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It’s fixed! №19



Several improvements for the protection analysis


We continue to work on the popular test firing feature in the hangar. This time we “Fixed” the duplication of some autocannon and missile belts in the shell selection list and added an armour penetration display for individual shells that are not in the belts for individual vehicles that have such a selection possibility.

Improving decoration cards




The collection of vehicle customization items in War Thunder is really huge but not all of them are suitable for different vehicle types. There are tank decorations and ship decorations - the latter are also divided by applicability to coastal and bluewater fleet.

To avoid confusion for you we have added a tag to the decoration cards indicating the vehicle type on which the selected decoration can be used.

Fixed confusion in vehicle slots


This bug occurred in many different ways and affected both vehicles and crews. To describe these cases simply, here is what could happen: the vehicle in the selected slot didn’t change by switching presets, you could get into an air battle not on the selected vehicle and after leaving the battle see the crew data not corresponding to the selected vehicle.

Looks scary, but we found and fixed all the described troubles! Good luck in battle!

Fixed the “Bomber” tutorial for consoles




Each newcomer to the game is offered training when you first meet a new vehicle type, but not every newcomer could pass the “Bomber” tutorial because of the error in it in the console version of War Thunder.

The problem was reproduced only on the new generation of the game consoles and has been already fixed there! Now you can pass and finish the tutorial!

This Space is not for Rent!




You know there is a room in the tank, aircraft and naval part of the hangar for premium vehicles which the game offers based on your preferred battle rank, right? But some players learned how to put other vehicles there even when those vehicles don’t fit into this part of the hangar at all.

Heavy cruiser on the tank trailer is actually a pretty impressive picture, but we decided to put such guests back in place. The bug has been fixed. Thanks for your bug reports!

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.7.0.218




Improvements and fixes
  • Armor piercing values of Ground forces rounds and bullets, that are separate from ammo belts, have been added to the protection analysis.
  • Duplicates of shells and rockets ammo belts have been removed from the protection analysis menu for ground vehicles and aviation.
  • Overview and test drive options have been introduced for Warbond store vehicles.
  • 3D decoration info cards now feature information about available types of vehicles.
  • “Reset to default” warning has been added for switching to the new control device (gamepad or joystick).
  • While hovering a cursor over your nickname in the statistics, if a player was grouped in autosquad, he will see a tip “You are joined in an automatic squad with this player - stay close and earn additional rewards for destroying an enemy”.
  • Context menu interaction has been improved in vehicle slots and in the Research mode while using keyboard or gamepad.
  • A bug has been fixed which allowed selection of any vehicle instead of the recommended premium vehicle in the hangar via the “View” button in the “Inventory” tab.
  • A bug has been fixed due to which selected before mission aircraft in Aviation RB could be switched to another aircraft of this nation available in the slots.
  • A bug has been fixed resulted in displaying crew data for another vehicle in the hangar after leaving the battle. .
  • A bug has been fixed due to which in some cases, when switching between sets, the displayed vehicle could not change to the one selected in the slot.
Fixes for consoles:
  • A bug that made it impossible to interact with the research window in some cases after returning from the vehicle searching screen has been fixed.
  • A bug that made it impossible to complete “Bomber” tutorial on XboxSeries X|S or Playstation 5 has been fixed.
  • Fixed a bug which clicking on an empty space on the "Research" screen could lead to the opening of a group slot for vehicles.
Ground vehicle model, damage model, characteristic and weaponry changes:
  • A bug that caused the vehicles with commander’s sight to have incorrect elevation angles of anti-aircraft machine guns has been fixed.
  • BMD-4 — Displaying of the reload speed for the 100mm 2A70 cannon has been fixed in the X-Ray view.
Aircraft model, damage model, characteristic and weaponry changes:
  • Fw 190 D9 - The amount of the rounds for the 13mm MG-131 machine gun has been changed from 450 to 400 shots per barrel.
  • BV 238 — A bug whereby by the rotating of the camera in the X-Ray view the crew could visually change their position has been fixed.
Fleet model, damage model, characteristic and weaponry changes:
  • Displaying the guidance speed of small and medium calibre anti-aircraft artillery when pointing the cursor in X-Ray mode for some large ships, has been added.
  • MBT 1st series - Influence of the “Torpedo Mode” modification which gave the opposite effect before, has been fixed.
Economy and Battle Ratings:
  • Hs 123 A-1 (China) — BR has been changed according to the German counterpart from 1.3 to 1.0 in AB and RB.
  • He 112 B-2/U2 — BR has been changed according to the He 112 B-1/U2 in RB from 2.3 to 2.0.
  • Su-11 — BR has been changed according to the table sheet with BR changes published earlier: AB from 7.0 to 7.3; RB from 7.7 to 7.0.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

'DIRECT HIT' Update Teaser

[previewyoutube][/previewyoutube]
Introducing the next major update teaser for War Thunder - 'Direct Hit'!

