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Warbonds for “The Last Legionnaire” Battle Pass!



[h3]
The Warbond shop for “The Last Legionnaire” Battle Pass season will be open from January 22nd until April 23rd.
[/h3]

Check out the Warbond shop selection that you can earn by completing Battle Pass challenges! As usual, there’s decals, decorations, player icons, camouflages, a stylish pinup that continues the new series, and six premium vehicles for you.

Be sure to take a look at the German BV 238 bomber! It carries 20 x 250 kg bombs and can protect itself with powerful 20 mm autocannons and 13 mm quad mounts. This was one of Germany’s largest aircraft in World War II!

[h3]
The War Bond Shop is available from Rank III and is part of the Battle Pass. You can purchase items with a special currency called War Bonds, which can be obtained by unlocking Battle Pass levels.
[/h3]

[h2]P-40F-5 Lafayette[/h2]

A French rank II fighter, best fitted for low-altitude combat. Unlike the previous P-40 variants, this one is armed with six 12.7 mm machine guns. It’s also fast and has access to bombs.

[h2]IJN Nenohi — first time in the store![/h2]

A mobile Japanese Class II destroyer with limited firepower but access to fast and deadly 610 mm Type 93 torpedoes.

[h2]Strv m/41 S-I[/h2]

The Czech LT vz. 38 light tank produced under license in Sweden. Its light armor is compensated by mobility, good gun depression and shells with great armor penetration.

[h2]BV 238[/h2]

An impressive German bomber at rank II, featuring a huge bomb load, 20 mm autocannons and 13 mm machine guns as defensive armament. And it can land on water!

[h2]Pr.1204[/h2]

A Soviet rank II gunboat with a 76 mm tank gun with high-explosive and armor-piercing shells, as well as dual 14.5 mm machine guns for fighting aircraft and other vessels.

[h2]M4A5[/h2]

A Canadian tank on the chassis of the American M3. This second variant featured a 57 mm cannon instead of a 40 mm. It boasts good penetration and fire rate, effective protection, and can lay an engine smoke screen for a tactical retreat — something fairly unique for a tank at this rank.


[h2]“Ulfhednar” pinup decal[/h2]

We’ve lined up some decals for you this time round and have included a trophy with decals from the 2017-2018 Warbond shop, as well as the new “Ulfhednar” pinup, continuing this series of themed decals. In the “Helmets” trophy, you’ll find helmet decorations in the form of infantry helmets and tank crews of various nations, and the player icon trophy this time features some Soviet tankers. Trophies with random camouflages are available when new levels of the shop are unlocked like before.

A large number of useful items are also available in the shop: boosters, universal backups, wagers and orders, premium vehicle rentals, and talismans at high shop levels!

Take a look at the full list of items available in this season’s Warbond shop as well as the conditions for receiving them in game by opening the Battle Pass window, or Shop → Warbond Shop from the hangar.

It’s fixed! №101



Today, we’ve rounded up and will be going over some of the bug fixes and improvements that we’ve made to the game today and over the past few weeks. If you’d like to catch up on every fixed bug, then be sure to check out the changelog section on our website.

If you’ve found a bug that you’d like to report, you can do so on our community bug reporting platform.

[h2]Claiming rewards[/h2]
Many of you reported a bug related to the free Battle Pass reward levels. Essentially this bug meant that the rewards in these levels couldn’t be claimed immediately, even though the level was unlocked and the previous reward was already claimed. We’ve fixed this bug, meaning you’ll be able to get Battle Pass rewards instantly without any delays!

[h2]Missing T-34 fragments[/h2]

When shells hit the joints of the armor plates of the upper frontal part of the T-34 series of tanks, they did not form any fragments. Specifically this meant that hits on the armor overlap around the driver’s hatch and UFP, as well as the beak joint between the UFP and LFP of this tank was less effective. We’ve fixed this problem and the T-34’s armor will now properly form fragments when hit.

[h2]Squad markers now work in Custom Battles[/h2]
The squad marker is a very useful tool when you’re playing in a squad full of your friends (or a random player), allowing you to mark an enemy’s position for them. This works fine in regular battles, but didn’t in Custom Battles. You’ve let us know about this, so we’ve added the squad marker to custom battles!

[h2]Vapor cloud positioning [/h2]

When Mach speed is reached, a vapor cloud, also called the Prandtl-Glauert effect, forms around the aircraft. However, there was a bug that caused this vapor cloud to display in an incorrect position — for many aircraft, it could even be seen in the cockpit while in first-person view. We took a closer look at this issue and have corrected the position, moving it closer to the tail of the aircraft, ensuring it won’t be displaced any longer.

[h2]Kopyo radars [/h2]

We found a bug in the operation of the Kopyo-21 and Kopyo-25 radars. If the player’s aircraft was not flying parallel to the ground — for example, it was banking or started to dive or pitch up — then instead of the enemy in the radar’s coverage area, it would capture an empty space. This bug has now been fixed!

[h2]Sight settings[/h2]
We’re continuing to refine tank sights and their settings. In the last It’s Fixed, we mentioned some related fixes, and since then we’ve fixed some other things. For example, if you had the “Ready indicator” turned on in your tank sight and fired an autocannon, the indicator would constantly blink. Another one in the Sight Settings menu, the on/off setting in the “Reticle Parameters” section did not turn off the text size setting. Both of these issues have been fixed.

There were also some bugs when moving elements around. For example it was possible to drag the Rangefinder, Gun ready and Bullet type options to the bottom of the screen behind the map preview boxes, causing them to be unable to be moved around without reopening the settings window. Lastly, when zooming in, the range marks in the sight stretched vertically. These have been fixed too.

Thank you for your feedback and reports that allowed us to quickly resolve these issues!

[h2]That’s not all[/h2]
You’ll find the full list of improvements in separate patchnotes. In the “Favorite Vehicles” showcase you can now select a mode, the landscape no longer leaves too “harsh” shadows on the water, and the mechanics of volumetric shells now work again in regular battles!



Today's update: Update 2.43.0.68


[h2]Aircraft[/h2]
  • Su-33 — a bug where the under-fuselage pylon was taken into account when calculating the combat load of the wing has been fixed. (Report).
  • FFA P-16 — a bug that caused the rockets to have an incorrect firing sequence has been fixed. (Report).
  • Z-9W, Z-9WA — 3rd person camera position has been changed. Prior to that the rocket sight was sometimes located beyond the screen limits when zoomed in. (Report).

[h2]Ground Vehicles[/h2]
  • Luchs A2 — a bug that caused the vehicle to be left without a driver after a crew member was knocked out and swapped position has been fixed. (Report).
  • Sd.Kfz.234/1 — a bug that caused the vehicle to be left without a driver after a crew member was knocked out and swapped position has been fixed.
  • MBT-70 — a bug that caused the incorrect display of the amount of ammunition for the 20 mm cannon has been fixed. (Report). The amount of ammunition for the 20 mm cannon has been reduced from 2000 to 750.
  • MBT-70 — the 20 mm cannon depression and elevation angles have been corrected. Previously it was possible for the gun to pass through the optics cover. (Report).
  • VK 45.01 (P) — vehicle mass has been reduced from 57 to 52.5 tons.
    Source: Wichtige Daten einzelner Panzerfahrzeuge.
  • 12.7 mm M2HB machine gun — a bug with the lack of machine gun overheating functionality has been fixed. (Report). Time to jam when firing continuously has been adjusted.
  • 12.7 mm M2HB machine gun — the amount of ammunition in the belt has been reduced from 200 to 100. (Report).
  • Freccia, CV 90 Mk.IV — the Janus commander sight now has a magnification of 2.5x-10x on both of these vehicles.
  • BMP-2MD, BMP-2M, BMP-2 — speed on water has been reduced from 10 km/h to 7 km\h. (Report).
    Source: Боевая машина пехоты БМП-2. Техническое описание и инструкция по эксплуатации. Часть 1.
  • Matilda III — vehicle mass has been reduced from 27.3 to 25.4 tons. (Report).
  • VBCI-2 (MCT30) — vehicle mass has been reduced from 32 to 27 tons. The turning diameter of the vehicle has been changed from 22 to 17 meters. The names of the transmission and engine have been added to X-ray mode.
  • ZiS-30 — transmission gear ratio values have been adjusted.
  • Chi-Ri — transmission gear ratio values ​​have been adjusted. Reverse speed has been increased from 8.4 km/h to 12.5 km/h.
    Source: チリ車説明図, 1945.3.1.
  • Chi-Ri — the 37 mm cannon ammunition capacity has been reduced from 120 to 102 rounds. The machine gun ammunition capacity has been increased from 3000 to 5000 rounds. Vehicle mass has been reduced from 41 to 37 tons.
  • HQ17 — a bug with the incorrect name of the missile in Sensor View has been fixed. (Report).

