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Update 2.27.2.15 (BR changes)



  • Planned changes in Battle Ratings have been implemented.
  • Locations have been updated following player feedback.
    • El-Alamein. Unfairly effective positions on mountaintops have been removed. The “forbidden zone” problem for SB missions has been fixed.
    • Aral Sea. Several visual improvements have been implemented; asymmetry of the spawn zones has been fixed.
    • Iberian Castle. A house has been removed from the field that granted an advantage to one of the teams.
    • Normandy. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Alaska Town, Ground Zero. Entrances to the mountain forest from where spawn zones could be shelled have been closed off.
    • Maginot Line. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Stalingrad. An opportunity to shell spawn zones from the edges of the play area has been removed.
    • Sun City. City blocks have been reworked, city architecture has been changed to a more modern one, several landscape segments have been improved, textures in the urban area have been fixed.
    • Eastern Europe. Landscape has been reworked: added natural cover, allowing for many opportunities to move to the points and between them while remaining protected from long range shots; forests have been reworked to look more natural, ability to shell spawn zones has been removed
    • Vietnam. A swamp has been drained and the ground has been made more easily passable on point A, contrast of the background has been increased to make it easier on the eyes, visual bugs have been fixed, minimap has been improved.
    • Seversk-13. Removed police cars that left behind invisible collision models after being destroyed, causing projectile shells to become armed.
    • Jungle. Colour of trees has been corrected, the amount of small greenery has been reduced, paths out of the play area that allowed players to control the entire location without any retaliation have been closed off.
  • Rolling resistance on various ground types for tracks and wheels has been changed. Rolling friction influences gaining speed and limits maximum speed on weak ground types.
    • Rolling resistance of tracks and wheels on steppes and meadows has been significantly reduced.
    • Rolling resistance on weak ground types, such as untouched snow and sand dunes, has been increased for wheeled vehicles.
  • In Random Battles, the mechanics of determining the visibility of an enemy behind a smoke have been returned. This means that vehicles will not disappear whilst inside of smoke.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Patria CT-CV 105HP tank destroyer



The experimental Finnish wheeled tank destroyer with 105mm gun and autoloader boasts perfect drive and fire performance.

[h2]Patria CT-CV 105HP, light tank, Sweden, rank VI. Event vehicle.[/h2]

Features:
  • High speed
  • Deadly APFSDS
  • High profile


It's time to talk about the main tank prize! Patria CT-CV 105HP is an experimental combat vehicle that will appear at rank VI in the Swedish ground vehicle lineup. Modular armored vehicle Patria AMV equipped with a new turret with a 105-mm gun, which essentially turns the IFV into a light tank. The gun is already known to players from another Swedish vehicle - the premium CV 90105 XC-8, it is a low-impulse cannon with a stabilizer and an excellent choice of shells, including a HEAT, HESH and a pair of APFSDS shells with armor penetration around 400 mm. Also it is worth noting that the Patria CT-CV 105HP has an autoloader for 12 shots, which speeds up the reloading greatly.



The chassis of the Patria AMV is 8x8 off-road ready and able to reach over 100 km/h on a paved road. Despite some bulkiness due to the high profile, the Patria CT-CV 105HP has a high power-to-weight ratio, it is nimble, dynamic, with good acceleration.

As for the shortcomings of the Patria CT-CV 105HP, in addition to the obviously light armor, it is worth mentioning its high silhouette. Unlike other vehicles of the Patria family, the vehicle received an additional spacer on the turret ring. Yes, you can see further, but hiding the Patria CT-CV 105HP is not easy.



As for everything else, Patria is a great modern scout vehicle and tank destroyer: thermal imager, smoke grenades and reconnaissance UAV, everything is in place!

As a reminder, the Patria AMV CT-CV 105HP will be available only during the days of the event, so don't miss your chance to get perhaps the best scout of Sweden for top tier battles!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

HMS Renown battlecruiser



The British battlecruiser wields 381 mm guns, has perfect mobility and a lethal AA arsenal. Meet one of the best damage dealers in the British lineup!

