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Battle Pass vehicles: high-altitude interceptor BV 155



The experimental German BV 155 interceptor from the WWII era comes to the game as one of the prizes in the upcoming Battle Pass season.

[h2]BV 155, fighter, Germany, rank III. Premium.[/h2]

Features:
  • Designed for high altitudes
  • Decently armed
  • Low roll rate
  • Lacks secondary weapons


In our game, the BV 155 will be one of the prizes in the new War Thunder Battle Pass season, it is a German Premium fighter of rank III. German pilots will have one of the highest altitude piston fighters in the game at their disposal! Yes, this clunky-looking single-engine fighter with a huge wingspan reveals its potential at high and super-high altitudes. For example, at an altitude of 15,000 meters, the BV 155 is capable of maintaining a speed of about 690 km/h, that is, having gained altitude, this aircraft is unlikely to meet an enemy of equal speed on the very “upper floors” on the battlefield. In addition, the fighter is perfect for hunting high-altitude bombers - in the end, it was designed for this very purpose.



Simultaneously, performance characteristics at lower altitudes are quite expected: at ground level, the speed of the aircraft is below 450 km/h, and the huge wings do not allow the pilot to hope for a quick roll or a sharp turn. The climb rate of the BV 155 is approximately 13.5 m/s at ground level, but increases slightly in the climb.

The newcomer BV 155 comes with a solid arsenal of cannons: a 30mm MK 108 motor cannon and a pair of 20mm MG 151 cannons in the wings, both calibers can be equipped with high-explosive “minengeschoss” belts. Since the aircraft was conceived as a high-altitude interceptor, it has no suspended weapons, so air battles in all difficulty modes will become a priority for its use.



An unusual and memorable BV 155 was made for War Thunder by fellow player Daniil “Joy_Division__" Zaitsev under the revenue share program. Thanks to his efforts, all War Thunder players will have a chance to get this fighter into their hangars for free. All details about prizes and rules of the new season come very soon. Stay tuned!

Server Update 21.07.2022



  • The structure of the decal list has been changed: the number of categories has been decreased due to the addition of subcategories. Now the main categories are nations, with types of vehicles as subcategories. In the “Main” category there are world flags, digits, victory marks, roundels and insignias. All the remaining decals, such as pin-ups and collections, can be found In the “Special” category.
  • Spam filter settings have been adjusted. Now players can send messages to the battle chat every 10 seconds.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 20.07.2022



  • FIAT 6614 — a bug has been fixed where HEAT rounds were not available.
  • BTR-ZD — BR in RB and SB has been changed from 4.7 to 5.3
  • Pvkv III — BR in all game modes has been changed from 2.7 to 3.3
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Battle Pass vehicles: Type T-51A torpedo boat



Premium version of the project Type T-51 - a “Japanese E-Boat” - comes equipped with 4 torpedoes onboard.

[h2]Type T-51A, torpedo boat, Japan, rank III. Premium.[/h2]

Features:
  • 4 torpedoes
  • 2х25mm cannons in the aft section
  • Limited targeting angles


One of the prizes in the new War Thunder Battle Pass season is the Japanese Type T-51A motor torpedo boat. This premium boat is a close relative of the Type T-51B, which can be found in the Japanese coastal fleet research tree, and differs mainly in the composition of weapons. The new boat has 4 torpedo tubes for Type 2 torpedoes and twin-barreled 25mm auto cannon instead of a triple-barrelled. The Type T-51A has a larger displacement, but the power in the power plants, transmitted to two shafts, makes its dynamic characteristics generally similar to the T-51B: with similar turning dynamics, only a slightly higher maximum speed of 55 km/h distinguishes the prototype.



4 torpedoes make the Type T-51A more ready to counter destroyers, while a pair of 25mm machine guns with excellent reload speed and quite good ballistics are still extremely dangerous against light enemy boats.



The main problem of the Type T-51A, like that of its linear counterpart, is the awkward aiming angles of the gun mount. The only turret with twin 25 mm/60 Type 96 guns is located in the aft section,protected by an armored shield, which significantly limits the horizontal firing angles. To start firing, the commander has to turn the long hull sideways towards the enemy. If the enemy is ahead and was the first to open fire, it is not always possible to complete such a maneuver. Type T-51A doesn’t allow dashing rushes to capture points due to the design features. A good idea while playing this boat is to stay on the second line of attack or partially in cover, and support the team with torpedoes and gunfire. An undoubted advantage of the Type T-51A is her premium status that allows quick research in the lower ranks of the Japanese boat fleet and quickly move to high-speed and heavily armed vehicles at higher ranks.



The new season of the Battle Pass is coming - follow our news to find out all the information about prizes and participation conditions. See you soon!

It’s fixed! №57



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №57" thread
[/h3]

Like clockwork


We strive to make the game as stable as possible. On some PC configurations the image would freeze after a few battles even though FPS remained normal.

We have been looking for this bug ever since we received your reports about it but it turned out to be a difficult one: it took us quite a while to figure out the root of the issue and then to fix it. But we handled it! These freezes are a thing of the past - the game should now run smoothly and without delays.


