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Server Update 06.04.2022


[h2]April's chest[/h2]
  • In addition to the vehicle coupons from previous April events that can currently be won from the box, the same vehicles can now drop not as coupons, but will be automatically applied to your account - vehicle coupons will continue to drop alongside this. This increases the chance to get a vehicle without devaluing any currently held coupons. If a player gets a vehicle that they own already, they receive 1,000,000 SL instead.
  • Coupon drop counters are split into item categories (coupon for vehicle, coupon for camo, coupon for decoration, Hat trophy), that allows instant drop on an item in each category after opening the required number of chests, instead of a random item in a random category.
  • Battle trophies with boosters, wagers and orders now open into separate items both in the April’s chest content list, and in the chest spinner.
  • It is necessary to restart the game for correct chest description and opening the chest.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

“The Battle for Arachis”

[previewyoutube][/previewyoutube]

This location doesn’t spare the weak or those that are allergic to nuts. But where there are people there is a room for self-interest. Obtain credits and the coveted army with a secure home will fall at your feet. Start immediately and become the sole owner of all of Arachis!

From 12:00 GMT on the 7th of April until 12:00 GMT on the 18th of April


Obtain credits in the battles, use them to build an army and destroy your enemies on your way to the coveted rewards!
[h2]Rewards[/h2]
USS Davis (DD-395) (rank III) — Premium, coupon. Costs: 2 victory points
https://steamcommunity.com/games/236390/announcements/detail/3182363591881013775
Alecto Mk.I (rank I) — Premium, coupon. Costs: 1 victory points
https://steamcommunity.com/games/236390/announcements/detail/3182363591895744532
Kfir C.2 (rank VII) — event vehicle, coupon. Costs: 3 victory points
https://steamcommunity.com/games/236390/announcements/detail/3182363591899143054
Т-72М2 Moderna (rank VI) — event vehicle, coupon. Costs: 3 victory points
https://steamcommunity.com/games/236390/announcements/detail/3187993730655590122
[h2]How to participate[/h2]
Fight in multiplayer battles! After each battle you will be able to receive a supply crate with credits - currency that can be used in the “Workshop → Battle for Arachis" menu.

In the “Battle for Arachis” you use the credits you earn in battle to build a base and units, which you then use to destroy enemy forces. After you have wiped the enemy from the battlefield you will get victory points which can be exchanged for exclusive prize vehicles.
[h2]Key items[/h2]



Credits

Superweapon points
Upgrade points



Needed to build bases and units. Open the supply crate with credits after the battle.

Needed at the final stage of the battle. Exchangeable for a Heavy Lasgun.
Can be exchanged for level 1 and level 2 upgrades which reduce the time for all attacks on the map.



-Will be given out for each 10 minutes spent in the battle (from rank III and with activity over 50%).

-Will be given out for each 10 minutes spent in the battle (from rank III and with activity over 50%).
-Will be given out for the 1st place in the battle.



-Supply crate has between 150 and 300 credits inside.

-After each battle with a small chance you can get ready a Heavy Lasgun.

During a battle you can get several supply crates as well as superweapon points. The remaining accumulated time will be counted in the next battle.

[h2]Game map[/h2]
Click “Map” in the “Workshop → battle for Arachis“ menu to get to the game map. Five directions of attack will open in front of you. You must complete all of them in order to win a victory point.

To attack the enemy forces in each square of the map you will need a certain number of your units. Attack will take time which you can wait out in the next battle.



Your tasks

Your units
Enemy forces



Will be built at the base for credits and are necessary to build your units.

Will be built for credits if the necessary building exists on the base.
Enemy units, his defensive structures or buildings.




-Can be recruited from mercenaries which can be purchased on the Market.
-Attacking enemy forces will expend the number of your units indicated in the description.

Excess credits can be used to build mercenaries. These units are suitable for trading on the Market and can be taken into the army as normal units. Building mercenaries is noticeably more expensive than building normal units.

[h2]Destroying enemy base[/h2]
The enemy base is located on the last attack line and its destruction isn’t fundamentally different from other battles except for attacking the last and most important enemy structure - the Construction Yard.

To destroy the construction yard you need to create a heavy lasgun for superweapon points. After destroying the last enemy building the “Victory” button will appear.

Click it to pick up a well deserved Victory point.
To earn more victory points you need to win in other battles. Each subsequent battle starts on a new map. Good luck!

[h2]Receiving rewards[/h2]
For victory points you can order any exclusive event vehicle in any order!
  • Kfir C.2 and Т-72М2 Moderna coupons can be purchased from the beginning of the event and until 12:00 GMT on the 2nd of May.
  • USS Davis (DD-395) and Alecto Mk.I coupons can be purchased from 12:00 GMT on the 25th of April until 12:00 GMT on the 2nd of May. PlayStation and Xbox players can purchase these vehicles from 12:00 GMT on the 18th of April until 12:00 GMT on the 2nd of May.

