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Pbv 302 BILL: Scandinavian Frugality



The Pbv 302 is a Swedish APC, developed in the mid 1960s as a replacement to the outdated Pbv 301. Soon, tankers in War Thunder will have the chance to take command of an experimental anti-tank version of this widely produced APC as it makes its way to the game as part of the next major update!

Briefly: An experimental version of a widely used Swedish APC converted into a tank hunter thanks to the installation of an ATGM launcher.

[h2]Pbv 302 BILL, light tank, Sweden, Rank VI[/h2]

Features:
  • Powerful ATGM launcher
  • 20mm autocannon
  • Amphibious
  • Light protection


In War Thunder, the Pbv 302 BILL will be a new light tank making its way to the top ranks of the Swedish ground forces tree with the release of the next major update. Small, nimble and packing a deadly punch is how the Pbv 302 BILL is best described and today’s devblog is here to share all the details about this unique Swedish ground vehicle, arriving soon to tankers’ hangars.



So let’s begin with the Pbv 302’s weapons. Like many Cold War-era light vehicles, the Pbv 302 comes fitted with a single 20 mm Akan m/47D cannon as standard. Featuring a high rate of fire and good ballistic properties, the cannon provides an excellent solution to countering other light hostile vehicles or even low-flying aircraft and helicopters. However, tankers are best advised to not attack more heavily armored opponents head-on, at least not with the autocannon.

[h3]
Fun fact: The 20 mm cannons found on the Pbv 302 were previously used on the Saab J29 jets and were simply repurposed once the latter were decommissioned and scrapped.
[/h3]





For this job, the Pbv 302 BILL has a special tool available: namely, the Rbs 56 ATGM launcher, already familiar to some seasoned War Thunder tankers. Being the same missile launcher found on the Strf 9040, the Rbs 56 is not your typical anti-tank missile. Instead, the Rbs 56 is a top-attack missile, meaning it detonates above the target, thus causing the penetration to occur at the usually least armored parts of a combat vehicle. This trait also allows the missile to be fired on vehicles hiding behind cover or terrain since the missile can easily fly over these and still inflict damage to the enemy.

Being a light vehicle means that the Pbv 302 BILL doesn’t feature any notable form of protection. Its 20-25 mm of frontal armor plating ensures adequate protection against machine gun fire and shrapnel, but won’t be effective enough to stop high-powered autocannons and anti-tank munitions. On the other hand, the light protection also results in a rather low weight of just 14 tons.





The Pbv 302 BILL will soon be making its way to the top ranks of the Swedish ground forces tree and will become available to all tankers as a new high tier light tank. In the meantime, be sure to keep a close watch on our news as we continue unveiling other exciting new additions and features awaiting you in the next major update. Until then, happy hunting tankers!

New authentic decals (available until September 15th)



We’re pleased to present to you a new set of rare decals for your vehicles! As usual, the decals are quite varied in styles and themes: we’ve got stylish graffiti in Hebrew, a weird Canadian palm tree, and among the typical animal-themed emblems we have not only got a menacing realistic tiger, but also a seahorse and a cute Spanish parrot. There’s something for everyone, whether you prefer ships, tanks, or aircraft!

Earn new decals for all nations in battles or purchase them for Golden Eagles until September 15th!

[h3]
Until the 15th of September - get them in battles or purchase rare decals for all War Thunder nations.
[/h3]






"Seahorse" emblem of the 3./BoFlGr 196, Luftwaffe

Emblem of No. 111 Squadron RAF

Emblem of Destroyer Squadron 2, US Navy



Defeat 40 players in ground vehicles (20 in RB and SB) while controlling German aircraft, or purchase for 200 GE.

Defeat 15 players with air-to-air missiles (8 in RB and SB) while controlling British aircraft, or purchase for 200 GE..

Deal 50000 damage while controlling the American fleet, or purchase for 200 GE.



[hr][/hr]





Emblem of the 32nd Armored Brigade "Mameli" of the Italian Army

"ABIR" (Knight) emblem of the Israel Defense Forces

"Fox Head" emblem, SPA 84 Squadron, FAF



Score 2,000 points in 5 battles while controlling Italian ground vehicles, or purchase for 200 GE.

Defeat 40 players (20 in RB and SB) while controlling Israeli ground vehicles, or purchase for 200 GE.

Defeat 40 players in aircraft (20 in RB and SB) while controlling French aircraft, or purchase for 200 GE.



[hr][/hr]





"Tiger" personal emblem, 104th GvIAP, USSR, 1943

Emblem of 10th battalion of 6th tank division, Japan

Emblem of 23rd Fighter/Strike Training Wing, Spanish Air Force

"Palm" emblem, Royal Canadian regiment battle group, Afghanistan, 2007



Score 1st-3rd place in 7 battles while controlling USSR aircraft, or purchase for 200 GE.

Score 2,000 points in 5 battles while controlling Japanese ground vehicles, or purchase for 200 GE.

