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It’s fixed! №2



We continue our column with more details about released improvements and fixes. We are glad you enjoyed the first digest.

This time we have gathered a particularly large collection of important improvements and fixes. Be sure to to check out all of them in the updates section on the web page.

Displaying of ground vehicles with aviation




It was possible that ground vehicles might be visually displayed under the surface in aircraft battles at a distance of over 1 kilometer.

In fact the vehicles were not below the surface, the issue was in the display of landscape at great distance. Optimization took place to save the resources on your PC and because of that the ground with reduced detalization might overlap the tank model.

We have improved the display of vehicles in all locations from a bird’s eye view. Thank you for your reports on the forum!

Viewing angle of the sights




This fix will be of interest to many tankers! In addition to sight magnification (zoom) the gunner's sights also have the view angle limitation in the game which looks like a black vignette (black screen outside the sight). We have corrected the incorrect size and increased the view angle through the sight for many vehicles at rank V-VII (more than 80 vehicles in total). Let’s list some of them: AMX-30B2 BRENUS, AMX-30B2, AMX-10RC, Roland 1, FlaRakPz 1, M247, ADATS, Type 93, CV 90105 TML, OTOMATIC, AMX-40, AMX-32, Leopard A1A1, Leopard I, Leopard A1A1 (L/44), VT1-2, Type 74, Type 74G, Type 16, OF-40, OF-40 Mk.2A, OF-40 (MTCA), M48A2 G A2, M48 Super, RakJPz 2, Maus, E-100, Chieftain Mk 10, Radkampfwagen 90, Rooikat Mk.1D, Rooikat 105, Centauro, Centauro ROMOR, Centauro MGS, Sho't Kal Dalet, Strv 104, KPz-70, MBT-70, Object 906, ZTZ59D1, SIDAM 25, SIDAM 25 (Mistral), Ariete, Ariete (P), Ariete PSO. Take a ‘wider’ look at the world.

Ultra-Low by mistake




Sometimes it was the case that the memory capacity of previous generation GPU’s wasn’t detected correctly, so the game was forced to run with a compatibility with older GPUs mode (ULQ).

We hasten to return you all to the beauty of the War Thunder world. The bug has been fixed!

Phantom aircraft canopy




SB players told us about a very tricky problem. If you start to close the canopy during flight at high speed and it breaks off at that moment, the closing sound would still be played and the wind noise would become quite like you did not break the equipment.

By the way this effect didn’t affect the vehicle’s flight characteristics when the canopy was opened, but we fixed it anyway. Glory to the SB pilots, thanks to which we have caught this bug!

Missing grass




It’s simple here. After the flight in an aircraft in ground AB it might have been the case that the distance at which the grass was displayed around your ground vehicle was reduced. We have returned the grass to its rightful place.

Sliding sight




This didn’t happen in battle! The gunner’s sight in SB replays shifted to the side when looking from a first person view.

We have fixed it and double-checked. Now everything is ok, you can continue to watch other people’s battles and get jealous. You can do this by way of the special page.

Correct repair on the airfield




The description of this issue sounded like this: “repair of the damaged aircraft has been interrupted if you go to 50% of engine power or higher”. sounds logical and makes sense actually. What aircraft mechanic in his right mind would walk up to an aircraft that is ready to take off?

But War Thunder’s aircraft mechanics will be the most fearless now and will help any amateurs that are twitching the controls and pressing buttons even in such a situation.

From A to Z


In this digest we have listed just a few bug fixes that concerned a significant number of our players. In addition to these, we have done a lot of work on many weaponry and vehicle characteristics - for example we have clarified the numbers for some cannons and machine guns as well as on game mechanics and sounds. You can see the results of our work by reading the full changelog.

OPEN THE FULL CHANGELOG

The War Thunder Team

Update 28.04.2021 (2.5.1.99)

  • A bug has been fixed where ground vehicles at long distances might be displayed below ground level for pilots.
  • A bug has been fixed that resulted in an incorrect splash trail being shown when an aircraft flies at water level.
  • A bug has been fixed where a ripped-off canopy might still sound operational when closing and continue to muffle sounds from outside.
  • A bug has been fixed where the distance for grass and tree visibility might be reduced after an air battle in ground arcade.
  • A bug has been fixed that prevented aircraft repair on an airfield with a throttle over 50%, even if the engines were turned off.
  • A sight vignette has been reduced for some ground vehicles of ranks V-VII.
  • A bug has been fixed where the camera view in replays from ground simulator battles might be shifted when looking from the player view.
  • A GPU estimate error has been fixed where in some cases the game might run in compatibility mode with the lowest graphic settings.
  • Custom camos download has been optimized for low speed connections. This will have a positive effect on ping and will decrease packet loss.
Ground Vehicle model, damage model, characteristic and weaponry changes:
  • VT1-2 — a bug has been fixed with the incorrect stabilization for the right hand gun.
  • Lorraine 155 — a change place order for the crew has been specified.
  • JPz 4-5 — a bug with smoke grenade reload at capture points has been fixed.
  • Begleitpanzer 57 — a bug with gunner skill influence on the reload time has been fixed.
  • OTOMATIC — a bug with missing overpressure damage for the 76/62 SAPOM round has been fixed.
  • ZTZ59D1, T-69 II G — an overestimated time to repair the AA machine gun has been fixed.
  • ZTZ59D1 — the mechanics of the first order ammo rack have been added.
  • TTD — the wrong display of armour thickness in the x-ray mode has been fixed.
  • T-64B — a bug has been fixed with missing collateral armour spalls when the armour is pierced near the driver's viewport.
  • SU-122-54 — AA machine gun elevation angles have been specified.
  • T-10A — AA machine gun elevation angles have been specified.
  • Leopard 2 (all series) — overestimated armouring on optical devices has been fixed.
  • CV 90120 (all series) — the thickness of the tracks has been specified.
  • Chi-Ha Short Gun — battle speed has been removed.
  • M134 Minigun — the fire rate of the gun has been specified to 4,000 rounds per minute in rapid fire mode, and 2,000 in alternative fire mode.
  • SS.11 ATGM — a bug with missing tracer has been fixed.
Aircraft model, damage model, characteristic and weaponry changes:
  • P-51C-10 — the total ammo capacity has been specified to 1,260 rounds.
  • B-24D — a bug has been fixed where elements of a destroyed elevator remained in the air.
  • B-24D — the ammo capacities of the upper and lower turrets have been specified to 400 and 508 rounds respectively.
  • Javelin F.(A.W.) Mk.9 — the ammo capacity of the ADEN guns has been specified to 800 in total (200 rounds per gun).
  • Mitsubishi T-2 — JM61A1 gun ammo capacity has been specified to 500 rounds.
  • Mitsubishi T-2, Mitsubishi F-1 — aircraft weight has been corrected.
  • P-59A — heavy machine guns ammo capacity has been specified to 600 in total (200 rounds per gun).
  • Firecrest — the name of the engine has been corrected from Centaurus-9 to Centaurus-59.
  • SB2C-5 — the name of the engine has been corrected from R-2600-8 to R-2600-20.
  • PBM-1, PBM-3 — the ‘torpedo bomber’ class has been removed from the info card.
  • Swordfish (all series) — class ‘Naval Aircraft’ has been added to the info card.
  • Shenyang F-5 — thickness of the armoured headrest has been increased.
  • F-4F Early — a bug has been fixed, where some presets with the AIM-9B FGW.2 missile required researched AIM-9E.
  • MiG-15bis, MiG-17 — the info card issue has been corrected that classified S-5M missiles as those designed to hit armoured targets.
  • Fw 190 F-8 — the info card issue has been corrected that classified Pb2 rockets as those designed to hit air targets. Pb2 rockets now have an armour piercing table available.
  • F-4E — the suspended weapon menu bug has been fixed where the number of 750 lbs bombs was incorrectly displayed.
  • F-104J, F-4F — a new icon for AIM-9E missiles has been added to the suspended weapon menu.
  • Type 99 mod 1 — a bug has been fixed where the armour penetration parameters of the first ammo type, not the most one with the greatests penetration, was indicated for the whole ammo belt.
  • AIM-9D — explosive type has been corrected to HMX.
  • M118 bomb (3000 lb) — filler type and trotyl equivalent have been corrected.
Customization and achievements
  • A bug where progress in the battle pass task “Bellum omnium contra omnes” - “Air“ wasn’t being counted when leaving the vehicle in the air event before bomb explosion and enemy destruction ing has been fixed.
  • A bug where the “Fire Arrows” award wasn’t being counted when using ATGM, guided air-to-air surface to air missiles has been fixed.
  • A bug where the “Rocket craft” award wasn’t being counted when using an AShM has been fixed.
Location and mission changes
  • The old “Italy” location is no longer available to play in custom battles and custom user missions.
Sound
  • The maximum possible volume of the player’s own engine on their vehicles (ground, aircraft, naval) has been increased. At the same time we have lowered the lower threshold for the volume of their own engine in the sound settings. NOTE! Don’t forget to go to the sound settings and adjust the volume of your engine! This change will allow those who prefer realism to get a more realistic engine volume for their own vehicles.
  • The volume of machine gunfire sounds from the player's ground vehicles has been increased. The volume of the sound of the breech mechanisms in third person view has been reduced.
  • The frequency response of the sounds of engines on enemy vehicles has been corrected in order to more clearly determine the direction to the vehicles.
  • New sounds have been created for the IKV 103 engine.
  • New sounds for the reloading of tank cannons with manual reload have been created. We have used sources recently recorded on the Swedish firing range.
  • A new sound of the M61 cannon rotor spinning (ground and aircraft) has been created.
  • A bug which caused the sound of a rocket explosion at long distances to be inadequate has been fixed.
  • A bug where whilst playing the sound of artillery shells and rocket explosions at the same time, the sound of the former would stop, has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

