1. War Thunder
  2. News

War Thunder News

New authentic decals (available until August 18th)



Don’t miss the new set of rare decals for your vehicles! There’s something for fans of any country represented in War Thunder: emblems of tank squadrons of USSR, USA, Germany, and France; of air forces of Sweden, Italy, India, and Japan; finally, of the British Navy and Chinese special forces.

Earn new decals for all countries in battles or purchase them for Golden Eagles until August 18th!

[h3]
Until the 18th of August - get them in battles or purchase rare decals for all War Thunder nations.
[/h3]







Emblem of the 1st Mine Countermeasures Squadron (MCM1), Royal Navy

"Sky Wolf" emblem of the Special Forces of the Xinjiang Military Region, PLA

Emblem of the 21st Panzer Brigade "Lipperland" of Bundeswehr



Deal 50000 damage while controlling the British fleet, or purchase for 200 GE.

Score 2,000 points in 5 battles while controlling Chinese ground vehicles, or purchase for 200 GE.

Defeat 50 players (25 in RB and SB) while controlling German ground vehicles, or purchase for 200 GE.



[hr][/hr]





"Eagle" emblem of the No. 8 Squadron, Indian Air Force

"Buffalo" emblem of the F1 Wing, SAF

Emblem of the 345th autonomous tank company, France



Score 1st-3rd place in 7 battles while controlling the aircraft or purchase for 200 GE.

Defeat 30 players in ground vehicles (15 in RB and SB) while controlling Swedish aircraft, or purchase for 200 GE.

Defeat 40 players (20 in RB and SB) while controlling French ground vehicles, or purchase for 200 GE.



[hr][/hr]





Emblem of the 119th engineer tank Yelninsky regiment

4th Sentai 2nd Chutai Tail Marking, IJAAF

Emblem "Forget it" of the 66th Armor Regiment 2nd Armored Division, USA

"Ace of Clubs" emblem, 153 Gruppo, RA



Score 1st-3rd place in 7 battles while controlling Soviet ground vehicles, or purchase for 200 GE.

Defeat 40 players in aircraft (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE.

Score 1st-3rd place in 7 battles while controlling American ground vehicles, or purchase for 200 GE.

Defeat 40 players in aircraft (20 in RB and SB) while controlling Italian aircraft, or purchase for 200 GE.



You can find these decals in the “Weeks latest” section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

Tasks can be completed in vehicles of rank II-VII.
  • The requirements for the decals may be checked in the “Weeks latest” section in vehicle customization or in the Achievements → Decals → Weeks latest.
  • Tasks can be completed in random battles and events, except “Enduring Confrontation” and “Assault” missions.
  • Decals received earlier have been temporarily moved to the section “Weeks latest” and will be moved later to the thematic sections.


Previous decals have been moved to their respective sections:

  • Emblem of VT-6 Torpedo Bomber Squadron, USS Enterprise, USMC → USA.
  • Emblem of Jagdgeschwader 26 "Schlageter" Luftwaffe → Germany.
  • "Lightning Eagle" emblem, 168th IAP → USSR.
  • Emblem of Queen's Royal Hussars → Britain (tanks).
  • "Eagle" emblem, JGSDF → Japan (tanks).
  • Emblem of the 200th Tank Battalion, 131st Tank Regiment → Italy (tanks).
  • Emblem of SPA 85 "Auvergne" Squadron → France.
  • Emblem of the 1st Tank Regiment, RSA → Neutral countries (tanks).
  • Emblem of Grupo 8 de Caza, Fuerza Aerea Argentina, 1973 → Neutral countries.
  • "Black Snake" emblem, 161st "Southern Cobra" Squadron → Israel.

Screenshot Competition - Masters of Camouflage!



Welcome to the 24th War Thunder Steam Screenshot Competition!


We saw some amazing screenshots submitted by all of you for Lightning McQueen- Awesome! It was good to see that among the playerbase many of you had the need, the need for speed! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 24th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen24. You have time until 22.07.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




[h2]Important addition: Screenshot theme - Masters of Camouflage![/h2]

[h3]Terms:[/h3]
  • War Thunder has so many vehicles to choose from! Both big and small, these machines have some awesome camouflages. Your mission, should you choose to accept it: Blending into your background!
    Camouflages included with the game, from the Marketplace, or live.warthunder are acceptable.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.


[h2]And now, time for the winners of the competition’s 23rd edition - Lightning McQueen![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2833702724
https://steamcommunity.com/sharedfiles/filedetails/?id=2833266096
https://steamcommunity.com/sharedfiles/filedetails/?id=2833428384
[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2832577846
https://steamcommunity.com/sharedfiles/filedetails/?id=2832690779
https://steamcommunity.com/sharedfiles/filedetails/?id=2835119552
Each winner will get 300GE! Congratulations and see you next week!

