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It’s fixed! №10 + Update 23.06.2021 (2.7.0.68)



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Detection through the smoke




Often using a smoke screen is only the way to survive and it’s a shame if you find loopholes in it. Thanks to your bug reports we spotted one of them which appeared after the major update and allowed illumination of the outline of an enemy ground vehicle even through smoke in AB game mode.

It’s already fixed! Now the smoke will reliably hide your vehicle from detection as before and you can use it confidently!

Objects disappearing in night vision devices




This problem might have been observed by owners of the T-90A that has the “Shtora-1” system installed together with a night vision device. During the joint operation of a night vision device and a laser warning system in night battles at a certain angle, objects such as rocks and even pillboxes might disappear!

The “Shtira-1” is a great system that is worth researching on the T-90A but such an "X-ray" is not on the list of its legitimate features so we fixed the disappearance of objects. We are sure that this will not affect the effectiveness of the vehicle with its menacing look.

3rd person gun aiming failure




The next problem covers a much larger circle of tankers and manifests itself in a complete refusal to control your cannon when using 3rd person view. This unpleasant effect could be achieved by switching between different observation modes: binoculars, gunner view and commander view that appeared on many vehicles in the “Red Skies” update.

So now, we are bringing you back to full battle capability. The bug has been found and fixed!

Damage model change


In this update we fixed an annoying issue with the calculation of armour penetration in the cases of combined and layered armour when a projectile hits a joint of several plates, or in the area between ERA blocks. In reality, of course, ERA is not able to provide appropriate protection. But the issue was, that in such cases the calculated protection was even lower than those of passive armour behind the ERA elements. As a result, the upper front plate of many vehicles featured odd ‘gaps’ in small areas. The issue affected many vehicles with combined armour, especially Soviet MBTs. It’s fixed now! We’ve also fixed the armour penetration issue of HE rounds of small calibre, when their explosive parameters were obviously lower than the thickness of the armour at the hit point.

A new format for keeping your configuration files


We’d like to share with you some really good news concerning an infrastructure change that improves the game’s stability and reduces required RAM resources. Recently, we moved to a new format for storing configuration files. This change saves up to 200 MB of RAM, which is especially important for consoles, as well as weaker PCs in long and intense gaming sessions

Exit freeze




In some situations, a client might stop responding when leaving battle. Once again, thanks to your complete bug reports on our forums, we’ve managed to discover the reason and solve this issue. Thank you very much! Most fixes like this one are only possible thanks to your assistance with error reports.

The changes you feel


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 23.06.2021 (2.7.0.68)


  • Fixed a bug where objects might disappear from a location at certain view angles, when using laser warning systems and night vision devices
  • Fixed a bug that caused a client freeze when leaving a battle.
  • Fixed a bug that made an enemy tank silhouette visible through a smoke screen in tank Arcade when pointing the gun marker at it .
  • Fixed a bug that disabled third-person view tank gun control after switching view between binoculars and commander sight (report)
  • Excessive armour penetration of DM11A1, DM13, and M266 anti-aircraft belts has been fixed.
  • Fixed a bug where firing rounds were visible on Dardo IFV from the gunner’s view when firing on the go.
  • Missing notification when a player is unable to respawn in battle in a vehicle has been fixed.
  • Item exchange from the “Red Skies” trophy is now available for console players
Ground vehicle model, damage model, characteristic and weaponry changes:
  • Armour areas vulnerable to low calibre projectiles on the T-80BVM tank have been fixed.
  • Leopard 2A4, Challenger 2, Challenger 2 (2F), Т-72А, Т-72АВ TURMS-T — a bug where a projectile might ignore certain layers of the combined armour has been fixed .
  • A bug with a projectile ignoring certain armour layers when hitting between ERA blocks has been fixed.
  • Olifant Mk.2, TTD - smoke grenades type has been corrected.
  • 115mm 3BM28 round — round type has been corrected to full-body APFSDS made of depleted uranium, armour penetration values have been corrected accordingly.
  • 23mm HEFI-T round for AZP-23 gun — explosives type and weight corrected from 8g TNT to 13g A-IX-2
  • 30mm HEFI, HEFI-T rounds for 2А42, 2А72, 2А38 guns — explosive’s type has been corrected from TNT to A-IX-2
  • 115mm round 3BK15M — initial velocity has been corrected from 800m/s to 1,060m/s
  • 115mm round 3BM21 — initial velocity has been corrected from 1,620m/s to 1,600m/s
  • 115mm rounds 3BM3, 3BM4 — shell weight has been specified in the infocard from 5.55kg to 4 kg. Previously, the weight was indicated with a sabot.
  • Speed drop at distance has been specified for the following rounds:
    • 23mm AP-I, HEFI-T for AZP-23 gun
    • 30mm AP-I, HEFI, HEFI-t for 2А42, 2А72, 2А38 guns
    • 100mm HE 3OF32 round
    • 120mm HEATFS OCC 120 G1, DM12, M830, M830A1 rounds
    • 125mm HE rounds 3OF19, 3OF26, DTB-125
    • 125mm HEATFS 3BK12, 3BK18M, DTP-125 rounds
    • 125mm APFSDS 3BM9. 3BM15, 3BM22 rounds
Aircraft model, damage model, characteristic and weaponry changes:
  • J5N1 - a bug has been fixed that displayed armoured glass as steel in the armour view tab.
  • A129CBT - a bug has been fixed that prevented installation of the BGM-71D TOW-2 anti-tank missiles
  • Brigand B 1 - a bug has been fixed that caused duplication of the rocket and bomb presets in the suspended armament menu
  • He 111 H-16 - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm MG FF/M gun.
  • Yer-2 (ACh-30B) (e) - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm ShVAK gun.
  • F-104S - a bug has been fixed with the required modification to install specific sets of suspended armament.
  • Mi-24 - incorrect pylons for S-24 and S-8 rockets have been fixed.
  • M24A1 gun - rate of fire has been corrected from 1,500 to 750 rpm
  • Uncle Tom rocket - explosive weight has been corrected from 11.97 to 51.25 kg (report)
  • 37mm HEFI-T round of the N-37 gun — explosive’s weight has been corrected from 34 to 37g.
  • Fuse delay has been reduced for the following rounds:
    • 20mm HE-I, HEI-T, HE rounds for ShVAK and B-20 guns
    • 23mm HEFI-t rounds for GSh-23, NS-23, NR-23 guns
    • 23mm HEFI-T and HE-I rounds of the VYa-23 and PTB-23 guns
    • 37mm HEFI-T round of the N-37 gun
    • 45mm HEFI-T round of the NS-45 gun
    • 20mm HI, HE-I rounds of the Hispano guns
Fleets model, damage model, characteristic and weaponry changes:
  • RN Etna — traverse angles of the main calibre turrets have been increased.
  • Leipzig, Nürnberg — stern main calibre turrets now able to rotate for 360 degrees.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 17.06.2021 (2.7.0.58)

