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Meet the new War Thunder soundtracks for modern vehicles!



Music from your favorite game can be enjoyed from outside it — and we're happy to give you an opportunity to do so. Following the classic War Thunder soundtrack that was dedicated to the vehicles of WWII, we released two new albums. They consist of 20 tracks that were added to the game in the Apex Predators update and are played during the battles of the Cold War era and more modern ground and air vehicles. We hope to please commanders of the navy with new music in the foreseeable future!

You can find War Thunder Original Game Soundtrack Air Forces Vol. 2 and War Thunder Original Game Soundtrack Ground Forces Vol. 2 on numerous platforms: from Apple Music and Spotify to Amazon and YouTube. Over an hour and a half of music that can inspire great deeds!


[h2]Air Forces[/h2]



[h2]Ground Forces[/h2]

To commemorate the release of the soundtracks, we’d like to present new wallpapers with artwork used on the covers of the albums.



Battle Pass vehicles: S-701



Iconic German E-boats of the 701-st series had an additional pair of torpedo tubes to shoot sternwards!

[h2]S-701, torpedo boat, Germany, rank III. Premium.[/h2]

Features:
  • Rear torpedo tubes
  • Punchy guns
  • Good mobility
  • Lacks mines


The German S-701 torpedo boat will be one of the main naval prizes in the upcoming season of the War Thunder Battle Pass, which is called “Her Majesty's Hussar”. This is, perhaps, the most advanced version of the famous E-boats, the main difference being a pair of additional torpedo tubes with a unique game mechanic of shooting to the rear. In addition, the S-701 retains all the branded features of her family, such as excellent mobility and powerful weapons.



The E-boat is a true symbol of the mosquito fleet and one of the most efficient torpedo boat designs in history. It is a fast, low profile boat with excellent seaworthiness and powerful torpedoes, perfect for the most daring missions, including night operations and rough seas. Boats of the S-701 series are the latest modification of torpedo boats of this family. Built with the combat experience of World War II, the S-701s offer their captains the optimal set of weapons while maintaining excellent dynamics. An additional pair of torpedo tubes for 533mm torpedoes which are turned backwards was placed on a stern, while her guns are capable of destroying smaller vessels, enemy boats, as well as enemy aircraft. The main weapon caliber of the S-701 is a stern mount with a 37mm autocannon. A 30mm MK-103 aircraft gun with deadly HEI-T rounds, but relatively small magazines, is installed on the boat's bow. Behind the wheelhouse, a pair of rapid-fire 20mm guns are installed, good for shooting down low-flying aircraft.



A decent speed of over 70 km/h and excellent maneuverability for its dimensions are best suited for providing shadow strikes with a pair of sternward torpedo tubes while retreating from your enemy under the cover of a smoke screen.

The premium S-701 will be a “paid” prize for the new season of the Battle Pass, i.e., to receive it, you need to purchase the Battle Pass and complete a certain number of daily tasks. This is a good addition to an early German bluewater setup for capturing points and torpedo ambushes, and a great pick for mid-rank coastal fleet dogfights. Follow the news and learn more about the prizes and rules of the new season! See ya!

It’s fixed! №73



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №73" thread
[/h3]

[h2]Fixed the Missiles[/h2]

We dealt with several unpleasant errors regarding missiles. For example, IR seekers couldn’t get a good lock on an aircraft that was moving laterally, locking onto air instead and self-destructing upon launch.

Radar warning receiver (RWR) didn’t detect radar illumination if an enemy who launched semi-active radar homing (SARH) missiles removed lock on. We reworked the algorithm of how RWR functions to make sure it uses the widest possible beam and also accounts for enemy radar antenna radiation patterns more precisely.

We also fixed an incorrect visual effect of missile launch: it looked as if the missiles were launched behind an aircraft, and with higher ping the flashes of the missiles were drawn further back.


[h2]Corrected Damage Models of Ground Vehicles[/h2]

Several ground vehicles received fixes regarding their armour penetrability. Object 906 differed in the way it looked and the way its damage model was structured, Vickers Mk.1 had the damage model of the front of its hull pushed back into the centre of the hull. TKX’s armour is nothing to write home about, but it still shouldn’t be penetrable by fragments of low-calibre HE rounds — and yet there were points where it was possible.

A newcomer in the ranks of War Thunder vehicles, the top notch Chinese fire support vehicle QN506 that was added in the recent Repair Factory event, received a lot of attention as well. It lacked armoring of the commander’s sight, but at the same time the tank’s top was overprotected.

All these errors were fixed thanks to your vigilance. Keep the reports coming!


[h2]Vital Elevator[/h2]

A new misfortune has befallen the navy upon release of our latest major update: losing an ammo elevator rendered the ships unable to reload instead of merely slowing down the process. It was especially painful for battleships and cruisers since their elevators are usually large and not well armoured, so destroying them was much easier than taking out the guns.

We discovered the problem and fixed it — large vessels now have nothing to fear.