Update 2.17.0.73



  • All author camouflages from the trophies from the “Wind of Change” and “Winged Lions” updates now all have the same rarity: unusual (green).
  • In connection with the change in the rarity of camouflage from trophies from the updates "Wind of Change" and "Winged Lions", the conditions of exchange of camouflage coupons for vouchers on consoles in accordance with their new rarity have been updated.
  • Camouflage coupons from all trophies can now be exchanged for 25 warbonds.
  • The market now allows searching for trophies, keys and decals by using the appropriate update tags.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Bastille Day!



On July 14th, 1789, the Bastille fortress, a symbol of absolute monarchy, was taken over by rioting Parisians. It was one of the most important events of the French Revolution. And so, when at the end of the 19th century the French government decided to choose a date for the national holiday, they picked July 14th.

[h2]
From July 14th (09:00 GMT) until July 18th (07:00 GMT)
[/h2]

[h3]Play 3 battles using French vehicles (rank III or higher, with an activity of not less than 70%) to receive the “Bastille Day” decal.[/h3]



“Bastille Day” decal

Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Bastille Day.

You can find the decal in the “Holidays” tab in the Customisation menu.




As part of the celebrations, the Rank III medium tank M4A1 (FL10) from the French research tree will be made available to purchase for Golden Eagles.

It’s fixed! №56



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №56" thread
[/h3]

Fixed blocking by chat


Except for quick commands, players often use the battle chat to tell allies about a winning tactical manoeuvre in time, warn team mates about danger and sometimes demoralise opponents and ask them to surrender immediately. But as if that were not the case….

Opening chat while moving at the same time could block control from the keyboard and the chat itself would stop responding to commands. All that remained in this situation to a player - was to play the role of a stationary firing point.

This strange bug has been found and fixed. You can make sneaky plans again and practice diplomacy in battle chats.


Clarified the lateral tenacity of a chassis




Literally every track and every wheel in War Thunder has many different characteristics that determine their traction on different types of surfaces. Among them is the lateral "tenacity", depending on which your ground vehicle might be kept on more or less significant slopes.

There was a bug in the calculations of this characteristic which might lead not only to an excessive lateral slip but also vice versa - your vehicle could begin to be pulled to the top of the hill.

You might have even found unusual videos of drifting down hillsides. Now this mistake has been fixed.


Aiming marker for helicopters is back




Modern aviation, especially helicopters can carry impressive and diverse weapons in pods or as regular suspended weaponry. But in order to effectively and quickly use them in battle we recommend using the weapon selectors. Especially now that the aiming marker is no longer missing. For example on the Mi-24P when switching the offensive weaponry selector.


Removed graphical artefacts




Several image fixes so that nothing distracts you from the battle. In particular a highlighted square will no longer be visible under an aircraft in a night battle if you have medium or high global illumination preset with an Nvidia GPU.

We also removed the dark bar in these night battles, which could be displayed when the camera was actively rotating. This artefact could be displayed at the edges of the screen with any graphic preset.

Fixed indication of onboard defence systems




Some time ago, on helicopters and ground vehicles with onboard defence systems, the indication of the direction of detected threats, both missiles and laser radar, disappeared.

The bug has been fixed. Now you will have a better chance of reacting on time to the threat and taking any necessary actions!


Reviewed the recharging time of ammo belts at points




The longer ammo belts for the automatic belt-fed cannons were taking way too long to refill at a captured point - some vehicles could take up to four minutes to reload. We revised the resupply time for this type of weapon to only 20 seconds!


More improvements


We’re constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.69


[h2]Ground Vehicles[/h2]
  • A bug has been fixed that made a vehicle slide up while moving on a slope.
  • A bug has been fixed where specific armaments were missed in the protection analysis while selecting aircraft with custom weapon presets.
  • A bug has been fixed that prevented display of the laser emission direction.
  • PGZ-04A —the number of the rounds in a belt has been adjusted and the position of the ammo storage has been adjusted (report).
  • AMX-30 DCA, Falcon — the order of the APDS round in the belt has been adjusted (report).
  • ZT3A2 — a bug has been fixed that prevented multiple ATGM navigation with a single beam.
  • Pz.III J, Pz.III J1, T-III - a bug has been fixed that prevented smoke grenade reload (report).
  • Pvkv III - a bug has been fixed that prevented overpressure damage.
  • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed that prevented kinetic damage to the bustle rack ERA blocks.
  • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with overestimated autoloader reload time.
  • Leclerc, Leclerc S2, Leclerc SXXI — a bug has been fixed with underestimated pivot turn time (report).
  • Machbet — a bug has been fixed with different targeting angles of the missile launcher and the auto cannon.
  • The following SPAAG, IFV, and main battle tanks with belt feed now have belt reload time set to 20 sec: M163, M247, LAV-AD, ADATS, Flakpanzer I Gepard, ZSU-23-4, ZSU-37-2, 2S6, Falcon, Chieftain Marksman, Rooikat ZA-35, PGZ04A, PGZ09, AMX-30 DCA, Type-87, Machbet, M3 Bradley, M3A3 Bradley, BMD-4, BMP-2, BMP-2М, BMP-3, MBT-70, KPz-70, Leopard-2K, T-72M2 Moderna.


