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Update 2.35.0.52



[h2]Ground Vehicles[/h2]
  • CV 90120 — the maximum forward and reverse speed has been changed from 78/51 km/h to 70/40 km/h. (Report)
  • AMX-32 (105) — engine power has been increased from 680 HP to 700 HP.
    Source: GIAT, 1983. AMX 32. s.l.:s.n. 1979, SATORY VII EXPOSITION DE MATERIELS D’ARMEMENT TERRESTRE. s.l.: s.n.
  • Centurion Mk 2, Mk 3 — the incorrectly changed optical magnification has been returned from 3x-6x to 6x.
    Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211-212.
  • M41D — engine power has been increased from 450 HP to 500 HP.
    Source: Video. According to 《國軍現役武器圖鑑》 (Active Weapon Catalog of the National Military)“雖然最大瞬間出力低於AOS-895,但因最大淨出力相當,故仍保持了M41A3原有的極速,且最大行程也較M41A3大幅提升。再加上更新了聯動自製的扭力杆懸掛系統,使M41D的機動性優於M41A3.
  • 2C6, Tor-M1 — transmission gear ratios have been changed.
    Source: Study of Modification Scheme for Operation Electric Control System of Russian (569A) Integrated Transmission.
  • Leclerc (all variants) — the maximum speed has been increased from 71 km/h to 72 km/h.
    Sources: Source 1: "LECLERC - LA SUPERIORITE OPERATIONNELLE" - 2005, GIAT Industries Retrieved from here Source 2: Nexter Group Official Website Web Archive - 2007 Retrieved from here
  • Black Prince — transmission gear ratios have been changed. The number of reverse gears has been increased from 1 to 2. The number of forward gears has been increased from 4 to 5. The reverse speed has been increased from 2.2 km/h to 6.6 km/h. The maximum forward speed has been increased from 17.2 km/h to 18 km/h. Source: Mr. Churchill's Tank: The British Infantry Tank Mark IV by David Fletcher, pages 203, 204 and 209.
  • DF105, FlaRakPz 1 — the maximum speed has been increased from 70 km/h to 75 km/h. Source: International Defense Review 1971-08: Vol 4 Iss 4. The Armoured Infantry Fighting Vehicle of the Modern German Army.
  • Striker — transmission gear ratios have been changed.
    Source: International Defense Review 1971-10: Vol 4 Iss 5.
  • Daimler Mk II — gun depression angle has been changed from -12 to -15 degrees.
    Source: Royal Armoured Corps Training Vol. 3 – Armament. Pamphlet No. 4 Daimler armoured car Mk. 1 and 2. October 1951 by The War Office Page 123.
  • Churchill Crocodile — the angles of elevation/depression and traverse to the right and left of the Flamethrower have been changed from 5/30 and -15/15 degrees to -15.5/23 and 14.5/15.5 degrees.
    Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Alecto I — transmission gear ratios have been changed.
    Source: Service Instruction Book for Alecto I. June 1945 Page 5 and 18.
  • Alecto I — gun elevation has been increased from 25 to 26 degrees.
    Source: Service Instruction Book for Alecto I. June 1945 Page 3.
  • Comet I, Comet I “Iron Duke IV” — the turret rotation speed has been increased from 15 to 21 degrees per second. An incorrect description in the crew window will be corrected later.
    Source: Royal Armoured Corps Training Vol. 3 - Armament Pamphlet No. 5 Comet 1, June 1949 by the War Office Page 85 "to time the system" - paragraph "C".
  • Marder A1, Marder A3, DF105, FlaRakPz 1, Begleitpanzer 57, TAM, TAM 2C, TAM 2IP — transmission gear ratios have been changed.
    Source: International Defense Review 1971-08: Vol 4 Iss 4.

[h2]Aircraft[/h2]
  • F-14 (all variants), Mirage-2000C S5, Tornado F3/ADV, F-4J/K/M FGR, F-1, T-2 (aircraft with radars without All-Aspect PD mode) — now have manual selection of “ACM” and “ACM PD HDN” modes for radar in ACM mode. While in tracking mode, radars still use automatic waveform management. Aircraft radars with All-Aspect PD mode still only use this mode in ACM.
  • MiG-29 (all variants), Yak-141, Su-27, F-16 (all variants), F-15A, Mirage-2000 5F, AV-8B Plus Italy, F-20 Tigershark, F-4EJ Kai, JA37 (all variants), JAS 39 (all variants) — corrected the name of the radar ACM mode — “PD ACM” instead of “PD AUT”.

[h2]Other[/h2]
  • A bug that caused the game to freeze during startup when opening a dialog box has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.35.0.48



  • Valentine XI — errors in the turret damage model have been fixed. (Report)
  • AFT09 — errors in the optics damage model have been fixed. (Report)
  • Le Triomphant — the display of modules in the ship’s x-ray have been fixed.
  • The in-game chat is now available again.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.35.0.46



[h2]Aircraft[/h2]
  • Su-25k — a bug where the voice over was in Chinese while in the test flight has been fixed.

[h2]Naval Vessels[/h2]
  • A bug where projectiles could interact incorrectly with the water causing them to hit the underside of ships has been fixed. Projectiles could ignore the surface of the water and hit a ship from below. Because of this bug it could seem for example, that 100-140 mm shells could penetrate the main armor belts of ships. More details can be seen on our forum.
  • A bug where destroyed ships began to levitate above the water has been fixed.

[h2]Graphics[/h2]
  • Screen flickering after a tank gun was fired has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Screenshot Competition - Fan Favorite!



Welcome to the 112th War Thunder Steam Screenshot Competition!


Thanks for your screenshot submissions last week! Last week the major update introduced many new and interesting vehicles to War Thunder. This week, you can showcase any vehicle of your choice! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 112th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen112. You have time until the 29th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]
    Your screenshot must include a player vehicle, whichever is your favorite!
    You must add the #WTscreen112 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 111th edition - Alpha Strike![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3189132919
https://steamcommunity.com/sharedfiles/filedetails/?id=3186927419
https://steamcommunity.com/sharedfiles/filedetails/?id=3188076086

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3192281537
https://steamcommunity.com/sharedfiles/filedetails/?id=3190774161
https://steamcommunity.com/sharedfiles/filedetails/?id=3186154528

Each winner will get 300GE! Congratulations and see you next week!

40 New User-Created Camouflages in the Alpha Strike Trophy!



Following the release of the Alpha Strike major update comes the corresponding trophy, which includes 40 custom camouflages from the Live.WT platform in the form of coupons! This trophy will especially please those of you who enjoy high-ranking vehicles, but there’s also something for others. To get the trophy, simply play the game!

[h2]Contents in the Alpha Strike trophy:[/h2]

  • Coupons for rare vehicles.
  • 20 camouflage coupons for ground vehicles.
  • 17 camouflage coupons for aircraft.
  • 1 camouflage coupons for naval vessels.
  • 2 camouflage coupon for helicopters.
  • Coupon for the “Alpha Strike” decal.


Some camos in this trophy:
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[/expand]


[h3]
To unlock the trophy, you’ll need the new “Alpha Strike” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
[/h3]

[h2]How to get the trophy[/h2]
Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins — just like the trophy itself.

You can become a creator of user camouflagescheck out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!