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Founding of the People's Liberation Army Air Force

[h2]Download Wallpaper:[/h2]
The 11th of November marks the day on which the People's Liberation Army Air Force was officially established.

Until 07:00 GMT on the 15th of November

Play 3 battles while using Chinese aircraft of rank II and above with an in-game activity of 70% or higher and receive the “PLAAF Dragon Brigade Emblem” decal.

  • You can complete the task in random battles, except “Assault” and “Enduring Confrontation”. 
  • You can follow your progress by clicking on your nickname -> Achievements -> Chinese Air Force Day.
  • The decal will be located in the Chinese vehicle customization area.

[h3]“PLAAF Dragon Brigade Emblem” decal[/h3]

[h2]The Shenyang F-5 Pack is available with a 50% discount as part of War Thunder's 9th Anniversary Sale[/h2]

[h3]The Kit Includes:[/h3]
  • Fighter Shenyang F-5 (Rank V, China)
  • 2000 Golden Eagles
  • Premium account for 15 days


This aircraft can be purchased with 50% discount during War Thunder's 9th Anniversary.
You can find and purchase it in game by clicking on it's icon in the Chinese Aircraft Tree.

Changes to the scoring with statistics points

Changes to the scoring with statistics points

  • In the “Ground Breaking” update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,we’re ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the “Ground Breaking” update released).

  • [h2]Ground vehicles, in all ground vehicle gaming modes:[/h2]

    • Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 → 180
    • The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 → 200 (i.e. the full capture of the enemy point by two players previously granted by  (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each).
    • The mission score awarded for successful active scouting: 3 → 5
    • The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 → 20
    • The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 → 60
    • The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scout’s intelligence has been increased: 15 → 20

  • [h2]Ships and boats, in all naval gaming modes:[/h2]

    • The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 → 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer — 396 instead of 330)
    • The mission score awarded for a captured point has been increased: 175 → 200
    • The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 → 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points)
    • The minimum mission score awarded for a captured point has been increased: 58 → 67
    • The mission score awarded for destruction of an enemy has been reduced: 40 → 30
    • The mission score awarded for assist has been reducedу: 15 → 10

  • [h2]For aircraft in air AB:[/h2]
    • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:

      • Rank I: 1.7 → 2.5
      • Rank II: 1.6 → 2.1
      • Rank III: 1.2 → 1.4
      • Rank IV: 1.0 → 0.85
      • Rank V: 1.0 → 0.7
      • Rank VI: 1.0 → 0.65
      • Rank VII: 1.0 → 0.6

  • [h2]For aircraft in air RB:[/h2]
    • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:

      • Rank I: 1.3 → 1.7
      • Rank II: 1.1 → 1.2
      • Rank III: 1.0 → 1.1
      • Rank IV: 1.0 → 1.0
      • Rank IV: 1.0 → 0.85
      • Rank VI: 1.0 → 0.75
      • Rank VII: 1.0 → 0.65
    • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.

  • [h2]For aircraft in air SB:[/h2]

    • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:

      • Rank I: 1.7 → 2.2
      • Rank II: 1.4 → 1.6
      • Rank III: 1.0 → 1.3
      • Rank IV: 1.0 → 1.0
      • Rank V: 1.0 → 0.9
      • Rank VI: 1.0 → 0.85
      • Rank VII: 1.0 → 0.8

    • Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 → 450
    • Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 → 300
    • Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 → 150
    • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.
    • A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the “Ground Breaking” update has been corrected.
[h2]Other[/h2]

  • The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved.
  • A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed.
  • A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didn’t require additional respawn points has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

It’s fixed! №29 + Update 2.11.0.52 / Server Update 10.11.21



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Bury no bombs




Buried bombs deal no damage? Such a surprising thing might be observed after the introduction of the entrenching mechanics. A locked and cocked bomb fell right in front of you and might find itself dug into the ground with a dozer blade on your tank, with no explosion after it. This odd feature is fixed, however you can still cover your tank from fragments if the entrenchment is deep enough

Dig wisely and safely with the all new terrain shaping mechanics that appeared recently!

Unlinking of tracks from AI tanks




Players in “Assault” mode were the first to note a strange thing with the tracks on AI tanks. When one of the caterpillars was broken, the AI vehicle continuously tried to move forth, pivoting at one point, while the tracks remained motionless.

Such a persistence could only be envied, but not here. The bug is fixed for good.

Sinking fire




Probably, some of the crewmen had a really bad day and literally burned out? Or how to explain that a sinking tank might catch fire after it drowned? Nobody knows. Neither could we, so we just prevented that mysterious case from happening in future. Fixed.