The War Thunder Team

Vickers Mk.3: handy upgrades



The Vickers Mk.3 is a further developed variant of the Vickers MBT, already familiar to tankers and fans of British armour in the game. Sporting notable improvements in mobility, the Vickers Mk.3 will soon become available to all tankers in War Thunder as it arrives as part of the next major update!

In War Thunder, the Vickers Mk.3 will be a new addition arriving to the higher ranks of the British ground forces tree as part of the next major update coming to the game. Sharing many similarities with its base variant already familiar to some seasoned British tankers, this later modification of the Vickers MBT offers its aspiring commanders handy upgrades in the areas of firepower and mobility! Let’s talk about the details, shall we?

While the existing Vickers MBT already possesses fairly good mobility, this later variant of the vehicle enhances it even further. Being equipped with a more powerful 720 horsepower diesel engine, the Vickers Mk.3 possesses a better power-to-weight ratio which allows it to more easily traverse less hospitable terrain and get up to its maximum speed of 31 mph (50 km/h) faster.





The Vickers Mk.3 will arrive to rank V of the British ground forces tree as part of the next major update coming soon to War Thunder. In the meantime, make sure to stay tuned to the news as we continue unveiling what other exciting new additions and features await you in the upcoming update. Until then, happy hunting tankers!

Check out the full Dev Blog article here!

[Development] Reports concerning the protection of post-war combat vehicles



Changes to the requirements of reports concerning the protection of post-war combat vehicles with complex armour schemes.

With the comments below, we would like to describe our approach to reports concerning the protection of modern MBT’s in more detail.

Modeling of protection for modern main battle tanks


In War Thunder, we try to recreate real equipment as accurately as possible. For this we use all the available information. You, our players, help us with this, and we are grateful to you for this help. Together we have corrected a huge number of various inaccuracies and made the game better. In order to make this work in a more fruitful and understandable way, reports for correcting errors and inaccuracies are accepted only if they meet a specific set of requirements.

Unfortunately, these requirements may conflict with the availability and even the openness of information. Primarily, we are talking about the parameters of armour-piercing projectiles and an even more closed topic - the protection of modern tanks.

We are unable to just rely on primary sources in the reports, since in most cases concerning modern MBT’s, such sources are likely to be classified.

Therefore, like the projectile penetration formula, a different approach has been adopted. The protection in an armoured vehicle is a model based on available open information. In some cases, it might be calculated based on publicly available data. Examples are photos and videos of destroyed vehicles. In other cases, protection will be assessed only on the appearance of the vehicle, the location and size of the armour modules, as well as possible threats and requirements that could be presented during the development of the vehicle. At the same time, data with the protection ratings published in various scientific and popular sources are not always relevant and not verifiable.

In particularly difficult cases, we publish our research reasoning why this level of protection was chosen for a particular MBT (e.g. Abrams and Challenger), which can be used to understand the level of estimated protection and generalized information that surrounds modern MBT’s and can be found in publicly available sources. In view of this, we would like to announce a few of the main points on which we will consider reports related to armour protection in post-war MBTs with composite armour:
  1. We will consider every protection report that is made in compliance with the general guidelines and contains general, evaluative information from secondary sources, such as monographs, articles, and studies. Such reports will be treated as suggestions, not bugs or historical issues. Creating such a report can help us more accurately adjust our protection model of the specified vehicle, but it does not guarantee that the information specified in it will be implemented in the game.
  2. We originally created a table which was published previously, with data on the protection of MBTs against ammunition. The following table here contains the reference values for penetration calculation in game (valid at time of publication). As new MBT’s are added to the game, they will also be added to the table. We will also add modeled protection parameters for the remaining MBT’s that are not yet in the table
  3. The processing of reports regarding DM errors for MBT’s does not change. For example, reports regarding the non-penetration of parts that cannot withstand the impacted projectile (e.g. when an MBT is not penetrated by an APFSDS round with a high penetration value into a weak spot, such as the side or rear) are still considered bugs.