  • P-47N — fixed a bug that caused incorrect control in mouse aim mode (twitching while correcting a roll whilst maneuvering).
  • MiG-21, F-4 Phantom II, J-7 — excessive fuel consumption at low and medium thrust has been fixed.
  • MiG-23 — hitmarker from a gun has been corrected when the radar in the HUD is on.
VR
  • Geometry glitching in the periphery of vision has been fixed for Pimax headsets and the like.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Network issues



Dear players!

Currently, due to some network issues some resources in the game may not be available. We are working to fix the problem.

Thank you for your understanding. Follow the news!

It’s fixed! №9 + Update 16.06.2021 (2.7.0.51)



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Cards for special weaponry




If you suddenly forgot what characteristics a particular type of ammo has you can find out more about it right in battle by hovering over the shell icon in the action bar (list of ammunition and vehicle capabilities at the bottom of the screen).

In this update we have also added this handy card for rocket driven weapons on your armoured vehicles and ships. Additionally, you can find the amount in one salvo and the total ammunition amount for a vehicle on the indicator of smoke grenades. Try it out!

A little more improvement for distance rendering


In a previously published It’s fixed! №2 we had fixed disappearing ground vehicles for aircraft at distances greater than 1 kilometer. But in some locations with difficult terrain the problem might sometimes be repeated.

Thanks to your reports, we found many such places and fixed the display of the vehicles in them.

New flares




In the rare night battles you definitely noticed the “drops” from command falling from the sky - flares that help to detect the enemy even if your vehicle doesn’t have a night vision device. But we noticed your comments that the illumination from these projectiles wasn’t enough for the entire battlefield which caused some problems, for example when driving from respawn points.

Accepted. New deliveries will use higher power illumination charges with a significantly larger illumination area from this update.

Improved gear selection when driving uphill




In the previous “It’s fixed” digest we described work on the logic of selecting the right gear for downhill and uphill gear change. Downhill was fine but in travelling uphill we could see some weird moves - the driver might try to shift into a higher gear which was wrong because the vehicle didn’t have enough power on such hills.

We have sent the drivers to the academy and now they will be better at selecting gear when going uphill on a regular incline.

Correct operation of the throttle




You probably got used to the fact that switching to wep mode and leaving it in an aircraft is done by a short press of the increase or decrease thrust button. It is convenient and understandable. Unfortunately, this mechanism broke and switching to normal 100% thrust suddenly became difficult.

We put everything back the way it was. It is now easy again to switch WEP on and off with a short press on the thrust control button as before.

Modifying virtual reality (VR)


We continue on working to improve the performance in the game of VR headsets. This time we have fixed the double image in the mirrors of aircraft, the disappearance of some objects in the right lens of your headset and the vignette of the AGM-65 Maverick missiles, which wasn’t moving in the view.

We are continuing to work on fixing bugs in War Thunder VR mode and would like to thank all players who have reported issues to us they have found in VR mode.

The changes you feel


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 16.06.2021 (2.7.0.51 - PC / 2.7.0.47- Xbox, Playstation)
  • Fixed an incorrect throttle changing from WEP to 100% in "Relative control sensitivity" mode.
  • Ground vehicle gear change whilst going up slopes has been improved.
  • Fixed a bug that caused a gear up warning indicator after the landing gear was torn off.
  • Incorrect reload indicator of auxiliary armament (rockets, depth charges) after depletion of the first stage stowage of main calibre guns has been fixed in naval battles.
  • Fixed a bug that caused aircraft to crash on the airfield after reconnection to a battle.
  • Action panel for ground vehicles now has a tooltip and icon of the current shell type.
  • Action panel for ground vehicles now has an indicator of the smoke grenade salvo (number in salvo/total number).
  • Fixed a bug that prevented user created missions from appearing in the missions list.
  • The display of unachieved medals in the “Awards” menu has been improved.
  • RN Geniere is no longer displayed as a Premium ship in the hangar.
  • The illumination radius of illuminating shells in mixed battles has been increased from 600 to 1,700 metres. The triggering height has been increased from 450 to 600 metres.
Missions and locations:
  • Completely corrected a bug, where distant ground vehicles in mixed battles might be displayed underground on specific places in locations.
Aircraft model, damage model, characteristic and weaponry changes:
  • B-29, Tu-4 — nuclear weapon carriers now spawn in the air over the airfield. Flight time before the bomb is dropped has been reduced from 2 minutes 30 seconds to 1 minute 50 seconds, depending on the distance between the airfield and a drop point.
  • P-43A-1 — an incorrect carrier respawn for this type has been revoked.
  • “Red Angel” rocket — explosive mass has been corrected to 39 kg (report).
  • Sea Venom FAW 20 — a second radar display has been added.
  • AH-1G — mounted 20mm М195 gun now has selectable ammo belts.
  • Mi-24P (Germany), Mi-24P HFS 80, Mi-24V, Mi-24D, Mi-24P, Mi-28N, Ka-29, Ka-50, Ka-52 — mounted 23mm GSh-23L guns now have selectable ammo belts.
  • PB4Y-2 Privateer — 1,000 lbs Mk-13 Mod 0 mine has been added.
  • Buccaneer S.2 — a bug has been fixed that prevented the aircraft from entering a battle due to lack of the offensive armament (report).
Ground vehicle model, damage model, characteristic and weaponry changes:
  • Strv 104, Warrior — added option for entering range data from the laser rangefinder to the sight.
  • T-80U — a bug with the incorrect display of components of the turret combined armour in the x-ray mode has been fixed.
  • ZPRK 2S6 — fixed a bug with the missing commander’s IR searchlight after researching the modification 2S6M1.
  • Cromwell V RP-3, BM-8-24, Calliope, M26 (T99), 15 cm Pz.W.42, RBT-5 - overpressure damage has been specified. Damage to rockets outside the hull may not initiate this type of damage.
  • PGZ-04A — fixed a bug preventing missile reloading in Arcade battles. A bug with missing missiles with certain combinations of default, HE and/or AP belts has been fixed as well.
  • TTD — overestimated visibility value has been fixed.
VR
  • Double images in the mirrors in aircraft cockpits have been fixed.
  • Missing objects in the right lens have been fixed.
  • A bug where the vignette of the sight on AGM-65 Maverick missiles wasn’t moving, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

“Victory Cup” tournament



The annual e-Sport event dedicated to victory in World War II is back! We would like to invite teams to the international tournament “Victory Cup” - mixed 5vs5 battles with aviation and ground forces! Participate and watch broadcasts with special prizes for viewers!

Register your team until June 25th (20:59 GMT)
Teams of 7 players (5 main+2 substitutes) participate in the tournament. Registration is held on the TSS portal.

JOIN THE TOURNAMENT

Brief rules

The “Victory Cup” tournament will be held from June 26th until July 5th. Battles and broadcasts will be held in accordance to the schedule on the tournament info page.
  • Mode: Realistic battles with markers.
  • The tournament will be held according to a complete double elimination system.
  • Up to 256 teams are allowed. The maximum number of teams may be increased before registration is over.
  • Vehicles: popular ground and aerial vehicles of ranks III and IV from the following gaming nations: USA, USSR, Britain, France, Germany, Italy.
  • Locations: Berlin, Poland, Normandy, Sinai, Advance to the Rhine, Eastern Europe, Karelia.

All teams are allowed to take part in “Combat training” tournaments , with similar rules and setups, which will be held on June 17th and June 24th.

Read the full terms and rules>>>
Prizes

The “AKS” decal and the “Shield AKS' 3D decoration will be awarded to all participants in the tournament! See the fill list of prizes here.

Twitch Drops (June 26 — 27 and July 3 — 5)

Don’t miss the broadcasts from the tournament on 5 multi-language Twitch channels! Get prizes from Twitch Drops for watching “Victory Cup” tournaments immediately on your War Thunder account!

Log in on Twitchlink your Gaijin account → press “Allow” to start getting Twitch Drops now!
[h2]Prizes for viewers[/h2]
Get the AKS decal and AKS Shield decoration for watching the broadcasts, as well as unique camos, which we will present here later. Stay tuned to our news!