All event vehicles will be given out in the form of coupons which can be activated for your own account or traded on the Market.
[h2]Details[/h2]
  • All event items can be obtained in the following game modes:
  • -Ground AB, RB and SB.
  • -Aircraft AB and RB.
  • -Naval AB and RB.
  • -“Children of Arachis” event.
  • The total number of the items received in battle is limited.
  • -Supply crate — up to 40 per day and up to 400 during the event (until 12:00 GMT on the 18th of April).
  • -Superweapon points — up to 40 per day and up to 320 during the event (until 12:00 GMT on the 18th of April).
  • -Upgrade points — Up to 240 during the event (until 12:00 GMT on the 18th of April).
  • It is possible to trade event items on the Market as listed in their description.
  • Each attack on the map takes time. It can be shortened by collecting and using level 1 upgrade (20 upgrade points) and level 2 upgrade (40 upgrade points).
  • Event deadlines:
  • -Supply crates, Superweapon points and upgrade points can be obtained in battles from 12:00 GMT on the 7th of April until 12:00 GMT on the 18th of April.
  • -You can participate in battles on the game map until 12:00 GMT on the 25th of April.
  • -You may trade all event items except vehicle coupons on the Market until 11:30 GMT on the 25th of April.
  • -At 12:00 GMT on the 25th of April all event items except victory points and vehicle coupons will be removed from inventory and from the Market.
  • -At 12:00 GMT on the 2nd of May victory points will be removed from inventory. Exchange them for the event vehicles before this date!

“Battle for arachis”: T-72M2 Moderna


A Slovak modernization of the T-72M tank with a modern fire control system, ERA protection, effective APFSDS round and an automatic 30-mm cannon!
[h2]T-72M2 Moderna, MBT, USSR, rank VI. Event vehicle.[/h2]
Features:
  • Up-to-date fire control system with a panoramic sight
  • New TAPNA armor piercing rounds
  • Improved protection
  • Remotely controlled 30mm autocannon

After the division of Czechoslovakia followed by an economic crisis, Slovak tank builders found themselves on the brink of bankruptcy. Tank plant ZTS Dubnica initiated an upgrade project for the Soviet T-72 series MBT in order to make the tank interesting for both domestic and foreign operators. By 1993, together with the French company SFIM and the Belgian SABCA, a project was developed to modernize the T-72M1 tanks with a new VEGA fire control system, a new panoramic sight, an improved engine, domestic ERA protection and two gunpods with 20-mm KAA-200 guns on the turret’s sides. The built prototypes of the new main battle tank were designated T-72M2 Moderna. Later, the tank was equipped by a new DYNAS explosive reactive armor, and two 20-mm guns were replaced with one 30-mm 2A42 cannon. Only a few prototypes of the T-72M2 Moderna were built.



In our game, the T-72M2 Moderna will become the main “tank” prize of the War Thunder “Battle for arachis” spring crafting event, she will be a new MBT in the USSR armored vehicle research tree at rank VI. The T-72M2 Moderna is a rare combination of Soviet and Western tank building technologies. The French and Belgian partners of the Slovak plant ZTS supplied the tank with a modern computerized fire control system VEGA with a ballistic calculator, a thermal imager, and a new panoramic commander's sight.



The tank received improved protection - the Slovak DYNAS explosive reactive armor effectively protects not only against shape-charged rounds and missiles, but also partially from kinetic rounds. In addition, the T-72M2 Moderna also received side and back rubber screens and grills, which improved the tank’s protection against ATGMs and chemical rounds. In addition, the survivability of the tank has increased thanks to the laser warning system. You will definitely notice the Soviet 30 mm 2A42 cannon on the turret’s side, which is very effective against light vehicles and helicopters. The mass of the tank has grown compared to the basic T-72M, but the new uprated engine fully compensates for the increase in weight.



The main gun is a slightly modified version of the well-known to our tankers Soviet 125-mm 2A46M cannon, but the Slovak TAPNA round is all-new to the game. This armor piercing fin-stabilized round is capable of armor penetration of just over 500 mm. For rank VI, it's just awesome!

You can get perhaps the most charismatic T-72 in the game simply by completing tasks of the “Battle for arachis” crafting event, which starts tomorrow, April 7th. The full list of prizes and the rules for participation in the event will be announced in our news today!