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.11.0.52


  • A bug has been fixed where a nearby bomb might fall below ground level during tank self-entrenching.
  • The incorrect display of broken tracks on AI vehicles has been fixed.
  • A bug has been fixed where a ground vehicle may catch fire after drowning.
Ground vehicles
  • Т26Е5 - armouring has been specified:
    • Hull top and bottom;
    • Lower front armour plate - angle has been changed in the damage model. Visual correction will be implemented later.
    • Central area of the upper front plate has become voluminous.
    • Gun mantlet has become voluminous, with thickness values specified.
  • MGM-51B/C - a bug has been fixed that prevented overpressure damage. (report)
Aviation
  • Me 410 B-6/R3 - The FuG-202 radar has been changed to FuG-200 (report)
  • Su-6 (all series) - separate bomb drop and rocket launch has been introduced.
  • A-7D, A-7E, F-8E - test flight is now from a carrier’s deck
  • A-7D - 250lbs Mk 81 bombs have been added to the default armament.
  • B3C — rear turret armament suspended in the air near the tail has been fixed.
  • A bug has been fixed where destroyed vehicles at the bottom of a bomb crater might be displayed with artefacts when observed from a gunner’s sight.
Naval
  • USS Mitscher - the display of detonation in the stern gun shell rooms has been fixed.
Server Update 10.11.2021


Changes to the scoring with statistics points

In the “Ground Breaking” update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,we’re ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the “Ground Breaking” update released).

Ground vehicles, in all ground vehicle gaming modes:
  • Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 → 180
  • The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 → 200 (i.e. the full capture of the enemy point by two players previously granted by (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each).
  • The mission score awarded for successful active scouting: 3 → 5
  • The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 → 20
  • The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 → 60
  • The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scout’s intelligence has been increased: 15 → 20
Ships and boats, in all naval gaming modes:
  • The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 → 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer — 396 instead of 330)
  • The mission score awarded for a captured point has been increased: 175 → 200
  • The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 → 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points)
  • The minimum mission score awarded for a captured point has been increased: 58 → 67
  • The mission score awarded for destruction of an enemy has been reduced: 40 → 30
  • The mission score awarded for assist has been reducedу: 15 → 10
For aircraft in air AB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
  • Rank I: 1.7 → 2.5
  • Rank II: 1.6 → 2.1
  • Rank III: 1.2 → 1.4
  • Rank IV: 1.0 → 0.85
  • Rank V: 1.0 → 0.7
  • Rank VI: 1.0 → 0.65
  • Rank VII: 1.0 → 0.6
For aircraft in air RB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
  • Rank I: 1.3 → 1.7
  • Rank II: 1.1 → 1.2
  • Rank III: 1.0 → 1.1
  • Rank IV: 1.0 → 1.0
  • Rank IV: 1.0 → 0.85
  • Rank VI: 1.0 → 0.75
  • Rank VII: 1.0 → 0.65

The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.

For aircraft in air SB:

Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:
  • Rank I: 1.7 → 2.2
  • Rank II: 1.4 → 1.6
  • Rank III: 1.0 → 1.3
  • Rank IV: 1.0 → 1.0
  • Rank V: 1.0 → 0.9
  • Rank VI: 1.0 → 0.85
  • Rank VII: 1.0 → 0.8
  • Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 → 450
  • Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 → 300
  • Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 → 150
  • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.
  • A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the “Ground Breaking” update has been corrected.
Other
  • The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved.
  • A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed.
  • A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didn’t require additional respawn points has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Italian National Unity and Armed Forces Day



On the 4th of November Italy celebrates Armed Forces Day also also known as National Unity Day.

Until 07:00 GMT on the 8th of November - play 3 battles in Italian vehicles of rank II or higher and get a unique “National Unity and Armed Forces Day Italia” decal.

You can follow your progress by clicking on your nickname -> Achievements -> Italian National Unity.
You can find the decal in the Decals -> Italy.

[h3]Temporarily in game for Golden Eagles: P40 "G.C. Leoncello" [/h3]


The premium P40 "G.C. Leoncello" will be available until the end of the event for Golden Eagles right in the game!

P40 "G.C. Leoncello" — The P40's best description in its place on the War Thunder battlefield is "average". Average armour, an average gun, and average mobility. For this reason, it can perform most roles of a typical medium tank in a flanking or support role, but should not be relied on to be a shield or a speedster. The P40 "Leoncello" was one of the first Italian ground vehicles implemented and was created by Nicola "Kolin0" Faggiani and Riccardo "BlueBeta" Lo Verso as part of the revenue share program.

It’s fixed! №28 + Update 2.11.0.41



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

Terramorphing




A large complex new feature transformed War Thunder battles, that didn't mean that we lost our attention on it even after the release.

We have already added many fixes to it - removed objects that remained in the air, fixed bugs relating to the entrenchment of some vehicles as well as artifacts that appeared on certain platforms (including MacOS). We also worked on performance, improving it noticeably as a result and fixed some related client crashes.

