all series) - bomb drop order has been corrected for DER-19 and DER-33 pylons.
  • MiG-21F-13 - the thickness of the headrest has been corrected to 16 mm.
  • Harrier GR.3, Jaguar GR.1, AV-8A, AV-8C, Phantom FG.1, FGR.2 — incorrect overload limit equal to 4G for launch AIM-9D and AIM-9G missiles has been revoked.
Flight model changes
  • MiG-23M - the maximum indicated air speed has been increased to 1,400 kph.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • Ostwind, Ostwind II — fixed a bug that prevented part of the ammo rack from exploding even if the module had been destroyed (“blackened”).
  • M47, mKpz M47, M47 (Japan) - gun depression angle has been corrected from -5 to -10 degrees (report).
  • FV102 Striker — Issues causing an inability to fire ATGMs after the commander was killed has been fixed.
Fleets model, damage model, characteristic and weaponry changes:
  • IJN Yugumo - fixed insufficient draft.
  • HMS Belfast, HMS Liverpool - the armour type on specific elements has been fixed.
  • USS Baltimore - fixed the type of armour decking.
  • S-204 Lang - MG34 machine gun changed to MG15.
VR
  • The game now launches correctly in VR mode using a WMR Headset with the Easy Anticheat checkbox enabled in the launcher.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server update 07.06.2021

  • Economy indicators (Rewards, repair cost) of vehicles where the BR was changed in the release of the “Red Skies” update have been returned to the level before update release. These unplanned changes were done mistakenly due to an increase in the maximum available vehicle BR.
Enduring Confrontation
  • Changed the logic of AI strike aircraft. Now, even if the ground battle is over, but there are enough ground units left for the battlefield, AI strike aircraft will continue attacking them.
  • Airfields in the locations Ruhr and Vietnam have been converted to the rank system.
  • In missions with the rank system of airfields, airfield modules now have the correct HP values. Previously, they may have had the HP value mistakenly set to 0.

All missions with old logic:
  • AI strike aviation templates have been converted to the new version of the logic (previously used for Sicily and Denmark) in order to resolve old bugs that are corrected in the new logic, as well as to take another step towards migration of all EC missions to the new logic.

Update 07.06.2021 (2.7.0.25)



General changes:
  • Fixed a bug that caused the loading screen to freeze after joining a battle.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 04.06.2021 (2.7.0.19)



Ground Vehicle model, damage model, characteristic and weaponry changes:
  • Strv 122B PLSS — A bug where the controls for the commander’s optics would rotate together with the optics module in the X-Ray view of the vehicle has been fixed.
  • Ta 152 H-1 — A bug which would cause missing textures around the engine area has been fixed.
  • A bug that caused the periodic flares firing function not to work has been fixed.
  • A bug, where allied vehicles would receive pressure damage as if their armour was ignored when other nearby allied vehicles were struck with a HE shell, has been fixed.
  • Centurion Mk.1 — A bug where the commander’s sight camera would not work due to an unfinished model has been fixed.
Aircraft and helicopter model, damage model, characteristic and weaponry changes:
  • J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the “armoured targets'' ammunition belt for the 8 mm Ksp m\22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for “ground targets” has been removed.
Sound
  • Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.
  • The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
  • The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.
  • Changes in the sounds of machine gun fire for naval forces, which would occur as the distance between the gun and listener increased, have been made more explicit.
  • The volume of a ground vehicle’s suspension (as it bounces up/down) will now depend on the player’s engine volume setting.
  • The voice notification about approaching allied mines and torpedoes during naval battles has been fixed.
  • A bug, where the notification about approaching enemy torpedoes in naval battles would be too late to trigger, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.