More improvements


You’ll find the full list of improvements in the separate changelog — there are many interesting things there. Editing the suspended weaponry is now easier, ground vehicle commander's TVD won’t be getting randomly enabled anymore, and nuclear blasts will no longer destroy all buildings.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.25.1.60


[h2]Ground vehicles[/h2]
  • TKX — incorrect armour penetration values from fragments of low-calibre HE rounds has been fixed (report).
  • Object 906 — disconformity of the turret armour plates and visual model has been fixed.
  • Vickers Mk.1 — a bug of the damage model of the hull front has been corrected.
  • A bug has been fixed that prevented automatic enabling of the crosshair light in night battles.
  • A bug of the manual transmission has been fixed where a tank started pivoting by pressing the acceleration button.
  • A bug has been fixed where a commander's TVD might spontaneously be disabled.
  • AFT09 — a bug has been fixed where the folded missile launcher remained unfolded in the xray mode damage model.
  • A bug has been fixed where a repair indicator activated with enabled the towing indicator made both indicators activate.
  • PGZ-04A — available G-tolerance of the HN-6 missile has been increased from 10 to 12 G for each plane (18G in the combined plane). Source: “Operation manual of FN-6 ground-to-air missile weapon system”.
  • PGZ-04A — dynamics and autopilot of the missile have been improved; a bug has been fixed which caused an unstable trajectory.
  • QN506 — a missing max distance in the info card of the QN502DD missile has been restored.
  • QN506 — a bug has been fixed which caused an overpressure damage to missiles and unmanned turret modules.

[h2]Aircraft[/h2]
  • Bf 109 F-4 — a bug has been fixed where the left gunpod was displayed in the xray mode while equipping bombs.
  • SA.341F Gazelle, SA.342M Gazelle — third-person view camera zoom position has been corrected.
  • MiG-23 MLA — a bug with the missing flare pod under the fuselage has been fixed.
  • F-4S — missed air-to-air ballistic calculator in the third-person view has been added.
  • Q-5L — a bug has been fixed where it was unable to lock on target in the rear hemisphere, or lock-on was reset, while aiming with a targeting pod.
  • JA37 (all versions) — lead marker and gun fire funnel has been added to HUD.
  • 9М39 missile — Engine run time has been changed from 8,4 to 8,5 seconds (report).
  • 9М39 missile — Rocket dynamics has been reworked. Rocket autopilot has been improved.
  • AIM-7E, AIM-7E-2 (DF), AIM-7F, Skyflash (DF), Skyflash SuperTEMP missiles — Angle of target tracking before launch has been changed from 15 to 35 degrees (report).
  • Skyflash (DF), Skyflash SuperTEMP missiles — The maximum target tracking speed has been changed from 12 to 44 degrees per second. Source: “Tornado F.3 Tactics Manual (1987)”.
  • Skyflash (DF), Skyflash SuperTEMP missiles — capturing of the target type “fighter” has been changed from 30 to 37 km (report).
  • A bug that caused all buildings in the blast radius to be completely destroyed during a nuclear strike has been fixed. The destructibility now depends on the size of the buildings.

[h2]Naval[/h2]
  • RN Duca degli Abruzzi — The order of the main calibre turrets in the ship’s interface identification has been fixed.
  • IJN Nenohi — A bug that caused the ship's model to disappear when zooming in the 3rd person view has been fixed.
  • 15 cm Pzgr. L/3,7 (m. HB), 15 cm Spgr. L/4,5 Kz, 15 cm Spgr. L/4,5 Kz (m. HB), 15 cm Spgr. L/4,4 Bdz shells — Amount of the explosive has been reduced. Source: “Merkbuch über die Munition für die 15 cm SK C/25 der Schiffsartillerie”.
  • A bug where the “shell tracking camera” function was active when the fire button was held again and with broken cannons the shell tracking mode was switched on again has been fixed.

[h2]Interface[/h2]
  • A bug where the tooltip about reloading was overlaid on the helicopter’s parameters in the battle has been fixed.
  • The ability to open the list of suspended weaponry of another “cell” with a single click when editing suspended weaponry has been added. Before the change it was necessary to use two clicks: the first closed the already opened list and the second opened a new one.

[h2]VR[/h2]
  • A bug that caused the shell drop point (aiming point) to rotate when tilting the head has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Zimbabwe Independence Day



During the dissolution of the British Empire one of its colonies, South Rhodesia, decided to declare its independence unilaterally. This led to it being unrecognized by other countries during its entire existence. In 1979 it returned under British protectorate, and after elections on April 18th, 1980, it became independent again, this time under the name Zimbabwe.

[h2]To celebrate the Independence day of Zimbabwe, from April 18th (11:00 GMT) until April 21st (11:00 GMT), the Hunter FGA.9 of the Rhodesian Air Force will be available for purchase for Golden Eagles. [/h2]




This Rank V jet fighter from the British research tree has great forward armament and is best suited for high speed boom and zoom attacks.


Server update 18.04.2023



  • The terms of purchasing a rank V bluewater ship has temporarily been removed from the “Invite a friend” program (2,500 GE). The reward will still be issued for purchasing a rank V coastal vessel, ground vehicle, or aircraft. This temporary solution is against the sharply increased number of players using game process automation to upgrade their game account.
  • Planned session BR changes for the aircraft Simulator battles.
    • Yak-38 — BR has been reduced from 9.7 to 9.3 in the SB mode.
    • La-9 (China) — BR has been reduced from 6.3 to 6.0 in the SB mode.
    • Iacobi’s J8A — BR has been reduced from 1.3 to 1.0 in the SB mode.
    • Ki-43-II (USA) — BR has been increased from 2.3 to 2.7 in the SB mode.
    • Ki-61-Ib (USA) — BR has been increased from 3.0 to 3.3 in the SB mode.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.