It’s fixed! №46



In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

Optimised ship repair process


We have greatly re-designed the repair mechanics for naval but most importantly we made it faster! Now even the heaviest repairs will not last longer than 40 seconds. Repairing less complex damage has also been improved and the repair logic is as follows:
  • The timer during the repair shows the time for the most difficult (lengthiest) repair of modules.
  • After receiving new damage, the updated timer will show the time until the end of the repair of the module that was previously functional, which again received damage. In this case the module that is already in repair will be repaired in the previously indicated time despite the hits.

In general you are familiar with this mechanic from ground battles. Naval battles will become a little more dynamic.

Working on the performance by explosions


After the “Wind of Change” update some players encountered freezes during explosions. The cause has been figured out - a new effect of fragments which spectacularly fly around the point of impact of the shell affected performance.

While we are busy with optimization of this part of the effect - it is temporarily disabled for objects. But remained on the surface and water as it does not have such a noticeable impact on performance.

This is one of many examples of little things that can affect performance and your comfort. We are working on them all the time.

Fixed camera in replays


A little bit of good news for those who like to capture their best moments. We have fixed the “cameraman” camera which was broken some time ago. In some cases it was inside the tank's barrel if you switched to it during a pause.

Fixed! Enjoy the content creation process!

Update 2.15.1.29

[h2]Ground vehicles[/h2]
  • Turan II — a bug has been fixed that prevented the reloading of the smoke grenades.
  • Magach 6A — a bug has been fixed that resulted in displaying of a stabiliser in the FCS menu and vehicle profile.
  • KV-122 — values in the rear armouring have been corrected in the info card.

[h2]Aviation[/h2]
  • A-10A, A-10A Late — a bug has been fixed that prevents display in the info cards of the weight of the weapons suspended on hardpoints/pylons.

[h2]Naval[/h2]
  • Albatros, Bussard - ammo capacity of the 76mm guns has been increased from 230 to 800 rounds.
  • HMS Jervis - 40mm 2pdr QF Mk.IIc has been moved to the utility guns group.
  • Overestimated repair time of naval vessel modules has been fixed. Vital modules, such as engines, engine rooms, boiler rooms, now can be repaired within 30-40 seconds. The repair time of other modules has also been decreased. Simultaneous repair doesn’t cause penalties to the overall repair time. A timer indicates the repair time for the most complex module in repair. If a vessel receives new damage during a repair, the indicator displays the repair time of the most damaged module at that moment, while the repair time of the previous module remains the same and is completed at its original time.

[h2]Other[/h2]
  • A bug has been fixed that caused the camera in ground battle replays to fly through the gun’s barrel when the replay is paused.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

“Battle for arachis”: Kfir C.2


The first serial modification of the Israeli Kfir fighter equipped with canards. An excellent fighter-bomber is the main prize in the Battle for arachis!
[h2]Kfir C.2, jet fighter, Israel, rank VII. Event vehicle.[/h2]
Features:
  • Excellent rate of climb
  • High top speed
  • Large payload
  • No air-to-surface guided weapons


The Kfir C.2 will soon come to War Thunder at rank VII of the Israeli aviation tree as one of the main prizes in the spring crafting event “Battle for arachis”. The top-tier Israeli fighter-bomber undoubtly performs well both in solo, for example, in Realistic and Simulator air battles, and as part of a vehicle setup in mixed or Arcade battles. Shall we learn more?



So, Kfir C.2 was built around the J79-GE-17 turbojet engine, which produces an impressive thrust of over 8,460 kgf in afterburner mode and accelerates the aircraft to speeds of about Mach 2. In addition to high speed, Kfir C.2 boasts a very good rate of climb (up to 200 m/s!) and turn time, which means that the aircraft is more than capable of engaging in air duels with any top-tier fighter. However, unlike interceptors, the Kfir C.2 is better equipped for providing air support against ground targets, since you will be able to carry up to 8,000 lbs into battle. Like its French progenitor the Mirage, the Kfir C.2 is armed with a pair of fast firing 30mm DEFA guns effective against lightly armored vehicles and helicopters. In the fighter-interceptor combat role, the Kfir C.2 can carry two Sidewinder AIM-9D or AIM-9G missiles. The same missiles can be found in the numerous mixed-target weapon presets, including 500, 750, 1,000 and 2,000 lb bombs, Mighty Mouse and Zuni rockets, and M61 Vulcan 20mm cannon pods. Alas, like the Kfir C.7, the Kfir C.2 version lacks air-to-surface guided weapons, but the ballistic computer allows you to accurately place bombs from low altitudes exactly on targets.



The “Battle for arachis” will bring you a great Israeli fighter-bomber, join the event and craft yourself one just by playing the game! We will announce the second high-ranking prize of the crafting event tomorrow, and a bit later we will present the full list of rules and prizes of the “Battle for arachis”.