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Screenshot Competition – Rolling Thunder!



Welcome to the 217th War Thunder Steam Screenshot Competition!


Thanks for all of your submissions from last week showcasing new content! This week is fairly simple, the only criteria is that the vehicle must be in motion. Have you found any sweet new jumps for your tanks, or fancy new maneuvers to get behind your aerial adversary? Now’s a chance to capture them! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 217th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen217. You have time until the 3rd of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



[h3]Terms:[/h3]
    Your screenshot must capture a vehicle that is in motion.
    You must add the #WTscreen217 tag (title cannot have any other text in it).
    Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competition’s 216th edition – Ninth Wave![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3689508274
https://steamcommunity.com/sharedfiles/filedetails/?id=3689999681
https://steamcommunity.com/sharedfiles/filedetails/?id=3689107732

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3690735049
https://steamcommunity.com/sharedfiles/filedetails/?id=3688946044
https://steamcommunity.com/sharedfiles/filedetails/?id=3689305149

Each winner will get 300GE! Congratulations and see you next week!

40 New User-Created Camouflages in the Ninth Wave Trophy!

[p][/p][p][/p][p]This is the 40th camouflage trophy that contains... 40 new camouflages created by players on War Thunder Live! As per tradition, this trophy is timed to coincide with the release of a major update. It features a wide variety of camouflages for vehicles of all nations and ranks, including Rank IX aircraft released in the Ninth Wave major update! In addition to the camouflages, you can also receive a unique decal and rare vehicles, all in the form of coupons.[/p][p][/p][h2]Contents of the Ninth Wave trophy:[/h2][p] [/p][p]
[/p]
[p][/p]
[p][/p]
  • [p]Coupons for rare vehicles[/p]
  • [p]17 camouflage coupons for ground vehicles[/p]
  • [p]19 camouflage coupons for aircraft[/p]
  • [p]3 camouflage coupons for naval vessels[/p]
  • [p]1 camouflage coupon for helicopters[/p]
  • [p]A coupon for the Ninth Wave decal
    [/p]
[p][/p]
[p]To unlock the trophy, you’ll need the new “Ninth Wave” key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.[/p]
[p][/p][p][/p][carousel][/carousel][p][/p][p][/p][carousel][/carousel][p][/p][p][/p][carousel][/carousel][p][/p][h2]How to get the trophy[/h2][p]Camouflage trophies can be earned with a specific probability after any battle with vehicles rank II or higher, with activity of no less than 50% (except for \[Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.[/p][p]PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins —  just like the trophy itself.

[/p]
[p]You can become a creator of user camouflages — check out the updated guide on our Wiki! It will bring you both glory and real money as a part of the War Thunder partnership program! Additionally, all authors who are included in these trophies will receive a unique title, player icon and decal. Join the creative team over on WT Live![/p]

Enjoy a Decal and Discounts on Three Vehicles for Italian Air Force Day!

