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Update 2.27.2.20



  • A bug has been fixed where after respawning in tank battles, in another vehicle from the player's lineup, there was only one crew member in the tank, as well as gun aiming and turret turn were disabled.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

The French naval CBT is over! Meet the new heavy cruiser; Dupleix



We’re pleased to announce the end of the closed beta testing of the French bluewater navy and present a new French Premium heavy cruiser to boost your first steps in the mastering of the French ships!

[h3]
Captains! The closed beta testing of the French bluewater navy is over! French warships are now available for research by all players, so hurry up to the bridge!

CBT participants have already trained their crews for perfect control of French ships, and so that newcomers can quickly compete with them in skill, we are pleased to announce the new French Suffren-class Dupleix heavy cruiser Premium to boost research in new ships and get a great bonus in Silver Lions!
[/h3]


[h2]Dupleix Pack[/h2]
  • Price: 54.99
  • Suffren-class, Dupleix, 1942 (Rank 4, France)
  • 2000 Golden Eagles
  • Premium account for 30 days

[h2]
To purchase, navigate to Shop > Online Store whilst in the in-game hangar.
[/h2]

[h2]Dupleix, heavy cruiser, France, rank IV. Premium[/h2]

Features:
  • Improved protection
  • Linear layout of the main turrets
  • Good speed


The French heavy cruiser Dupleix belongs to the Suffren class, which is already familiar to French navy testers from the cruiser Colbert. Rapid-firing 203mm main guns, good sailing performance and solid air defense capabilities are complemented by reinforced armor. Let’s see in detail.

So, the main difference between Dupleix from Colbert, aside from her premium status, is a modified and improved armoring. While Colbert could only offer the captain a narrow 50mm armor belt along the hull, the Dupleix is slightly better protected. The plates of the main armor belt are 60 mm thick and, most importantly, cover a much larger area. On the sides of the hull in the central part of the hull, the plates descend below the waterline, the sections covering the main guns magazines at the bow and stern have an elongated profile. Internal protection of the boiler rooms has also been improved. Of course, this armor is not able to withstand most armor-piercing rounds even from light cruisers, but Dupleix can count on more stable protection of vital modules when being hit by cruisers’ HE and even semi-AP shells at acute angles.



The auxiliary guns have also been slightly changed. The Dupleix is armed with the same 90mm guns as the Colbert, but here they are placed in four twin mounts instead of eight single mounts. Anti-aircraft artillery is represented by four twin mounts of 37 mm cannons, a pair of quadruple Hotchkiss guns, as well as 13.2 mm Brownings for short range combat. Like her sister, the Dupleix also has a torpedo armament of a pair of three-tube launchers in the central part of the deck.



Reinforced armor obviously affects the mobility of the cruiser. Nevertheless, Dupleix can accelerate to quite tolerable for its class 32 knots (almost 60 km/h).

Purchase the Premium heavy cruiser Dupleix in the Gaijin online store and welcome aboard the ships of the French fleet in War Thunder!

Server Update 08.08.23



  • Attempts to attack allied ground vehicles from aircraft in ground AB now scores in the automatic punishment program to determine whether a player should be banned or kicked from session. At the same time, damage to allies is still not applied. Similar mechanics have been working in aircraft AB for a lengthy period.
  • Private messages after a battle ends now contain detailed reward information for hits to allies, and bonus rewards for results of the mission.
  • When activating a tradable coupon for a vehicle, the player now receives backups for it along with the vehicle. The number of backups depends on the rank of the vehicle.
  • Data cards on Market vehicles now contain their status (Premium or event vehicles), their ranks, as well as the number of gift backups for activating the coupon. Vehicle status and its rank now can be used as keywords to search for vehicles in the search menu.
  • The French navy is now available for research for all players.
  • The Dupleix heavy cruiser (pack) has been added to the French bluewater fleet tech tree.
  • CV 90105, CT-CV 105HP — ATGM Falaric 105 have been added to ammunition
  • Saetta P-494 — a bug has been fixed which prevented the “Blue” camo from being applied.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Following the Roadmap: refining landscape


This is one more step along the War Thunder roadmap and a lot of important steps across many locations of the game. Today, we are going to tell you about the improvements to locations within the game based on your feedback. Fixes of overshots, imbalanced positions, vulnerable respawn zones and other improvements which we promised in our big roadmap that we released in June. We are committed to continual refinement and always welcome your feedback to further improve our maps.

[h2]Positions[/h2]

Let’s start with some good news for those who drive near the “A” point of the map. Vietnam has changed - but how? The swamp has dried up and the road to point “A” has become noticeably faster, with the location itself looking more contrasted to make your eyes feel more comfortable. We have also improved the minimap on this map.