Reduced fire


In general fire is good, especially if the game is about shots and explosions, but it must also be in moderation. On anti-aircraft machine guns in some ground vehicles this rule actually failed and as a result the flashes of the shots simply began to block the view when shooting through an anti-aircraft sight.

It was a bug. We removed these flares and left the tracers on a lot of vehicles with anti-aircraft machine guns and autocannons.


Fixed the Infra-red Search and Tracking systems


We are not talking about thermal imaging but about a more specific system.

Some SAMs are equipped with a capture and tracking mechanism that is oriented on the thermal trail on an air target. Aircraft in turn can shoot off flares. But some aircraft and helicopters have variants of flares in the form of dipole reflectors - thin strips of metallized foil designed to deceive guidance and tracking systems of very different types.

That’s what dipole reflectors were distracting the IRST systems which wasn’t right at all.

Now we have done it the scientific way. Now only enemy flares can interfere with the mechanism.


Fixed the ballistic calculator


A ballistic calculator helps a pilot to display the predicted location of the shells drops for example on aircraft cannons. Due to the bug, the marker of the calculator was displayed behind the aircraft. This bug has been fixed and now the marker operates correctly.

By the way - or aircraft with different offensive cannons and machine guns, pilots often use the option “Vertical targeting” of the weaponry that changes the aiming for some weapons and allows you to fire at a single point differently with the weight and calibre of shells at a specified distance for effective fire. Now the ballistic calculator marker more accurately indicates the point of impact even with the vertical targeting option turned on.


More improvements


We’re constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.17.0.80


[h2]Ground Vehicles[/h2]
  • Display of the muzzle flash of AA machine guns in sniper view have been corrected.
  • TOW, I-TOW, TOW-2, TOW-2A — explosive type has been adjusted (report).
  • Pvkv III — a bug has been fixed that prevented napalm damage to the crew in the open top compartment.
  • Challenger 2 TES, Challenger 2 (2F) — description of the combined armour plate on the lower front hull glacis has been corrected.
  • Merkava Mk.4B, Merkava Mk.4M — a bug has been fixed that prevented damage to the crew from penetrations through the transmission and engine.
  • PGZ-04A, PGZ-09 — a bug has been fixed where tank rounds disappeared from the x ray view until depletion.
  • M16 MGMC — a bug has been fixed that caused the front wheels to clip into the ground in the hangar (report).
  • Warrior — a bug has been fixed where the ATGM disappeared from the launcher in xray mode after a single launch.
  • T-55A — a bug has been fixed that prevented proper ESS smoke display (report).
  • Type 60 SPRG (C), R3 T106 FA — a bug has been fixed where HEAT shells were missed for one of the guns when mixed ammo has been loaded.
  • AMX-30 DCA — new belt reload time has been reduced from 50 sec to 30 sec.
  • Falcon — new belt reload time has been reduced from 50 sec to 4 sec.


[h2]Aircraft[/h2]
  • AIM-54A — remote fuze radius has been increased from 8 to 20 m.
  • AGM-114B, AGM-114K — type of explosive and its weight have been specified (report).
  • I-TOW, TOW-2 — explosives type has been changed from Comp.B to LX-14 (report).
  • A bug has been fixed where the ballistic calculator marker might be displayed behind the aircraft (report1, report2).
  • A bug has been fixed where a ballistic calculator did not count the “Vertical targeting” parameter.
  • A bug has been fixed where IRST sensors responded to dipoles (“chaff”).
  • BI, Ki-200, Me 163 B, Me 163 B-0 — a bug has been fixed where rocket engine aircraft had oil and engine temperatures set to “0” in the HUD.
  • AH-1F (IAF) — camera position of the gunner’s view has been fixed.
  • F-84F (all nations) — bomb drop order in the 2x MK84 + 2x MK83 setup has been fixed (report).


[h2]Naval[/h2]
  • USS Davis — ship type has been corrected in the info card in the English localization.
  • MPK Pr.201М, MPK Pr.201К, SKR-1, SKR-7, Yenot, Rosomakha, Karl Marx — a bug has been fixed where RBU-1200, RBU-2500, and RBU-6000 mortars were able to shoot one round more than loaded ammunition.
  • A bug has been fixed where a disabled binocular camera activated while switching from the shell track camera to recon aircraft.


[h2]Interface[/h2]
  • Login window has been changed in the console version:
    • Buttons are now located lower down.
    • Visual button style is now more solid.
    • You’re now able to login by pressing a standard ‘confirm’ button: А (Xbox) / Х (PlayStation).
  • Applying filters in the secondary weapons menu now groups weapon setups into categories.
  • Too quick blinking of the fuel indicator while running out of fuel has been corrected.



[h2]Sound[/h2]
  • A bug has been fixed where multiple jet engine sounds on the airfield in RB mode were interrupted and began again.
  • Engine sound management has been adjusted to minimise the visibility of interruptions and start of engine sounds in an accumulation of vehicles around the player, like it is on the respawn point in the beginning of battles.
  • A bug has been fixed where a player’s hydroplane engine sounded lower with each shot from a player’s ship in Naval battles.
  • Ground vehicle engine and track sounds from 3rd person view with maximum zooming out are now concentrated in the centre of the panorama.



[h2]Other Changes[/h2]
  • Stutters on specific PC configurations appearing after a few battles have been fixed.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.