1. War Thunder
  2. News

War Thunder News

Screenshot Competition - Mayhem!



Welcome to the 36th War Thunder Steam Screenshot Competition!


All of your screenshots from last week were wonderful! Together, we put on quite the show of classy and elegant vehicles for all to enjoy! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Let’s begin the 36th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen36. You have time until 14.10.2022 to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h2]Important addition: Screenshot theme - Mayhem![/h2]

[h3]Terms:[/h3]
  • Conflicts, whether they take place in the air, on land, or at sea can be very complex. When communication falters, mayhem ensues! Who has the most chaotic screenshots to share?
    You must add the #WTscreen36 tag (without other text).
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 7 working days.




[h2]And now, time for the winners of the competition’s 35th edition - Concours d'Elegance![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2870411464
https://steamcommunity.com/sharedfiles/filedetails/?id=2870055839
https://steamcommunity.com/sharedfiles/filedetails/?id=2870137561

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=2870013968
https://steamcommunity.com/sharedfiles/filedetails/?id=2869826792
https://steamcommunity.com/sharedfiles/filedetails/?id=2869831491

Each winner will get 300GE! Congratulations and see you next week!

Update 2.19.0.64



[h2]Ground Vehicles[/h2]
  • A bug has been fixed where vertical strobe radars were vibrating when vehicles turn on a slope.

[h2]Other[/h2]
  • A bug has been fixed that caused graphical artefacts on vehicles on PS4/PS5 consoles.
  • Fixed an error that prevented post-battle trophies from being given out when a player was using Israeli vehicles. All earned but as yet unreceived trophies will be now given to the players.
The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.

It’s fixed! №65



In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

[h3]
Please feel free to leave your feedback on these changes in the dedicated "It’s fixed! №65" thread
[/h3]

Have a pleasant flight!




A week ago we added an ability for ground vehicles to keep moving in cruise control whilst a player controls the UAV. But the ground vehicles decided to misbehave: with cruise control enabled they kept stopping, and when in neutral they started moving instead.

The error has now been fixed. Let cruise control keep moving your vehicle in the right direction while you enjoy your pleasant flight in the UAV.


Fixed aircraft torpedoes




In naval locations, such as Golden Bay, Japanese Port, Black Sea Port, and Drowned City, there are cargo ships, oil tankers, and hulks of damaged ships. Naturally, they are supposed to be obstacles for various projectiles. And they were — for torpedoes launched from ships. But the torpedoes launched from aircraft could slip through models of damaged and other static ships. Well, it won’t happen again!


Smoke means safety




A smokescreen is supposed to hide your movements from the enemy: as you hide behind it, the marker of your tank disappears from your enemy’s screen, and they can’t track you. Well, now they definitely can’t as before, if your enemy kept holding RMB, they could track you even after your marker disappeared behind the smokescreen. This was an error, and we’ve fixed it. Feel safe behind the cover of smoke!

More improvements


For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

Once again, many thanks for all your bug reports that you submitted using our special service.

Update 2.19.0.61


[h2]Ground vehicles[/h2]
  • A bug has been fixed where, while switching to UAV, the UAV carrier vehicle pulled over even with the cruise control enabled, or started moving if it was in the neutral gear at the moment of switching.
  • A bug has been fixed where vehicle sight tracking might be enabled through smoke, even when the marker is masked.
  • CCVL — model of the first order rack shells has been corrected.
  • M1128 — a bug has been fixed where the stabiliser was disabled in the commander's fire control sight.
  • LAV-AD — a bug has been fixed where the commander fire control was disabled while mounting the rocket pod.
  • Type 69-IIa — incorrect third fuel tank in the hull front has been removed.
  • Type 59, ZTZ59D1, Type 69 — a bug with the overestimated exhaust pipe thickness has been corrected, the thickness reduced from 60 to 20 mm.

[h2]Aircraft[/h2]
  • Ka-50, Ka-52, Ka-29 — the lenses of the rotor blade navigation lights no longer hang in the air.
  • Lightning F.6, Lightning F.53 — a bug has been fixed where the aircraft was shifted in the hangar while switching to the protection analysis menu.
  • F-14A Early — HUD and MFD colours now switch to night mode when required.
  • Jaguar E — drag chute animation has been fixed.
  • Po-2M — instruments in the cockpit have been corrected.
  • Ki-67 — display of the turrets in the xray mode has been fixed; position of the machine guns in some turrets corrected.
  • Nesher— a bug has been fixed with a missing pylon for the air-to-air missiles (report).
  • B-26B — the number of icon of the 300lbs M31 bombs has been corrected.
  • F-104S, F-104S-ASA — a bug has been fixed where a wing detachment might cause disappearance of the fuselage.
  • Mi-24D, