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Battle Pass: “Strength Athletics” season



We begin the third season of the War Thunder Battle Pass!

Open new stages and get unique combat vehicles, as well as tons of prizes for real bodybuilders: decals, 3D decorations, profile icons, a unique loading screen and title!

12 May — 28 July
Third season of the War Thunder Battle Pass


Season awards


Every season you get a new set of awards. See the full list in the Battle Pass tab in the hangar, or check our wiki. Here are the award vehicles of the season 3:

Coupon for M6A2E1



An old school US heavy tank with improved frontal armour and a decent 105mm gun.





For more information, check out the full article here!

Battle Pass vehicles: 38.M Toldi IIA



An exotic addition for War Thunder representative of Hungarian armoured vehicles, the 38.M Toldi IIA light tank will be one of the prizes in the upcoming new Battle Pass season.

This is a good entry-level tank that differs from its Swedish predecessor with a different power plant, a larger calibre cannon and enhanced protection in the front projection. The tank very effectively destroys opponents of rank I and even rank II. The Hungarian is heavier than Stridsvagn m / 38, so it is inferior in mobility and maximum speed, but only slightly. The huge advantage of the 38.M Toldi IIA lies in its premium status, which makes it the low-tier favourite in the Italian research tree and the best choice for quick research of the early Italian armoured vehicles.





The premium low-tier monster will come in handy in the initial setup of Italian armoured vehicles!

Check out the full Dev Blog article here!

It’s fixed! №3 + Update 05.05.2021 (2.5.1.111)



We continue our journals with more details about released improvements and fixes.

This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.

Work on angles


Can you guess what aircraft’s defensive turret this is?

Back in the last “It’s fixed!” digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so it’s worth your attention as well.

This time we made a few more adjustments both upward and downward.

B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turret’s dead zone but… it LOOKS OUT!



Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.

But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.

Keyboard control


You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.

We have fixed many of the bugs of moving the cursor around the interface elements with this control type.

Login screen layout


We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.

We have returned the indicator.

Rocket selection




On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.

But only until today! Now, if you take different rocket types, there will be two buttons.

From A to Z


As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.

The full list of changes is below

Update 05.05.2021 (2.5.1.111)


Aircraft model, damage model, characteristic and weaponry changes:
  • Ju 87G-2 — a bug has been fixed where the “Airbrake on/off” warning might be displayed.
  • Saab A32A — the ammo capacity for the Аkan М49 guns has been specified to 720 rounds (180 per gun) (report).
  • Saab-105G — a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
  • PBY-5 — bomb drop order has been specified.
  • Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 — the firing angles of turrets have been specified.
  • Yer-2 — the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
  • М129 grenade launcher — a bug has been fixed that prevented the grenade launcher from overheating (report).
  • NS-45 gun — dispersion under overheating has been corrected.
  • М4 gun — overheating time has been reduced.
  • Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.
Ground vehicles model, damage model, characteristic and weaponry changes:
  • SU-85M — a bug has been fixed that allowed a driver's hatch to be penetrated by an uncocked APHE shell.
  • M26A1 — the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
  • Tiger II (10,5 KwK) — the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
  • Sherman Vc (Italy) — the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
  • Type 16 — recoil length and impulse has been reduced (report).
  • Pz.35(t) — transmission operations have been specified. The reverse gear number has been increased to six. Now the tank caan drive forward and backward at the same speed.
  • Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro — a bug has been fixed where the tank had combat speeds.
  • M3A3 Bradley — a bug has been fixed that prevented rocket type switching.
  • M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 — transmission operation has been specified, gear ratios have been corrected.
Naval fleet model, damage model, characteristic and weaponry changes
  • IJN Sendai — deck armour thickness has been corrected on the info card.
  • IJN Kako — depth charges have been removed from the x-ray mode.
  • The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.
Other
  • Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
  • A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
  • A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
  • A bug that made it impossible to interrupt the animation of the player’s vehicle destruction replay while typing in the battle chat window has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Battle Pass vehicles: Voroshilov light cruiser



A legend of the Soviet Black Sea Fleet, the ship that entered the battle during the very first days of the German invasion - Voroshilov light cruiser!

In our game, the Voroshilov light cruiser will become a reward for participants of the new season of War Thunder Battle Pass. The new ship is in many ways similar to the lead ship of the series - the cruiser Kirov, which is already quite familiar to commanders of War Thunder's bluewater fleet. The main guns of the cruiser are 9 180mm guns in three turrets. In addition to HE and AP shells, commanders will be able to research semi-armour-piercing shells that are very useful for effectively fighting other light cruisers, as well as shells with a remote fuse. The main battery guns are supplemented by 6 100mm universal guns, that won’t leave the cruiser defenseless while the main battery reloads.





Voroshilov is one of the prizes of the upcoming season of the Battle Pass in War Thunder; and like other event vehicles, it will become yours by completing simple in-game tasks. Follow our news and wait for an announcement about the new season with the details. See you soon!

Check out the full Dev Blog article here!

Battle Pass vehicles: P-39Q-25



A premium piston fighter with a large-calibre cannon always comes in handy, especially in the French tech tree!

The French premium Airacobra P-39Q-25 will be one of the prizes in the new season of War Thunder Battle Pass. It differs from other Cobras in the game with a new four-bladed propeller and the ability to suspend a 500 lb bomb on a pylon under the fuselage. In terms of flight characteristics, the aircraft is almost completely similar to the American P-39Q-5 - a fast and maneuverable fighter that feels best at low and medium altitudes and is equally good at both boom and zoom and intense dogfighting.





Like the other Battle Pass vehicles, you can get the P-39Q-25 by completing simple in-game tasks. Follow our news, we will tell you more about all the news for the upcoming season. See you soon!

Check out the full Dev Blog article here!