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Anniversary of the La-5’s First Flight!



The LaGG-5 (later renamed to La-5), created by the OKB-21 under the leadership of S.A. Lavochkin made its first flight on March 21st 1942. By the summer of the same year, this aircraft arrived to the front where it went up against the Luftwaffe’s Fw 190. The La-5 was actively used until the end of the war, and almost 10,000 were built.

[h2]The La-5FN (Germany) is temporarily available for the Golden Eagles![/h2]
In honor of its first flight, the premium German La-5FN is available for 5,250 Golden Eagles.

[h3]
When: From March 21st (11:00 GMT) until March 24th (12:00).
Where: Germany > Aviation > Premium vehicles.
[/h3]



[h3]About this aircraft[/h3]
  • The La-5FN improves upon the original variant of this aircraft. One of its main improvements was the more powerful M-82FN engine, giving it significantly increased speed and maneuverability. It’s best at low altitudes, handles well and is armed with a good pair of 20 mm ShVAK cannons.

It’s Fixed! №89



In this article, we’ll take a look at some of the main bugs we’ve been fixing in the past 1 week. Thanks very much for all of your reports!

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Repair fixes for naval[/h2]



There’s been a bug where after completing repairs on a ship, the module that had just been repaired magically started to become damaged by itself, needing further repairs.

We’ve figured out what was causing this and have fixed it. After repairing, you’re now able to repair as normal and continue with the fighting!

[h2]Flickering aircraft fix[/h2]



In Ground Realistic Battles, some aircraft flickered and quickly appeared and disappeared as if they’d activated some kind of invisibility cloak.

We’ve managed to restore the laws of physics here, which means flickering aircraft have been fixed!

[h2]Several missile fixes[/h2]



If you’ve flown a plane at the higher ranks recently, you may have encountered problems with launching missiles with SARH seekers, whereby at short distances they could lose actively maneuvering targets. We’ve fixed this, so that these missiles work properly again.

In addition to this, helicopters faced an issue where the launch zone of the AGM-114 Hellfire missile no longer appeared. We’ve fixed this, so that you can now see again when you can launch one of these missiles, and when you can’t.

We’ve also fixed another bug where if you spent a long amount of time in battle, launched missiles would visually remain on their hardpoint. You can now play as much as you’d like, and the missiles will be displayed as they should!

[h2]There’s more![/h2]
We’ve taken a look at some of the main fixes, but there’s plenty more in the update notes! Here’s a few others briefly: a large number of issues in weapon systems, damage models and other technical aspects and characteristics of vehicles have been corrected. Plus, for the LAV-AD, semi armor-piercing tracer shells were added to each belt.


[h2]Today's update: Update 2.35.0.37[/h2]

[h2]Ground Vehicles[/h2]
  • LAV-AD — a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
  • PGU-32/U (aircraft and ground) — the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
  • Type 16 — incorrect headlight textures have been fixed. (Report)
  • TKX — incorrect display of the driver’s x-ray has been fixed. (Report)
  • T-26E — incorrect display of the x-ray of crew members and ammunition has been fixed.
  • T-60 — the maximum top speed has been increased from 43 km/h to 45 km/h.
    Source: «‎Танк Т-60. Краткое руководство службы».
  • Type 93 — the value of the transmission gear numbers has been changed.
    Source: 高機動車GW-D011001Y 2000年5月メガクルーザー
  • Type 93 — the weight has been reduced from 4.56 tons to 4.2 tons.
  • AMX-10RC — the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM.
    Source: Data on the Moteurs Baudouin 6 F11 SRX.
  • Centurion Mk 1, 2, 3 — the magnification of the gunner’s optics has been changed from 6x to 3x-6x.
    Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
  • Fox — the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM.
    Source: Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. (Report)
  • Pz.IV C — the max speed has been increased from 35 km/h to 43 km/h. (Report)
  • Object 292 — a bug in replenishing the first-stage ammunition has been fixed.
  • Ha-Go (all variants) — transmission gear ratios have been changed.
    Source: JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
  • SK-105A2 (all variants) — changes have been made to the transmission gear ratios.
    Source: Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 für Busse, Lastkraftwagen und Spezialfahrzeuge.
  • Chaparral (all variants) — the vehicle mass has been increased from 12.4 tons to 13.7 tons.

[h2]Aircraft[/h2]
  • F-111A — a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
  • F-16A ADF, F-16A ADF (Italy) — a bug where there was no RWR in the cockpit has been fixed.
  • Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14 — missing speedometer in the cockpit has been fixed. (Report)
  • JAS39 (all variants) — sustained turn rate has been reduced by 0.5 deg/s. (Report)
  • F-104G (Germany) — engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. (Report)

[h2]Naval Vessels[/h2]
  • SMS Baden — a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.