These reports, provided under the general guidelines, continue to be treated as DM bugs.

These changes are aimed at streamlining the reporting process and to make changes to the protection parameters possible.

Server Update 23.08.2021 (economy update)

  • Planned economy changes implemented.
  • Purchase cost for ground vehicles and aviation have been reduced (see the full table).
  • Research and modification costs have been reduced (see the full table).
Changes in research trees:
  • M16 MGMC and M15A1 CGMC — Switched places.
  • Dicker Max and 8,8 cm Flak 37 Sfl. — Switched places.
  • PT-76B — Moved to rank III.
  • SU-85 and SU-85M — Grouped and placed after the group with SU-152 / ISU-152.
  • Object 906 — Moved to rank V.
  • Caernarvon — Moved to the place after the Centurion Mk 3.
  • Conqueror — Moved to the place after the Centurion Mk 10.
  • FV4004 Conway — Moved to rank IV.
  • FV102 Striker — Moved to rank V and placed after the Swingfire.
  • FV4333 Stormer HVM — Moved to rank VII.
  • Ta-Se — Moved to rank I.
  • So-Ki — Moved to rank II.
  • Lvrbv 701 and Lvkv 9040C — Switched places.
Aircraft:
  • F-82E — Moved to the position after the P-38L-5-LO.
  • F4U-1C and F4U-4 — Grouped.
  • F8F-1 and F8F-1B — Grouped.
  • SB2C-1C and SB2C-4 — Grouped.
  • AD-2 and AD-4 — Grouped.
  • B-17E and B-17E/L — Grouped.
  • He 112 V-5 — Added to the group with He 112 A-0 / He 112 B-0.
  • He 100 D-1 — Moved to rank I.
  • CL-13A Mk 5 and CL-13B Mk.6 — Grouped.
  • Ju 87 B-2 and Ju 87 R-2 — Grouped.
  • Ju 87 G-1 / Ju 87 G-2 (in the group) — Moved to rank I.
  • Fw 200 C-1 and He 111 H-6 — Switched places.
  • Yak-9T and Yak-9K— Switched places.
  • Yak-9U and Yak-9P— Grouped.
  • MiG-21SMT and MiG-21bis — Grouped.
  • Tu-2S — Added to the group withTu-2S-44 / Tu-2S-59.
  • Lancaster B Mk I and Lancaster B Mk III — Grouped.
  • A6M2-N and N1K1 — Grouped.
  • Ki-45 tei — Moved to rank I.
  • Ki-45 otsu and Ki-45 hei — Grouped.
  • Ki-45 ko — Moved to rank II after the group with Ki-45 otsu / Ki-45 hei.
  • D3A1 and B5N2 — Switched places.
  • D4Y2 and D4Y3 Ko — Grouped.
  • H-75A-1 / H-75A-4 (in group) — Moved to the position after the group with D.500 / D.501.
  • M.S.406C1 — Moved to rank I and grouped with M.S.405C1.
  • M.D.452 IIA and M.D.452 IIC — Grouped.
  • Potez 630 — Moved to rank II.
  • N.C.223.3 — Removed from the group and moved to rank II.
  • Second research line of French aircraft has been divided into two separate lines.
Fleet:
  • Chidori and Isuzu — Switched places.
Number of vehicles required to access the new ranks will be changed in the upcoming major update (changes won’t affect newly introduced vehicles):

Ground vehicles:
  • USA VII rank: 4 → 5
  • Germany VII rank: 4 → 5
  • USSR VII rank: 4 → 5
  • Britain VI rank: 4 → 5
  • Britain VII rank: 4 → 5
  • Japan VI rank: 3 → 4
  • Japan VII rank: 3 → 4
  • China VII rank: 3 → 5
  • Italy V rank: 3 → 4
  • Italy VI rank: 4 → 5
  • Italy VII rank: 4 → 5
  • France VII rank: 4 → 5
Aviation:
  • Germany VII rank: 5 → 4
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.