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[EC] Naval Enduring Confrontation Saipan



We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios.

Till 07:00 GMT on the 21st of October — [Enduring Confrontation] Saipan (RB).


The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.

In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.
  • Required vehicles in setup: Fleet of BR 3.7 - 4.3
  • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7

The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.

Changes from the previous launch:
  • Cargo ships have been included to the convoys.
  • Front line (without ground battles) has been partly switched on on the Saipan mission as it requires the logic of port capture.
  • Naval setups for AI depends now to the rank of the battle.
  • The mission is available in the RB game mode. Reloading and repairing ships is available in the ports. Reloading and repairing aircraft is available only at allied airfields.
  • Repair and reloading mechanics for hydroplanes and seaplanes at allied ports is under development and isn’t currently available in the missions.
  • The respawn costs for aircraft and cruisers have been reduced.
  • The following logic will be applied to port capture: At the beginning of the port capture by the enemy team it will lose respawn points. After this, there are two possible options available.
  • If the enemy team captures the port, after a certain time the will be enemy respawn available points on it.
  • If enemy team didn’t capture the port and the point remains neutral then after a specific time, respawn points for the team which owned the port last will appear.


Scenarios


Naval convoys

New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.

Port attack

New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the “naval convoy” scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.

Naval bombers

In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.

The War Thunder Team

[Development] Mi-28N: Incoming Havoc



The Mi-28N Havoc is the new top-ranking vehicle in the Soviet/Russian helicopter research branch. It’s a modern attack helicopter with all the latest military technologies for its class.

In combat, this helicopter can vie with live enemy forces, lightly armoured vehicles, tanks, and even aircraft, and it’s also capable of defending itself against AA systems and artillery. All of this can be found in the celebrated Havoc. It has a 30mm 2A42 cannon installed on a rotating turret on the nose of the helicopter (the same one as on the BMP-2), and its AP feed can easily take down any AA vehicle or hit the side or top of a tank. Like any other modern attack helicopter, the Mi-28N features a massive variety of suspended armament and combinations thereof.





All in all, the Mi-28N is, without a doubt, one of the best helicopters in the game. It features excellent flight characteristics, powerful universal armament, and lots of technological “extras” typical of top-ranking helicopters, all in the Havoc coming in update 1.93! We can’t wait!

Check out the full Dev Blog article here!

[Development] Bréguet 693A-B2: French Flavoured Ground Attack



The Bréguet 693 is a French twin-engine ground attack aircraft which first entered service with the Armée de l'air just prior to the outbreak of WWII. Coming to War Thunder as part of the upcoming update 1.93, the Bréguet 693 will allow French pilots to take control of a new low rank, but highly potent ground attacker!

In War Thunder, the Bréguet 693A-B2 will be a new low ranking ground attacker coming to rank II of the French aviation tree and being made available to all pilots, following its introduction as part of the upcoming update 1.93. Similar to the Potez 630 series of aircraft, already familiar to many pilots, the Bréguet 693 offers players a highly maneuverable, fast and well armed twin-engine machine which, thanks to its versatility, can comfortably be used both in both ground attack and heavy fighter roles.





Powered by two Gnome-Rhône 14M radial engines, the Bréguet 693 is able to reach a maximum speed of 480 km/h at 5,000 m, while at lower altitudes, its top speed falls to 360 km/h. Although this may not sound all too impressive at first, when coupled with its comparatively decent agility, pilots are able to quickly shift targets in the heat of combat which may come as a big surprise to some fighter pilots that get caught off guard.

Check out the full Dev Blog here!

[Wiki] War Thunder: Wiki Share Program



Greetings friends,

Today we are excited to share some great news with you!

The War Thunder wiki is officially launching to the public


So, players, we are pleased to present to you the War Thunder Wiki Share Program!

Our vision is for the Wiki Share Program to assist the Wiki in providing up to date and useful information which will benefit anyone and everyone that plays our game. The main objective is to pool together the best information for all our vehicles, making up our Aviation, Ground and Naval Forces.

What does this mean for you?


Well, all reading this now, including you, will be able to earn Golden Eagles by contributing information to the vehicle profiles on the War Thunder Wiki.

The more you contribute, the more you can earn! But don’t worry, the Wiki team will be there to support you along the way, helping you achieve your best!

Golden Eagle rewards are categorised into grades, which are broken into four segments (being the grade, and their respective rewards):
  • Excellent - 501 to 800 GE
  • Good - 201 to 500 GE
  • Okay - 100 to 200 GE
  • Bad - 0 GE

To learn more about the WSP program, please see the official WSP page, click here.

In-order to be a part of this program, you must apply. You can apply directly on the Wiki share program page, and also directly here.

How will the whole process work?
  • First step: If you feel you can do it, feel free to apply and fill in the information asked of you.
  • Second step: if you are accepted into the program, you will be informed via a forum Private Message, welcoming you to the program.
  • Third step: You will only receive GE after you have joined the WSP team, and the articles you have contributed to are marked acceptable and published. You will receive your GE within 7 working days from the calendar month’s end.

Example: Contributions made in December will be issued to your game account within 7 working days from the 1st of January.

WSP PAGE
JOIN THE WSP

For a full Q&A ,please click the link here.

The War Thunder Wiki team

[Development] BMP-3 - Helping hand



In the late 70s, the Kurganmashzavod factory started developing a new infantry fighting vehicle to replace the BMP-1. The vehicle got a new experimental light tank chassis. The first models were supposed to be equipped with a 30mm cannon as its primary weapon, as well as grenade launchers, machine guns, and ATGM launchers. The military considered the vehicle’s armament to be insufficient and said that it offered no real advantage over the BMP-1. In order to correct the situation, the Tula-based engineers suggested a new turret with the following armament: a rifled 100mm semi automatic cannon (also an ATGM launcher), a 30mm automatic cannon, and a PKT machine gun.

In War Thunder, the BMP-3 will be available at rank VII in the USSR/Russian armoured vehicle research line. The vehicle’s combat role in War Thunder is active scouting, including across aquatic obstacles, since it is amphibious and able to fire while moving over water. The BMP-3 has a crew of five. Its armour is shrapnel-resistant, and it can withstand frontal hits of armour-piercing tracer rounds of 30mm calibre. The vehicle is quite mobile – it has a power-to-weight ratio of 25 horsepower per ton and a maximum speed of 72 km/h.





The BMP-3 in War Thunder fills the niche of the top-ranking light tank in the Soviet line. Vehicles of this class can’t compete with tanks in terms of survivability, but they cost fewer Spawn Points and are more mobile. The BMP-3 is a splendid addition to a top-ranking setup for Arcade mode or combined battles. The BMP-3’s ace in the hole is its amphibious nature, as well as its successful combination of high-calibre gun with ATGMs and fast 30mm cannon. Soviet tank commanders have needed a vehicle like the BMP-3 in top-ranking battles for a long time now, and with the release of update 1.93, the higher ranks of the Soviet ground forces will become more varied in terms of vehicles.

Check out the full Dev Blog article here!