[h2]Interface[/h2]
  • A bug where the session filter by difficulty level in custom battles was not shown has been fixed.

[h2]Matching[/h2]
  • Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: 2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6. These and similar self-propelled guns from other countries are available in the 8_2_2 setup.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Update 2.35.0.35



[h2]Aircraft[/h2]
  • A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
  • A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.

[h2]Naval Vessels[/h2]
  • A bug where a repaired module would become damaged again for no apparent reason has been fixed. (Report)

[h2]Other fixes[/h2]
  • A bug that emptied the friends list and caused the game to not join a battle after changing accounts has been fixed. (Report)
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

RN Bolzano: The Last Stand



RN Bolzano was the last and most advanced heavy cruiser built for the Regia Marina before the outbreak of WWII. Combining aspects of both the Trento and Zara-class which precede it, this heavy cruiser has now bolstered the Italian heavy cruiser lineup in the Alpha Strike major update!

[h2]RN Bolzano: A Heavy Cruiser for Italy at Rank IV[/h2]

Features:
  • Superb firepower!
  • Excellent mobility.
  • Mediocre protection.
  • Scout plane included!
Vehicle History
[expand]
Bolzano was ordered in the late 1920s as part of a larger Italian naval rearmament program. Unlike the Trento and Zara classes however, Bolzano represented a one-off construction combining design aspects of both the older Trento as well as the more advanced Zara class. After its commissioning in 1933, Bolzano had a rather uneventful initial interwar service. Throughout World War II however, Bolzano played a significant role in various naval engagements, including the Battle of Calabria and the Battle of Cape Spartivento. During these engagements, Bolzano’s design proved its worth after surviving deadly torpedo attacks on several occasions. In 1943 however, with Italy’s surrender looming and the threat of German occupation imminent, Bolzano was scuttled by her own crew in the port of La Spezia to prevent her capture.
[/expand]


[h2]Meet RN Bolzano![/h2]

RN Bolzano was released in the Alpha Strike major update earlier last week! Representing the last heavy cruiser built for the Italian navy, this ship continues the design legacies of the Trento and Zara class cruisers, while offering a blend of the most prominent features found on both ship classes. Let’s dive in.



An aspect clearly inherited from the more advanced Zara class of ships is seen in RN Bolzano’s armament. Fitted with eight 8’’ (203/53 mm) cannons, this ship can effectively engage nearly all but the most heavily armored opponents on the seas with high confidence of winning the engagement. Additionally, RN Bolzano’s secondary and tertiary guns consisting of 100 mm, 37 mm and 13 mm machine guns also aid the ship in countering attacks from smaller vessels and aircraft.

Interesting: RN Bolzano can be considered a lucky ship since she survived two torpedo attacks between 1941-1942, both of which caused severe damage, but not enough to outright sink her.



Contrary to the armament, RN Bolzano’s protection is better compared to that of the Trento-class cruisers. Featuring a main belt of only 70 mm in thickness and 100 mm strong barbettes and conning tower, RN Bolzano can’t exactly withstand damages incurred from an intense firefight or from large-caliber shells. On the other hand, the modest protection does keep this ship’s displacement relatively low for this class of warship, resulting in attaining top speeds of up to 68 km/h and making it one of the fastest cruisers in the game!



RN Bolzano was added earlier last week when the Alpha Strike major update was released, where you’re able to research her right now in the Italian Bluewater fleet tree. That ends today’s blog. Until next time, calm seas and fun matches ahead!

Update 2.35.0.33



[h2]Aircraft[/h2]
  • A bug that caused SARH missiles to lose a target immediately after launch if the missile was maneuvering and was at a short range from the missile launch point has been fixed.

[h2]Naval Vessels[/h2]
  • IJN Haruna — hull reinforcement has been added below the waterline, from the lower edge of the armor belt, to better protect the ammunition magazines.
  • IJN Mutsu — a bug where the bow ammuniton magazines could take damage without penetrating the armor has been fixed. A bug where the elevators of the main caliber turrets could receive damage without penetrating the armor has been fixed.
  • USS Arizona — a bug in the armor of the barbettes where the second elevator and the main caliber turret could receive damage from ammunition that could not penetrate the armor has been fixed.
  • Bretagne — a bug in the damage model where the bow ammunition magazines could take damage from explosions close the hull has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.