[h2]Aircraft[/h2]
  • A bug has been fixed that prevents helicopter auto repair when only the main rotor is broken.
  • A bug has been fixed that prevented display of the direction of the incoming missile in the helicopter HUD .
  • A bug has been fixed that prevented display of the laser direction in the laser warning system.
  • A bug has been fixed that caused the sight stabiliser to reset while turning 180 degrees in relation to a target.
  • HKP3C — a bug has been fixed where the ATGM targeting area was reduced while the sight stabiliser is activated (report).
  • Super Mystere B2 — a bug has been fixed with a missing AS-20 missile in the secondary armament.
  • Pe-8 — bomb drop order has been fixed. External pylons go first, then the bomb bay opens. Separate bomb drop has been added for FAB-250SV, FAB-500SV, and FAB-1000 bombs.
  • Yak-1B — a bug has been fixed where wing rocket rails may be displayed in a no rocket weapon setup.
  • 30mm GIAT M781 gun — a bug has been fixed where the “New 30mm guns” module increased the spread at 500m distance (report).
  • S-199 — the number of respawn has been fixed from 1 to 3.


[h2]Naval[/h2]
  • Now, when the artillery mount is damaged, the x-ray shows barrels as damaged too.
  • HMS Blackpool — a bug has been fixed where the mortars after repeated damage might be displayed as undamaged.
  • Admiral Hipper — a bug has been fixed that led to the incorrect animation of the rangefinders on the fire control towers.
  • HMS Garland — required camera position for the depth charges drop has been fixed.
  • Sverdlov — drown parameters have been adjusted, pumping time reduced.
  • MPK Pr.12412 - ammo replenishment time for the 30mm/54 AK-630 gun has been significantly reduced.
  • USS Gearing — radar is now able to track air targets.
  • Explosives type of the British shells has been fixed:
  • 305mm Mk.VIa APC: TNT → Lyddite;
  • 343mm Mk.Ia APC: Shellite → Lyddite;
  • 343mm CPC: Shellite → TNT.


[h2]Graphics[/h2]
  • A bug when using the Nvidia GPU on medium or high quality settings of the global illumination in battles in the dark day time under the player’s aircraft on the ground could display a highlighted square, has been fixed (report).
  • A bug where moving cameras in dark day time battles could display a dark band of edges of the screen has been fixed.


[h2]Interface[/h2]
  • Console players can now open the appearance view of vehicles from the “Premium Packs” screen in the in-game store.
  • For your convenience, you can now select the type of vehicles to display packs in the Xbox in-game store.
  • “Restart” button has been added to the game settings when changing sound settings that require you to restart the game client.
  • A bug that caused some helicopters to lose their marker for offensive weapon or turret when switching the small arms selector (report).


[h2]Sound[/h2]
  • The engine sound management system of enemy/allied vehicles has been reconfigured so as to eliminate the possibility of appearing of “silent” vehicles around the player’s vehicle. This applies to ground vehicles and aircraft.
  • The engine volumes of enemy/allied ground vehicles have been aligned with each other.
  • A bug that caused enemy/allied jets to be inaudible when approaching the player has been fixed.
  • Sounds of the machine guns of the ground vehicles received more dynamics. It means that each shot has become more audible compared to the previous and subsequent ones.
  • Hits on the ground vehicle of the player and enemies/allies received low-frequency and mid-frequency components of the explosion. Previously the most distinguishable element was the clang of a shell against armour.


[h2]Changes in PVE game modes[/h2]
  • In the “Assault Ground Arcade” mode, a bug where it wasn’t possible to respawn in helicopters of a BR under 8.3 has been fixed.


[h2]Other Changes[/h2]
  • Ability to play in squads in the missions of dynamic campaigns has been disabled.
  • A bug where simultaneous vehicle movement and interacting with game chat could cause controls to be blocked has been fixed (report).
  • Advance to the Rhine — A bug which could lead to sudden destruction of a player's aircraft when flying at a low altitude along the river has been fixed (report).


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.