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War Thunder Infantry gets a new trailer and test event

War Thunder Infantry is getting closer to release, and there's a new trailer to show it off along with a new closed testing period.

Read the full article here: https://www.gamingonlinux.com/2026/03/war-thunder-infantry-gets-a-new-trailer-and-test-event/

War Thunder Steam Community Spotlight — 14th Edition!

[h2]Welcome to the 14th edition of the War Thunder Steam Community Spotlight![/h2][p][/p][p]The War Thunder Steam Community Management Team have seen some of your fantastic screenshots and artwork uploaded to the Steam Community Hub! Once again, we’ve collected our favorites and wanted to share them with all of you. Want more? Also check out the previous 13 editions for more cool content.[/p][p][/p][h2]If you have a scale model to showcase, make sure to show the same vehicle in the background in War Thunder![/h2][p]
We have also picked our favorites from the list below to receive the special “Steam Snail” decal. Check Customization > Special > Snails > “Steam Snail” to see if you have it.


[/p][p]
[/p][h2]Let’s take a look![/h2][hr][/hr][p]
A great drawing of the F-16, well done! [/p][p] By ﹀ ялсавин ﹀ [/p][p][/p][p][/p][hr][/hr][p][/p][p]A beautiful sunset with ships in the background!

By Elysia=华夏beluga·爱莉希 [/p][p][/p][p][/p][p][/p][hr][/hr][p]
Meow division, a great drawing![/p][p] By T.o.b
[/p][p][/p][p][/p][hr][/hr][p]
Tiger 131 plush made by an aunt for Christmas, looks awesome! [/p][p] By Jarber
[/p][p][/p][p][/p][hr][/hr][p]
An awesome MiG-23 pencil drawing, great work! [/p][p] By Trahenwaffen
[/p][p][/p][p][/p][hr][/hr][p][/p][p]An awesome pencil drawing of an F-16!
[/p][p] By SucuksuzKofte [/p][p][/p][p][/p][p][/p][hr][/hr][p] [/p][p]A MiG-25 painted onto a pebble, looks cool![/p][p] By Phaqapersha [/p][p][/p][p][/p][p][/p][hr][/hr][p]
A painting of the Yak-3, nice colours! [/p][p] By Phaqapersha

[/p][p][/p][hr][/hr][p]An excellent looking Tiger H1 in 1/100 scale in comparison with War Thunder’s! [/p][p][/p][p] By Bado

[/p][p][/p][hr][/hr][p]
A 1/48th scale model of a North American F-86F in the USAFE Skyblazers Air Demonstration team markings! [/p][p][/p][p] By Sinister Monkee

[/p][p][/p][hr][/hr][p]
A beautiful sunny screenshot featuring the B1 Bis. Nice! [/p][p] By IzzyStiglitz™

[/p][p][/p][hr][/hr][p]
A cool looking Horton 229 model in comparison with War Thunder’s! [/p][p] By ʀᴇʟᴇɴᴛʟᴇꜱꜱ

[/p][p][/p][hr][/hr][p][/p][p]An infantry moment from the first test back in December. [/p][p] By Bradley
[/p][p][/p][p][/p][hr][/hr][p]
A King Tiger model, looking great! [/p][p] By R^bbit-74

[/p][p][/p][hr][/hr][p][/p][h3]That's all for now![/h3][p]
The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub — make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

Click here to view the Community Hub[/p]

War Thunder Infantry: The Second Testing Phase!