[h2]Naval Vessels[/h2]
  • Syonan — the firing area of the rear main gun turret has been adjusted. (Report).
  • IJN Akizuki, IJN Hatsuzuki — explosive mass in the HE and HE-TF shells has been increased from 0.95 kg to 1.4 kg. (Report).
    Source: TM 9-1985-5 Japanese Explosive Ordnance.
  • JDS Murasame — main caliber gun aiming speed has been adjusted: horizontal aiming speed has been increased from 15 to 30 degrees/sec, vertical aiming speed has been decreased from 30 to 15 degrees/sec.
  • USS Roanoke — main battery rate of fire has been increased from 12 to 12.75 rounds per minute.
  • RN Ghibli — crew amount has been increased from 154 to 177 and the maximum displacement of the ship from 1651 to 1800t.
  • HMS Rodney — a bug where not all of the weapons would show in the turret tooltip in X-ray mode has been fixed.

[h2]Interface[/h2]
  • In the Player Profile for the “Favorite vehicle” showcase, an option to select the mode for displaying statistics for the favorite vehicle has been added. In the window for selecting a favorite vehicle, the vehicles are sorted by the highest number of enemy vehicle destructions for the selected mode.
  • A bug that caused the description of the FCS module for some vehicles to not indicate that it affects turret rotation in X-ray mode has been fixed.
  • A bug that caused the vehicle search bar to not work in the Service Record tab in the Player Profile has been fixed. (Report).
  • A bug that could cause the incorrect Battle Rating to be displayed for the selected mode when playing in a squad has been fixed.
  • A bug in the Sight settings that caused the “Rangefinder/Gun ready/Bullet type” options to be hidden behind the map preview scenes, causing these settings to not be adjustable without reopening the settings window has been fixed. (Report).
  • A bug where graphic settings screenshots would blink when first viewed has been fixed.
  • A bug that caused the “Season ends” timer for the Battle Pass season to be cut off in the promo block has been fixed.


[hr][/hr]
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.

Update 2.43.0.63



[h2]Aircraft[/h2]
  • A bug that caused the condensation effect at speeds near the speed of sound to be shifted forward, causing it to be in the cockpit has been fixed. (Report).
  • A bug where the HMD interface could be displayed during camera rotations has been fixed.
  • Incorrect collision of the third-person camera with objects above it has been fixed. For example, it passed through the ceiling when flying through tunnels.
  • A bug where the image of the minimap outside of the playing area was stretched on the MFD has been fixed.

[h2]Ground Vehicles[/h2]
  • T-34 (all variants) — a bug that caused fragments to not form when the armor was penetrated at the joint of the armor plates at the upper glacis has been fixed. (Report).

[h2]Interface[/h2]
  • A bug where the range markers in the scope were stretched vertically when zoomed in has been fixed.
  • A bug where the on/off setting in the Reticle Parameters section in the Sight Settings menu did not apply to the text size setting has been fixed.
  • A bug where the Ready to Fire indicator in the Sight Settings menu would blink when firing autocannons has been fixed.

[h2]Graphics[/h2]
  • A bug where some areas of water around the player’s ship were too dark has been fixed.
  • A bug where the suspension element of destroyed vehicles would twitch when the terrain near them was driven over has been fixed.
  • A bug where the picture could flicker when switching views if Ultra-Low Quality was enabled has been fixed.
  • A bug where terrain shadows on the water looked too “harsh” has been fixed.

[h2]Sound[/h2]
  • A bug that caused a constant sound of flaps extending to play when attempting to extend them while flying at speeds that did not allow them to be extended has been fixed.
  • A bug where the sound of jet engine nozzles moving would play intermittently in replays has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


Meet The Last Legionnaire, the 18th Season of the Battle Pass!



The new Battle Pass season celebrates the French Foreign Legion, a military unit made up mostly of foreigners. This season’s top reward is the M46 Patton medium tank — Pattons were the last foreign tanks used by France, hence the name of The Last Legionnaire!