Score 1st-3rd place in 5 battles while controlling aircraft or purchase for 200 GE.

Score 1st-3rd place in 5 battles while controlling ground vehicles or purchase for 200 GE.



You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


Previous decals have been moved to their respective sections:

  • Emblem "Forget it" of the 66th Armor Regiment 2nd Armored Division → USA (tanks).
  • Emblem of the 21st Panzer Brigade "Lipperland" of Bundeswehr → Germany (tanks).
  • Emblem of the 119th engineer tank Yelninsky regiment → USSR (tanks).
  • Emblem of the 1st Mine Countermeasures Squadron (MCM1), Royal Navy → Britain (fleet).
  • 4th Sentai 2nd Chutai Tail Marking → Japan.
  • "Ace of Clubs" emblem, 153 Gruppo → Italy.
  • Emblem of the 345th autonomous tank company → France (tanks).
  • "Sky Wolf" emblem of the Special Forces of the Xinjiang Military Region → China (tanks).
  • "Eagle" emblem of the No. 8 Squadron, Indian Air Force → Neutral countries.
  • "Buffalo" emblem of the F1 Wing → Sweden.

Server update 18.08.2022



The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

It’s fixed! №61



We keep on working on improvements and fixes for War Thunder, and in this digest we’d like to tell you about the most prominent recent changes to the game.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №61" thread
[/h3]

Laser Aiming




We listen closely to the feedback you leave us. Thanks to your comments we’ve added a new feature to several SPAAGs: from SIDAM 25 to M247. Now the range measured with the laser rangefinder will be automatically input into your sights. Aim with comfort!


Leopard, Behave!




Another fix we’ve made thanks to your feedback is related to the medium tank, the Leopard 2K. When its machine gun ammunition was hit, it did not disappear. That was an error, and we’ve fixed it.


Reworked decals




The “decals” tab in the player profile has been radically reworked. Now you can find all the necessary information and possible actions in a single window. You can check out the preview and description of the decal and learn of a way to earn it. decals that you haven’t received yet are now shown in full colour, but with a lock icon: in their case you can start tracking the unlock progress, or just purchase them outright. For the decals that you already have you’ll find an option to apply them to a selected vehicle in the hangar, for the collectable ones — to check out the collections, and for marketable ones — to search and activate a coupon. Everything you ever wanted, all in one place.

Since all the features related to decals are now available in the player profile, we will soon remove the decals from the “Achievements” menu.


That’s Not All


We are continuing to work on improving War Thunder. The blowout panels have been fixed for even more tanks, the achievement comparison button now works properly, and in VR the weapons lock indicator is no longer tied to the head movements.


More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.140


[h2]Ground Vehicles[/h2]
  • Leopard 2K — a bug has been fixed where remaining ammo for the automatic cannon after ammo storage was disabled.
  • PGZ04A, AMX-30 DCA, SIDAM 25, SIDAM 25 (Mistral), Type 87, ZA-35, ADATS, M247 — range data from the laser rangefinder now transfers to the gun sight.
  • Type 87 — gunner NVD added.
  • MEPHISTO — a bug has been fixed that prevented ATGM launch while afloat.
  • Merkava Mk.4B, Merkava Mk.4M — a bug has been fixed that resulted in normal fire when blowout panels were triggered.
  • XM-1 (Chrysler) — a bug has been fixed that prevented the blowout panel from triggering while full ammo was loaded.
  • XM-1 (Chrysler) — a bug has been fixed that created a missing AA machine gun icon.
  • 2А72, M242 guns — pre-overheat operational time has been increased (report).
  • HJ-73E ATGM — the missile weight has been increased from 12.2 kg to 12.5 kg; max range has been increased from 3 km to 3.2 km; max speed has been reduced from 140 to 130 m/sec (report).
  • 2S6, XM975, ADATS, Roland 1, FlaRakPz 1, FlaRakRad, M901 — minimal cruise speed allowing missile launch has been increased from 1 to 5 km/h.
  • Vehicles with several AA or coaxial machine guns of different calibres now have the ammo indicator of the smaller calibre machine guns disabled

[h2]Aircraft[/h2]
  • A bug has been fixed where the helicopter yaw axis remained operational when the yaw mechanism was destroyed.
  • Lancaster B.Mk.I / B.Mk.III - the upper turret now able to shoot downwards over the fuselage sides.
  • Lancaster B.Mk.I - a bug has been fixed that prevented targeting angle info of the upper turret from displaying.
  • XP-50 - a bug has been fixed that prevented user camos.

[h2]Naval[/h2]
  • Parameters of the 533mm Mk.8-3 C\D torpedoes of the PT-6 and PT-20 boats have been corrected:
    • Speed has been reduced from 29 to 27 kts;
    • Explosives weight and type have been changed from 272 kg of torpex to 174.2 kg of TNT;
    • Range has been increased from 3,650 to 12,350 metres.
  • Localization of the Type 1924 destroyers has been fixed in the ENG client.
  • PT-811 — an option of simultaneous fire of the 40mm and 20mm guns has been introduced.