[p][/p][p][/p][p]Italy was a pioneer in aviation. Airships served its army from the mid-1880s, and on March 28th 1923, the Air Force became a separate branch of the armed forces. Renowned director Hayao Miyazaki celebrated Italian aviation in his animated films Porco Rosso and The Wind Rises, and the image of a black horse standing on its heel, depicted on the plane of Italian World War I ace Francesco Baracca, inspired the Ferrari logo.[/p][p] [/p][h2]30% discounts on Italian vehicles![/h2][p] [/p]
[p]When: From March 27th (11:00 GMT) until March 30th (11:00 GMT).[/p][p]Where: Italy > Aviation / Helicopters > Premium vehicles.[/p]
[p][/p][p]The following three vehicles are available at a 30% discount:[/p]
  • [p]G.55S (rank IV) for 3,010 Golden Eagles[/p]
[p][/p][carousel][/carousel]
  • [p]Ariete (rank VI) for 6,111 Golden Eagles[/p]
[p][/p][carousel][/carousel]
  • [p]A-129 International (p) (rank VI) for 6,363 Golden Eagles. This vehicle is temporarily available for purchase with Golden Eagles only during the promotion.[/p]
[p][/p][carousel][/carousel][p] [/p][p]About this helicopter[/p]
  • [p]The A-129 International (p) is a maneuverable helicopter, ideal for engaging enemy ground vehicles. The pilot is assisted in this by a radar and thermal imaging sight, Hydra-70 M247 rockets, TOW anti-tank guided missiles, and AGM-114B Hellfire guided missiles.[/p]
[p] [/p][h2]Get the “F-16 ADF” decal![/h2][p]Check out this themed decal for the day![/p][p] [/p][p][/p][p]“F-16 ADF” decal[/p][p][/p]
[p]When: From March 27th (14:00 GMT) until March 30th (11:00 GMT).[/p][p]Task: Earn 3,000 mission points in battles where you used Italian aircraft at rank III or higher to receive the “F-16 ADF” decal![/p][p] [/p][p]Please note: After finishing the task, you need to collect the reward manually.[/p][p] [/p][p]Additional details:[/p]
  • [p]You can complete the task in random battles, except for \[Assault] mode.[/p]
  • [p]Track your progress in the hangar by clicking Nickname → Achievements → Holidays → Italian Air Force Day.[/p]
  • [p]You can find the decal in the “Italy → Aircraft” tab in the customization menu.[/p]
[p][/p]

Update 2.55.0.38

[p][/p][p][/p][h3]Naval Vessels[/h3]
  • [p]A bug that caused the player’s ship model to start moving incorrectly when launching a hydroplane during circulation has been fixed. (Report).
    [/p]
[p]Sound [/p]
  • [p]Sound Modifications have been temporarily disabled.
    We continue to actively develop the game’s audio, adding new features and improving sound quality. Due to these changes, some sound modifications have become incompatible with the current client version, leading to an increase in errors and crashes. To ensure a predictable and stable experience for all players, we’ve temporarily disabled support for sound modifications in War Thunder.
    We value the community and mod authors and intend to maintain the ability to create and use sound modifications as an important part of the game. We have a publicly available official sound project for modding, and we are already working on:[/p]
  • [p]A mechanism for evaluating the compatibility and functionality of sound modifications[/p]
  • [p]A separate guide for creating sound modifications for the current version and structure of the FMOD audio project: bank sets, routing, parameters/events, etc. This guide will help you improve the compatibility of your modifications with the game, making them more stable and less likely to impact game performance.[/p]
  • [p]As soon as these tools are ready, support for sound modifications will be re-enabled. Thank you for your understanding and support.es either to DLSS 4 or DLSS 4.5 on all RTX GPUs regardless of the series has been added.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]

Update 2.55.0.35

[p][/p][p][/p][h3]Naval Vessels [/h3]
  • [p]A bug that caused the torpedo on enemy hit notification sound to play when the torpedoes hit the environment has been fixed.[/p]
[p] [/p][h3]Customization and Achievements[/h3]
  • [p]RN Vincenzo Gioberti, RN Saetta, MTB-379 — previously missing camouflage unlock tasks have been added (Report).
    [/p]
[h3]Sound[/h3]
  • [p]Ho-3 20 mm cannon — the firing sound of the cannon has been corrected to match the fire rate. (Report).[/p]
[p] [/p][h3]Graphics [/h3]
  • [p]DLSS 4.5 models are now default on RTX 40 and 50 series GPUs in Performance and Ultra Performance modes. For other modes on these GPUs and all modes on RTX 20 and 30 series GPUs, DLSS 4 is still the default model.[/p]
  • [p]The ability to switch the DLSS model used in the Performance and Ultra Performance modes either to DLSS 4 or DLSS 4.5 on all RTX GPUs regardless of the series has been added.[/p]
[p][/p][hr][/hr][p]Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.[/p]