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It’s fixed! №62



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №62" thread
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No distractions from empty machine guns




We’ve recently added to the game an ammo indicator for machine guns that shows how much ammo is left in the magazine, as well as displaying the reload progress. Turns out, the latter had a bug: after the final belt was depleted, a partial reload animation was displayed on the bar — when in reality there was, of course, no reload happening. The error has been identified and fixed: now the indicator of an empty machine gun won’t display any distracting animations.


Right in the middle




The scan zones of airborne interception radars in TWS mode used to lean to the side while tracking targets, forcing the players to manually re-centre them. And that’s not something you’d want to do mid-flight! So we’ve taken your comments to heart, and now upon exiting the TWS mode the centre of the radar’s scan zone will return to its initial position.

Similar issues were identified with guided bombs: the crosshair kept moving away from the center. It won’t be doing that anymore.


Full symmetry




In arcade game modes aircraft were dropping bombs from pylons asymmetrically: first they emptied one wing, and then another. When in reality it should be different: the bombs should drop from pylons alternately. So, we’ve returned this much needed symmetry.


That’s Not All


We are always continuing to work on improving War Thunder. The radar now properly captures targets when the aircraft is rolling, several guns’ stats have been adjusted, and the amount of Silver Lions and Golden Eagles that you have is now correctly displayed after you’ve made a purchase.

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.152


[h2]Ground Vehicles[/h2]
  • BMD-4 — the value of the hull side armor has been corrected in the info card.
  • Type 93 — speed of the Type 91 missile has been corected in the info card (report).
  • M48 Super — underestimated targeting speed of the AA machine gun has been fixed (report).
  • SMK — inoperable machine gun of the radio operator has been removed from the x-ray view.
  • Conway — a bug has been fixed due to which tracks were repaired before the track sprocket (report).
  • 100mm BR-412, BR-412B, BR-412D rounds — incorrectly presented overpressure damage has been revoked.
  • 25mm PGU-25/U round — muzzle velocity has been increased from 1065 to 1085 m/sec, the tracer has been removed.
  • 25mm PGU-20/U round — incorrect tracer element has been removed.
  • T-72A, Т-72AV (TURMS-T), Т-72B, Т-72B (1989), Т-72B3 — ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 60 rounds.
  • Т-80B, Т-80BVM, Т-80U — ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 100 rounds.
  • Т-80U — ammo belt capacity of the 12,7mm gun has been corrected from 300 to 500 rounds.

[h2]Aircraft[/h2]
  • A bug has been fixed due to which bombs were released asymmetricaly in Arcade battles - first from one wing, then from another.
  • A bug has been fixed due to which a canceling of a lock on target of guided bombs did not reset the crosshair.
  • The shifting down of the guided bomb sight while target acquisition is enabled has been fixed for the gamepads.
  • SNEB Type 23 rockets — armor piercing value of the shaped charge has been fixed from 300mm to 400mm.
  • DEFA 553 gun— weight has been corrected from 150 to 81 kg.
  • SB2U (all versions) — incorrect display of objects i through the sight has been fixed
  • Radar scan zone centre that tracks the selected target in TWS mode now returns to initial position after exit from TWS mode.
  • Target acquisition from radar search mode is now possible even if the owning aircraft roll is high.
  • Bombs and rocket salvo launch with weapon selector now works in the same way for both aircraft with and without payload editor. Available salvo sizes (2, 4, 8, 16) depend on number of bombs and rockets avaialble. It doesn’t depend on number of bomb and rocket launchers.
  • On aircraft with payload editor weapon release sides are interleaved: left-right.


[h2]Naval[/h2]
  • Leningrad — Guidance angles of the fourth main calibre turret have been corrected to avoid collisions with anti-aircraft guns when firing.
  • HMS Hawkins — Guidance angle of the main calibre turret has been reduced according to installation limitations from 30 to 19 degrees.

[h2]Interface[/h2]
  • A bug which caused the amount of SL and GE in the hangar in the player card to not be updated after purchase of an item in the store has been fixed.
  • A bug where after the last machine gun belt was expended, the ammo indicator showed the refill animation has been fixed (report).
  • Links to the market for traded items from the “Summer Cocktail” trophy have been added.
  • Tags can now be used in the item search text box. For example, searching for "Danger Zone" will now display only the corresponding trophy, key and decal, but also all camouflages of the trophy, since they have the "Camouflage trophy: "Danger Zone" tag.

[h2]Graphics[/h2]
  • Incorrect displaying of waves in naval battles and replays when the camera was placed low or at a certain distance has been fixed.

[h2]Consoles[/h2]
  • [PlayStation] A bug due to which decals haven’t loaded in the vehicle appearance menu after the ground AB game session has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Mikhail Kutuzov: the monument to the big ships



Light cruiser Mikhail Kutuzov is the last Soviet ship wielding big guns. The ship comes to the game as part of the upcoming War Thunder update in her latest upgraded version, featuring fast-firing anti-missile guns.

[h2]Mikhail Kutuzov, light cruiser, USSR, rank V[/h2]

Features:
  • High muzzle velocity of the main caliber rounds
  • Improved short range AA artillery
  • Ballistic deck
  • Insufficient firepower to counter heavy ships
  • Lacks of torpedoes


The most famous Project 68 cruiser Mikhail Kutuzov comes to the game as a part of the upcoming major update, and the ship will be presented in the version after the last upgrade. Together with the premium Zheleznyakov and the researchable Sverdlov, the new ship will become the best light cruiser in the entire research tree of the Soviet bluewater fleet.

Project 68 ships are well known to seasoned captains: decent firepower, excellent air defense and good mobility. Mikhail Kutuzov is a little different from her sisterships. Let’s see the ship in details!