[p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Hello there everyone! Today, we’re pleased to announce the second phase of Closed Beta Testing (CBT) for War Thunder Infantry. What can you expect? Solo gameplay with no bot squads, new missions, a new location, numerous improvements, new mechanics and weapons are ready for you. Let’s get into the details![/p][p][/p][h2]Meet two Domination Modes[/h2][p][/p][p]As part of the second phase of the Closed Beta Test, we plan to test two main battle formats, both as a Domination mode. The first Domination mode involves controlling three capture points. A key new feature of this setup is that 128 players can participate simultaneously in a single session, resulting in 64 vs 64 battles.[/p][p][/p][p]We plan to make this mode available for limited periods of time, and in the event of technical issues, the mode may be taken down to allow us to fix any issues. We’ve tested internally and by using bots, but seeing how the stability is under maximum load in a live environment with real players is only possible during an open beta.[/p][p][/p][p]The second Domination mode features a single capture point designed for 40 players (20 vs 20). This mode will be available during periods when the larger 128-player Domination mode is inactive.[/p][p][/p][h2]You are the squad![/h2][p][/p][p]Both new formats are designed for players without accompanying squads. Squads will be formed automatically from solo players, with up to four players per squad. If there aren’t enough real players in a session, bots will fill the vacant squad spots.[/p][p][/p][p]To increase tactical flexibility, a new feature that allows players to choose how they spawn into the battle has been added. Players can join the fight either at a respawn point, or near any member of their squad. To do this, select a squad member on the minimap or from the drop-down list to the left of it; the server then calculates a route from the selected ally to the nearest respawn point and chooses the closest possible location where no one will see the squad member spawn, while also being far enough away from any potential enemies. This is a faster way to spawn near your squad, but also a more dangerous one — unlike respawning at the starting base, here you do not have a few seconds of invulnerability.[/p][p][/p][p]In addition, limits have been placed on the number of armored vehicles of a single type. For example, in infantry battles, each team will be limited to no more than ten ground vehicles at a time, which should contribute to a more balanced gameplay experience in sessions with a large number of players.[/p][p][/p][p][/p][p]In the second phase of testing, the following combatant classes are available:[/p]
  • [p]The “Assault Soldier”, armed with an assault rifle[/p]
  • [p]The “Sniper”, a master of marksman, sniper, and anti-materiel rifles[/p]
  • [p]The “Specialist”, whose primary weapons will be submachine guns and shortened assault rifles[/p]
  • [p]The “Machine Gunner”, with a light machine gun[/p]
[p][/p][p]Classes differ by the level of armor protection they have and their base mobility. Each class is able to bring additional weapons and equipment into battle, which affects the total weight of the soldier and their range of combat capabilities. In the first testing phase all soldiers had equally heavy gear, now you have a choice: make your soldier lighter and more agile, or sacrifice mobility in favor of heavier armor and additional gear. Weapon inertia has also changed; heavy weapons will no longer significantly lag behind, but of course will still take longer to aim than a pistol, for example.[/p][p][/p][h2]Introducing a new Map[/h2][p][/p][carousel][/carousel][p][/p][p]A new map called “Al-Massa” will be ready to play on in the new testing phase, designed in the style of Middle Eastern cities. The uniforms and gear of the soldiers have been adapted to match the new environment. The Domination game modes for 40 and 128 players have been created for this new map.[/p][p][/p][p]We’ve also lined up some new weapons for you to play with:[/p]
  • [p]The famous shortened AKS-74U, which is a compact version of the 5.45 mm Kalashnikov assault rifle[/p]
  • [p]The excellent FN SCAR-L assault rifle[/p]
  • [p]The rare KORD 6P68 assault rifle chambered in 7.62x39 mm[/p]
  • [p]The American Colt 9 mm SMG[/p]
[p][/p][p]To counter enemy drones and ground forces, the 12-gauge KS-P and Mossberg 590 military shotguns have been introduced too.[/p][p][/p][p]We’ve been working on UAVs as well, which have undergone significant changes; there are now limits on the number of launches per battle. The functionality of supply crates has also been updated. Firstly, the medical crate is now lighter, but has a strict limit on how many first-aid kits can be restocked. Secondly, the explosives crate, in addition to restocking grenades, now also restores the UAV launch limit.[/p][p][/p][h2]Improvements and Refinements[/h2][p][/p][carousel][/carousel][p][/p][p]We’ve also worked on improving the user interface. Equipment weight is now displayed during the spawn point selection phase, weapon icons have been improved, and we’ve implemented a virtual camera for controlling drones.[/p][p][/p][p]Significant improvements have been made to the game’s audio as well. Spatial audio has been optimized, and the accuracy of sound positioning has been enhanced.[/p][p][/p][p]We’d like to give a huge thank you to everyone who participated in the first testing phase back in December. Thanks to your reports and feedback, a huge number of minor issues were identified and fixed. We’re developing this new mode alongside you, so we’re looking forward to seeing you in the second phase of the War Thunder Infantry Closed Beta, which is due to start this week![/p][p][/p][p]Apply for the CBT[/p]

Update 2.55.0.27

[p][/p][h3]Aircraft[/h3]
  • [p]F8F-1, F8F-1B, F8F-1B (France) — the modification requirement for unlocking the ability to carry 500 lb bombs has been corrected. (Report).[/p]
  • [p]JAS39D — a bug that caused pylon fragments to remain hovering in the air after the wing was torn off has been fixed.[/p]
  • [p]F-5A(G) — the erroneously added radar has been removed. (Report).[/p]
  • [p]A29B, J29 (all variants) — a bug that caused the stat card to state that the aircraft had 2 engines has been fixed. (Report).
    [/p]
[h3]Ground Vehicles[/h3]
  • [p]A bug that caused the lack of display of more than one type of main weapon’s shell/belt and the inability to switch between them on vehicles with the configurable type and/or number of special weapons has been fixed. (Report).[/p]
  • [p]A bug that caused the lack of display of the shell/belt choice for the second gun on vehicles with two guns has been fixed. (Report).[/p]
  • [p]ZTZ96B — after researching new data, the laser warning system will be added back soon and the tank visual model will be corrected later to have the LWS. laser warning system has been removed. The LWS/LR modification has been replaced with the “Laser rangefinder” modification.[/p]
  • [p]BTR-3E1 — a bug that caused the ESS to not generate any smoke has been fixed. (Report).[/p]
  • [p]CRV Block 2, KF-41 — a bug that caused a text key to display in the stat card instead of the name of the StrikeShield APS has been fixed.[/p]
  • [p]Eitan (P) — a bug that caused the coaxial machine gun to be missing from X-ray view has been fixed. (Report).[/p]
[p] [/p][h3]Sound[/h3]
  • [p]The sound of rockets and missiles flying has been adjusted, they now stand out less against the background of other events.[/p]
  • [p]The positioning of the sound of engines and tracks of ground vehicles, as well as aircraft engines, has been adjusted for headphone mode.[/p]
  • [p]The sounds of tank tracks have been made slightly more noticeable at a distance of 100-200 m from the player.[/p]
[p][/p][h3]Graphics [/h3]
  • [p]The cause of lag spikes which occurred when rotating the camera in the Linux version of the game has been fixed.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Screenshot Competition – Ninth Wave!



Welcome to the 216th War Thunder Steam Screenshot Competition!


Thanks for all of your amazing screenshots last week! This week we have released our first major update of 2026, Ninth Wave! From all of the new content, pick your favorite vehicle to feature, or take a picture on the updated maps! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 216th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen216. You have time until the 27th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must feature content from the latest major update, Ninth Wave.
    You must add the #WTscreen216 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 215th edition – From Above![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3685010297
https://steamcommunity.com/sharedfiles/filedetails/?id=3685040478
https://steamcommunity.com/sharedfiles/filedetails/?id=3684761567

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3685371094
https://steamcommunity.com/sharedfiles/filedetails/?id=3684556303
https://steamcommunity.com/sharedfiles/filedetails/?id=3685850794

Each winner will get 300GE! Congratulations and see you next week!