[h2]Interface[/h2]
  • A bug has been fixed where the “Compare Gaijin.Net achievements” button didn’t allow comparison with another player’s achievements.
  • “Decals” tab on the player’s card has been reworked. Preview of the selected decal with description and the task (if any) has been added to the upper part of the window. Not-achieved decals now seen full-colored, but have the lock symbol on them.Every decal now has a full list of actions available right from the window: preview, purchase, progress track, application of the achieved decals to player’s vehicles, search or activation (for the Market decals), display of the player’s collection of decals. In the near future the “Decals” tab will be removed from the “Achievements” window as superfluous.
  • A bug has been fixed that prevented ground vehicle MG ammo indicator hiding.

[h2]Graphics[/h2]
  • A bug has been fixed where the grass disappeared while zooming in at the “Kuban” location at high graphics settings.
  • A bug has been fixed where the water turned red while fast toggling from the gunner’s thermal imager to the third person view.

[h2]VR[/h2]
  • A bug has been fixed where a target frame followed the player’s view while controlling the Ka-52 with air-to-surface missiles.
  • A bug has been fixed where the weapon lock indicator was bound to the pilot’s head position. (report).
  • A bug has been fixed where ground vehicles appeared at 1 km distance while playing aircraft.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

USS Alaska (CB-1)



The USS Alaska is the lead ship of an American large cruiser class of warships, developed in the 1930s. Soon, captains in War Thunder can look forward to the arrival of USS Alaska as the first battlecruiser to join the ranks of the U.S. Navy as part of the next major update!

Briefly: A unique American warship design, combining the capabilities of a cruiser with the size and firepower of a battleship.

[h2]USS Alaska (CB-1), battlecruiser, USA, Rank V[/h2]

Features:
  • Powerful 12 inch guns
  • Good mobility
  • Catapult aircraft
  • Superb AA artillery


In War Thunder, USS Alaska will be the first battlecruiser to join the ranks of the U.S. Navy following the release of the next major update. Reinforcing the top rank of the American bluewater naval tree in the game, USS Alaska offers its aspiring captains an excellent combination of firepower and mobility while boasting stronger protection than regular cruisers. Sounds interesting so far? Then, let’s get into more detail!

Unlike typical cruiser vessels that American captains may have gotten accustomed to so far, USS Alaska doesn’t come fitted with 6’’ or even 8’’ guns, but rather imposing 12’’ (305 mm) cannons - and nine of them in that! USS Alaska has heavier AP rounds (517 kg) than other ships with the same caliber, although the velocity of the round is lower. The HE round is lighter (426 kg) and offers better muzzle velocity of up to 808 m/s.





However, this isn’t all USS Alaska has to offer - far from it! Apart from the powerful main battery cannons, the warship also comes fitted with six twin 5’’ (127 mm) dual purpose cannons - a weapon which should be well familiar to most captains accustomed to bluewater vessels. The ship’s arsenal is further augmented by a total of 56 40mm Bofors cannons split between 14 quadruple turrets as well as 34 single 20 mm Oerlikon cannons. With such a vast array of secondary weapons, USS Alaska maintains a high degree of versatility, allowing it to both engage in intense gun duels with hostile surface targets or alternatively support their allies with effective anti-air cover.

[h3]
Fun fact: Being conceived as an ‘in-between’ type of vessel between cruisers and battleships is also reflected in the nomenclature of the Alaska-class as the ships were named after U.S. territories rather than states or cities as is the case with battleships and cruisers, respectively.
[/h3]





While USS Alaska can certainly boast near battleship levels of firepower, the same cannot be said about its protection. Namely, USS Alaska’s belt armor only measures up to 229 mm in thickness while the turret faces feature up to 325 mm of armor plating. While this does provide USS Alaska with effective protection from gun fire up to 11’’ in caliber, it remains rather vulnerable to incoming fire from more heavily armed battleships. Furthermore, comparatively poor dedicated anti-torpedo protection makes USS Alaska extremely susceptible to this weapon type.

On the other hand, USS Alaska’s machinery is capable of generating 153,000 horsepower, thus resulting in a top speed of 33 kts (61 km/h). Therefore, captains can utilize the ship’s superior speed to outrun slower opponents or reposition themselves to a more advantageous combat position. However, it’s worth bearing in mind that the ship’s relatively long hull, coupled with a single rudder results in a relatively wide turning circle. As such, captains are best advised to avoid confined fighting grounds and initiate aggressive maneuvers as early as possible.



As its first battlecruiser, USS Alaska is arriving in the top ranks of the American bluewater naval tree as part of the next major update and will soon become available to all captains who fancy taking command of this impressive warship. In the meantime, make sure to stay tuned to the news in order to stay in the loop on all the latest developments surrounding the upcoming update. Until then, calm seas and happy hunting captains!