Before:

After:

Eastern Europe now has a lot of new natural shelters and landscape changes, which means moving between capture points will be much more secure. These changes have mainly affected the suburbs — the city is still recognizable to those familiar with it.



El Alamein has been improved: effective positions on the tops of mountains as well as several zones have been corrected that were unavailable in the SB version of the map. And Jungle has been thinned down a bit so that battling on the map doesn’t turn into a tedious round of looking for a moving bush. We have also blocked some known passages outside the playable map zone.



[h2]Protecting respawn points[/h2]

One death isn’t a problem in most of the game modes within the game. Although, this can’t be said about death instantly upon respawn. Of course, if the enemy team honestly pushed through your defense and reached your respawn point - this situation is a bit different. We are correcting obvious positions which can get on the nerves of the enemy, even at the very beginning of the battle.









On Normandy, we have blocked the ability to shoot from respawn to respawn from the edges of the play area. This has been one of the maps where the problem was particularly obvious.

A similar problem affected Stalingrad, but on this map it was less obvious. On this map we have also blocked such shots.







On Alaska, you used to have to drive up a wooded mountain to reach a similar position. Not anymore - the drive up has been blocked.

Maginot has also been criticized by you. We made reliable protection for respawn zones on this location as well! Thank you for the feedback!



[h2]Landscape design[/h2]
We are regularly making small tweaks to locations — the most attentive of you may have noticed that your favourite positions after the next update may have changed, such as a moved bush or a tree may have “grown” in a new place. Here are a few more of them, where we’ll show them with screenshots.

There was a house close to the spawn point on Iberian Fortress that, according to our analysis, made for an exceptionally effective position for one team within the match. We've removed the house, so that there is now one less point on the map from which a shell can fly towards you unexpectedly.

Before:

After:

Much more complex changes have taken place on the map Seversk-13 — we have towed away police cars that posed a problem: even after being destroyed, they left behind an invisible collision model which shells hit. And on Jungle, which we told you about in the beginning of this blog, has had some small changes: we also worked on the shade of vegetation and some other visuals.



The most noticeable changes have taken place on Sun City. The architecture of the whole city has changed very noticeably — objects, buildings and the environment as a whole have become more diverse and modern. We have improved some textures and didn’t touch the sun — it continues to shine.







[h2]We continue to refine[/h2]
While we've worked diligently to refine and improve the maps based on your feedback, we recognize that in the process, some new bugs or issues may inadvertently arise. We genuinely value and appreciate your continued feedback in identifying these challenges, as it aids in our ongoing commitment to enhance your experience in War Thunder. Feel free to let us know about any balance issues and bugs you may find on War Thunder maps - we will continue similar work to improve map balance in the future.

Su-25BM 558 ARZ strike jet aircraft



The upgraded version of the iconic Su-25 strike aircraft comes equipped with digital avionics and advanced fire-and-forget weapons.

[h2]Su-25BM 558 ARZ, strike aircraft, USSR, rank VII. Event aircraft.[/h2]

Features:
  • HUD and MFD in the cockpit
  • Fire-and-forget weapons: Kh-29T and KAB-500Kr


The main aviation prize in the big War Thunder event is the Su-25BM 558 ARZ strike aircraft in service with the air forces of Kazakhstan and Belarus. The new aircraft differs from the basic version having a new power plant, and most importantly, upgraded targeting and navigation electronics, which allows the use of more advanced types of weapons.



The primary good news for pilots is the digital avionics of the new aircraft. A multifunctional display (MFD) and an HUD indication are now available in the cockpit view. The updated avionics make it possible to use advanced air-to-surface weapons. In addition to the truly diverse arsenal of the basic Su-25, the Su-25BM offers Kh-29T missiles with a TV guidance system (up to two missiles at a time), as well as KAB-500Kr guided bombs (up to four of them). Both new weapons are of the “fire and forget” type, preventing the target from detecting incoming munition with its radar warning system.



High-torque, maneuverable and fast enough, the Su-25BM with an armored cockpit and protection of vital components has no obvious shortcomings. It is ideal for attacking ground targets, both in the old fashioned way with unguided rockets and bombs, as well as with advanced avionics. Guided missiles R-60M and R-73 give a good chance to defend against enemy aircraft. What you should avoid on the Su-25BM is speeding in a level flight or dive, where a heavy attack aircraft has a chance to lose control and collapse even at speeds of about 1,000 km/h.



The special Su-25BM 558 ARZ will be an excellent alternative to the basic version of the Su-25 if you already have the Frogfoot in your hangar. If not, then the Su-25BM will be a real discovery for fans of aviation and mixed game modes, especially since getting it in the game won't be so difficult!


This vehicle is obtainable through the “Summer Extreme” event. Click here to learn more.