War Thunder needs you! Sign up for free and get a premium vehicle

There's never been a better time to jump into War Thunder, the highly popular free-to-play war game from Gaijin Entertainment that lets you team up and fight battles across land, sea, and air, all within the same match.


Forget World of Tanks - this is World of Everything, and if you've ever wondered what the game's like, Gaijin is running a special offer for new players to reward your curiosity. If you sign up via this link - again, 100% free - then you'll get three days of premium account membership free of charge, and your pick of one premium tank, aircraft, or ship to help you get started.


Premium account membership grants you additional XP and Silver Lions from matches, which will help you clear those early levels more quickly. Silver Lions are used to purchase equipment, new regular vehicles, and repair and resupply your vehicles between matches, so you'll need a lot of it. You'll be able to choose from three Tier 1 premium vehicles to start you on your War Thunder journey, including the Pz. IIC DAK tank, and the Flegel Bf 109A.


Read the rest of the story...


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Server update 22.04.2021

  • In the “Encounter” missions, two AI controlled transport ships have been replaced with an Emden light cruiser and an Admiral Hipper heavy cruiser. The maximum mission time has also been changed from 35 to 25 minutes.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

It’s fixed! Pilot release



Before every major update we release devblogs where you can learn in detail about new locations, vehicles, complex game mechanics and features that you will be able to try out in the game.

But you have often asked us to tell you in detail about work on improvements of already existing game mechanics and bug fixes as well as what’s new. So because of this we are starting a new section in which we will talk weekly about such improvements and fixes in the released updates so that you will clearly notice and like them in the game.

Saving shells


Let's begin the digest with a useful improvement in the popular “Protection Analysis” feature.



We have added a “Remember Ammo” checkbox to the analysis window. Switch it on and the shell will not be reset when analyzing the penetration on probable opponents with the same shell. Remembering the ammo will be also saved when exiting the simulation as long as you don’t select another vehicle type.

This will definitely come in handy for many players!

Interaction with the flight deck




In one of the previous updates last week we improved aircraft interaction with the aircraft carrier’s flight deck. Now aircraft carriers that can be found in many aircraft locations will better serve you. Your aircraft will no longer fall below deck when landing and starting the engine on the deck will not cause unexpected propeller failure. Reliable flight’s end for landing and confident takeoffs!

User made sights for rocket tanks




Do you remember that in one of the previous changelogs we added reticle sights for vehicles with rocket weaponry? This temporarily disabled the ability to install custom sights for those vehicles. And now we are fixing it! Now for BM-8-24, RBT-5, Calliope, Type 75 MLRS and other vehicles with rocket weaponry you will be able to create or use custom sights already published by other players.
Armor penetration traces on crew member models




Have you seen how cool the penetration on armoured vehicles are displayed in the game? Sticking shells, holes created?

In some places we overdid it a bit and the effects were applied even on the poor crews in open cabins.

The fix is out! Tankers will no longer display penetration traces.

Moving with a towing cable


The mobility of a vehicle with two knocked out tracks has been restored if a tow cable has been attached to it. Thanks to our players for the report on the forum. We have fixed this effect and now it is fine!

Tree durability




Some of the cypress trees in locations were too strong against vehicles and could stop the whole tank like here. We have fixed this issue! Now you will definitely be able to win in a battle, at least over the cypresses.

Skyscrapers




The skyscrapers in the location “City” have become more dangerous - you will not be able to fly through some of them like in this video.

Respawn points


We will end this digest with one more piece of good news: we have fixed bugs in the respawn points in the “White Rock Fortress”, “Frozen Pass”, “Campania” locations. You will no longer appear behind a slope or inside objects on the environment!

READ THE FULL CHANGELOG FOR UPDATE 2.5.1.89

The War Thunder Team