[h2]HMS Renown, battlecruiser, Britain, rank V. Event vehicle.[/h2]

Features:
  • 381mm main guns
  • High speed
  • Multiple AA guns


The battlecruiser Renown will become a new event ship at rank V in the British bluewater fleet tech tree. The high firepower and good cruising performance of the ship are most fully revealed in the attack on enemy positions and the hunt for the most heavily armoured opponents.

The main battery of HMS Renown is six 381 mm guns in three twin-barreled turrets. Two turrets and four of six main guns are located in the fore part of the hull one over another, which means that the ship is perfect for engaging enemy ships along its course, minimising the ship’s profile and dodging enemy shells.



In War Thunder, HMS Renown is presented in the most complete upgrade made in 1944, which means that the outdated auxiliary 102mm guns are replaced by ten twin universal mounts with 114 mm guns. The gun mounts are placed in five on each side of the cruiser and come in handy both against light ships and enemy aircraft.

In general, HMS Renown is one of the most difficult targets in the game for enemy aerial attacks: 114 mm cannons start firing at long distances, the famous British 40 mm “pom-pom” gun mounts join when the target comes closer, followed by single and twin-barreled 20 mm. Oerlikon guns to complete the punishment.



The powerful arsenal, more than 1400 crew members, as well as torpedoes in stationary torpedo tubes, speeds of more than 30 knots (~ 55 km/h), sounds excellent, doesn't it?



The ship is modelled for War Thunder in her latest upgrade, with a 229 mm armoured belt, as well as a 102mm armoured deck. The most vulnerable areas of the ship are its main turrets with barbettes, capable of surviving no more than cruiser fire.

Claim the dazzling HMS Renown in our special event and confront ‘em head on!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.

Screenshot Competition - Fun with Friends!



Welcome to the 79th War Thunder Steam Screenshot Competition!


The screenshots you shared with us showcasing vehicles from the axis countries were great! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 79th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen79. You have time until 11.08.2023 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


[h3]Terms:[/h3]
    Your screenshot must include at least two player vehicles.
    You must add the #WTscreen79 tag (title cannot have any other text in it).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 78th edition - Axis Might![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3012297171
https://steamcommunity.com/sharedfiles/filedetails/?id=3013159916
https://steamcommunity.com/sharedfiles/filedetails/?id=3011964187

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3012857388
https://steamcommunity.com/sharedfiles/filedetails/?id=3011619155
https://steamcommunity.com/sharedfiles/filedetails/?id=3011720466

Each winner will get 300GE! Congratulations and see you next week!

Pz.Sp.Wg.P204(f) KwK tank destroyer



A French wheeled armored car armed with a German 50 mm tank gun and improvised gun breech protection. A very interesting light tank of the initial ranks!

[h2]Pz.Sp.Wg.P204(f) KwK, light tank, Germany, rank I. Premium.[/h2]

Features:
  • 5 cm KwK gun
  • High mobility
  • Light armor


The AMD.35 armored car, captured by the German forces and converted to use the 5 cm KwK cannon, will become Germany's new Premium light tank.

Armored cars of the AMD.35 series are already familiar to players from the French armored vehicle tech tree, where the car is presented as a “reserve” with a 25 mm gun, as well as a premium light tank with an SA35 gun. Part of the captured AMD.35s were re-equipped with the 5 cm KwK cannon, which is surely known to all fans of armored vehicles from the early “panzers” of the third series.



Interestingly, in order to place the gun on the turret ring of the AMD.35 chassis, Germans had to make an open-top and open-back turret from sheets of bulletproof armor. A shield was welded from the same material that protected the breech of the gun from the front. As a result, the vehicle received relatively good protection in the frontal projection of the turret, which could decently protect against small-caliber projectiles, widely used in the initial ranks of War Thunder.



Like most armored cars, the Pz.Sp.Wg.P204(f) KwK relies on speed far more than armor. Over 70 km/h on a paved road - this is the speed of a new armored car bursting into the War Thunder tank ‘kindergarten’. Excellent!

Get Pz.Sp.Wg.P204(f) KwK as a prize in the big War Thunder event!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.