To receive Battle Pass rewards, you’ll need to regularly log into the game and complete tasks and challenges to progress. Each level of the Battle Pass will earn you a reward, be it a player icon, loading screen, title, decals, decorations, or premium vehicles!

Please note: We’ve created a trophy for premium vehicles that includes three Battle Pass rewards from previous seasons that were not available on the marketplace, as well as one event vehicle. Opening this trophy will guarantee you either the Type T-51a, Voroshilov, LVT-4/40 or Type K-8 No.13i, if you don’t have them currently. If you have them all, you’ll receive Silver Lions and a “Collector Golden Battles Wager” instead.


Collector Golden Battles Wager




The maximum reward for this wager is 1,000 Golden Eagles. To receive it, you need to win 12 battles using rank III and higher vehicles while destroying at least one player vehicle in each match. If you lose your match or don’t destroy a player three times, the wager will be over and the reward corresponding to the progress made will be given to you.

Meet Season 18 of the Battle Pass!


[h3]
When: January 22nd until April 23rd.
[/h3]

[h2]This Season’s Rewards![/h2]

A new season means a new set of rewards! The full list can be found in the Battle Pass window or on our Wiki. Here are the main ones for Season 18:

[h2]Trophy containing previous vehicles[/h2]
Get vehicles from past Battle Passes or events: Type T-51a, Voroshilov, LVT-4/40 or Type K-8 No.13

[expand]

[/expand]

Opening this trophy will give you one vehicle from the list. If you have them all, you’ll receive Silver Lions and a “Collector Golden Battles Wager” instead.

[h2]SB2C-5 (Thailand)[/h2]
A Premium Dive Bomber for Japan at Rank III

A high-speed bomber with good secondary weapons at its rank. Various bombs and torpedoes, rockets and machine gun pods make the SB2C-5 relevant in any mode!

More details here.



[h2]M46 Patton (France)[/h2]
A Premium Medium Tank for France at Rank IV

The M46 Patton in service with France is an agile and mobile sniper with an excellent range of shells to use in various combat situations.

More details here.




[h2]Decals[/h2]



Emblem of the Legion Engineers

Emblem of the 1st Cavalry Regiment






Emblem of the 1st Regiment of the Foreign Legion

Emblem of the 1st Legion Airborne Regiment




[h2]Decorations[/h2]



MAS 49/56 (ground forces)

Anti-tank rocket launcher (France) (ground forces)

Towed mortar (France) (naval)



[h2]Profile Icon[/h2]

Foreign Legion Sapper


[h2]
All Rewards and Challenges for Season 18
[/h2]

[h3]About the Battle Pass[/h3]

[h3]
If you’ve got two Coupon Upgrades from stages in the previous season, then you can claim the new Battle Pass for free! Exchange them in the purchase menu of The Last Legionnaire season.
[/h3]

The Battle Pass is a seasonal event where players can earn many rewards, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles. The rules are simple: you earn progress points and use them to unlock new stages, earning valuable prizes in the process.

You can unlock new stages and receive awards at any time during the season.


You can access the “Battle Pass” window through the promo block on the right side of the hangar screen.

[h3]How to participate[/h3]
Play
  • You get progress points every day for entering the game.
  • From 1 to 5 points.
Complete Battle Tasks
  • You can check your Battle Tasks in the game. Complete them and receive progress points.
  • From 2 to 5 points.
Complete Season Challenges
  • One Challenge is available at the start of the season. Every week you get a new one, while three more can become available by unlocking stages.
  • 30 points.
Learn more about the Battle Pass

Update 2.43.0.60



[h2]Ground Vehicles[/h2]
  • A bug where the mechanics of volumetric shells did not work in battle has been fixed. This has lead to some impossible penetrations in battles and some discrepancies in shell behavior from hits in battle and from the in-hangar analysis tools.

[h2]Interface[/h2]
  • A bug where the squad marker did not work in Custom Battles has been fixed. (Report).

[h2]Other[/h2]
  • Various improvements have been made to the stability of the game with the DX12 driver.
  • A bug where camouflages viewed in the vehicle customization window remained selected, but would no longer be displayed after going to the Market or Wiki and then returning has been fixed.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.