There are still more details on which we are working. At the moment we are still working on fixing the vibration of vehicles inside modified ground. We will keep you updated.

Added a protection map for consoles




In the “Ground Breaking” update, we added this new feature to the protection analysis - a “protection map” button. Although these mechanics sound similar, this new thing is pretty interesting. It builds on the armour of the vehicle that you are looking at, a map of vulnerable areas that can be hit by a selected shell type: it is no longer necessary to shoot manually at the entire vehicle to figure out which areas would be better to “hide” from the enemy. Highly convenient!

Today the “protection map” also appeared on the console version of War Thunder. Have fun exploring it!

Returned the belt choice for premium aircraft




Good news - this bug only appeared in test flights. The bad news is that it did occur. In test flight the weaponry belt selection didn’t work on premium aircraft in the reference modification.

Thanks to your bug reports we learned about this issue and quickly fixed it. have fun getting acquainted with the vehicles.

Fixed the display of textures




Something went wrong in this update. We fixed the textures of airfields, the decorations from the “bushes” section disappearing at some angles and the mesh screens on the vehicles. We also returned the missing textures of machine guns in turrets, the textures of some aircraft and missiles and even put back textures that were blocking the sight view in SB game mode.

A bit of retrospective


Immediately after the release of the “Ground breaking” update we gathered the initial feedback from the community that included your complaints about the bugs that showed up. If you encountered any of these - it is already fixed. Once again - thank you for the feedback that you leave under the announcements of major updates on the website and in the special thread on the forum.

We fixed a bug where the air respawn point in combined realistic battles appeared 15 kilometers away from the battlefield. Now the remote respawn point only works in battles involving top ranked aircraft - BR of 7.7 and higher.

Returned small ground units to aircraft AB, such as light pillboxes, machine guns and cannons that suddenly disappeared.

Restored the proper operation of the aircraft radar warning system (RWR) which might have failed to activate when, for example, your helicopter has been detected by enemy radar.

Promptly fixed the interface for helicopters - right in the first hour after the release of the major update and made many other important fixes so that nothing would prevent you from enjoying the “Ground breaking” update.

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

Update 2.11.0.41




Ground vehicles
  • A bug on several vehicles where a tank sight couldn’t be used in SB game mode because it was covered with textures has been fixed.
  • A bug with the possible re-appearance of grass with repeated entrenchment has been fixed.
  • A bug where after entrenching, some objects in the location design like stones, boards etc might remain hanging in the air has been fixed.
  • Strv 103С — the possibility of entrenching with a blade not connecting to the ground has been fixed.
  • ZLT-11 - the gun depression angle has been increased from -4.5 to -5 degrees. Armour penetration has been increased and the ballistics have been recalculated for the DTW-2-105 round (previously it used the values of the DM63 shell). The modification ‘Laser rangefinder” has been updated to “LWS/LR”, since this vehicle had a laser warning system.
  • T26E5 - magnification of the gunner sight has been changed from the fixed multiplier x5 to a variable multiplier 4x-8x. Source. The thickness of the central bulge on the upper front plate has been increased from 162 to 242mm. Source. The “Artillery strike” modification has been removed, since the vehicle is classified as a heavy tank.
  • The ability to use the night vision channel from the gunner view with the AA machine gun sight has been revoked for all vehicles, except for those with NVD for an AA machine gun: XM-803, MBT-70, KPz-70, Leopard-2K, 2S25M, Challenger 2 (2F).
Aircraft
  • A bug that caused the RWR (radar warning system) on aircraft to not respond to radar detection has been fixed.
  • A bug with the disappearance of the HUD on helicopters in some instances has been fixed.
  • The night vision mode toggle has been fixed for seeker cameras on guided bombs when used with surveillance and targeting pods.
  • Harrier GR.3 — ammo capacity of the 30mm ADEN cannons in the preset with the chaff/flares pod has been corrected.
  • F4U-4 — separate bomb drop has been added for the 2x1,000 lbs preset.
  • Hunter F.6 — a bug with the display of the SRAAM rocket protective caps in the preset with no secondary armament has been corrected.
  • F7F-1 / 3— separate bomb drop has been added.
  • AIM-9L - explosive weight and type have been specified from 3.54kg of HBX to 3.175 kg of the PBXN-102 (report)
  • R-23T - the cyclogram of the missile reaching maximum overload has been specified.
  • A bug where defensive turrets on some aircraft were not able to rotate has been fixed.
Naval
  • Thunderbolt (PT-556) - the ability to toggle ammo types on the auxiliary calibre (37 mm) has been introduced.
  • USS Mitscher - flooding dynamics have been corrected. A bug where masts were seen above the water surface after the ship was sunk has been fixed.
Other
  • A bug where some textures might disappear has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.