A large modernization program initiated in 1970 aimed for a further improvement of the air defense of Soviet cruisers. 8 paired AK-230 mounts with rapid-fire 30mm guns appeared on the platforms around the bow superstructure, which supplemented the 37mm auto cannons familiar to you from Sverdlov and Zheleznyakov. The new guns, although somewhat inferior in caliber, are remotely controlled and provide an amazing density of fire at short and medium fire distances - each barrel spits 1,000 rounds per minute! The universal 100mm guns remain effective as before: their high-explosive fragmentation rounds do a good job of destroying light ships and boats, and their radio-fuzed shells are ideal for destroying aircraft at considerable distances.





The crew of the cruiser has somewhat decreased - 1057 men against 1270 on the Sverdlov, which in the game realities can be attributed to the ship’s cons. During the modernization, torpedo tubes were also dismantled - another thing to missing from her sisters. But everything else, for which we love the Project 68 ships, is still here! The main battery of 12 152mm guns in four turrets works perfectly both against destroyers and other cruisers. The shells lack the destructive power to effectively damage battlecruisers and battleships, but thanks to the high muzzle velocity of shells and smoother ballistics, it is very easy to fire at longer distances at softer targets. Mikhail Kutuzov, like other Project 68 cruisers, has a special ballistic deck that increases the ship's survivability against cruiser-caliber shells.





Mikhail Kutuzov, perhaps the best light cruiser in the USSR fleet research tree, will be waiting for you in the next major update. Visit our Developer Diaries more often to know more about cool new stuff planned for the upcoming update! See you soon!

Server update 23.08.2022



  • A bug has been fixed that caused the unguided rockets to do increased damage to the bombing targets (bases) in aircraft battles.
  • The authenticity tags system has been reworked on the Marketplace to allow for combined search with this filter. For example, it’s now possible to search for both Historical and Semihistorical camouflages simultaneously by choosing both options in the filter.
  • Tags can now be used in the item search text box. For example, searching for "Danger Zone" will now display only the corresponding trophy, key and decal, but also all camouflages of the trophy, since they have the "Camouflage trophy: "Danger Zone" tag.

Screenshot Competition - Shades of Green!



Welcome to the 29th War Thunder Steam Screenshot Competition!


We enjoyed seeing all of the great screenshots last week! It was awesome to see many of the common and not-so-common vehicles with their giant cannons! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 29th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen29. You have time until 26.08.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h2]Important addition: Screenshot theme - Shades of Green![/h2]

[h3]Terms:[/h3]
  • This week, the screenshots are all about color. There are so many sources of green in War Thunder. There are many green vehicles such as the Ju 87, PT-200, and T-34 that all come in lovely shades of green.
  • Don’t own any green vehicles? Never fret! There is abundant green scenery on many of the battlefields!
  • You must add the #WTscreen29 tag.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.



[h2]And now, time for the winners of the competition’s 28th edition - Big Bore![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2848282984
https://steamcommunity.com/sharedfiles/filedetails/?id=2848563171
https://steamcommunity.com/sharedfiles/filedetails/?id=2848370696

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2848774814
https://steamcommunity.com/sharedfiles/filedetails/?id=2848304391
https://steamcommunity.com/sharedfiles/filedetails/?id=2848607369

Each winner will get 300GE! Congratulations and see you next week!

VK 30.02 (M): The Cub Roars



The VK 30.02 (M) is the prototype design of what would eventually become the legendary PzKpfw V ‘Panther’ tank. In the next major War Thunder update, fans of German military vehicles will have the chance to add the earliest iteration of the Panther tank to their collection and take this prototype out into actual battle!

Briefly: The experimental version of the renown German Panther tank, featuring improved mobility over production models at the expense of thinner armor.

[h2]VK 30.02 (M), medium tank, Germany, rank III[/h2]

Features:
  • Hard-hitting 75mm cannon
  • Superb mobility
  • Less well-protected compared to later production models
  • Low turret traverse speed
  • Slow reverse speed


In War Thunder, the VK 30.02 (M) will be a new addition complementing the impressive array of German experimental vehicles found in the game. Representing the early design stage of the already familiar Panther, the VK 30.02 (M) completes the famous medium tank’s design history in the game by joining the ranks of the German ground forces tree as part of the next major update!

Despite sharing many similarities with the subsequent first production model - the venerable Panther Ausf. D - the VK 30.02 (M) does possess several notable differences which make it stand out from later production variants of the Panther. For instance, while the vehicle’s firepower, overall design and layout would be carried over to production versions virtually unchanged, its protection and consequently its mobility too were subjected to some changes.



Namely, the original design of the Panther tank received 60mm thick armor plates on the front of the hull while the turret’s front armor goes up to 80mm. As this was marked as a deficiency during testing, later production models received 80mm and 100m mm thick plating, respectively. For prospective commanders of the VK 30.02 (M) however, this means that their vehicle is somewhat less well protected against incoming enemy anti-tank fire. On the other hand, the armor’s sloping still improves its protective capabilities, thus remaining highly effective against smaller caliber weapons, for example.





As a result of the VK 30.02 (M)’s lighter protection, it should come to no surprise to tankers that the vehicle’s mass is also much lower in comparison to later production variants. Therefore, tankers will be able to quickly get up to top speed and traverse more demanding terrain types with greater ease. Just remember: the vehicle’s reverse gear remains unchanged from production models, resulting in a poor reverse speed of just 5 km/h!





Be sure to add the unique VK 30.02 (M) to your in-game collection once it arrives in War Thunder as part of the next major update. In the meantime, make sure to stay tuned and follow the news as we continue unveiling more of what the upcoming update has in store for you. Until then, happy hunting tankers!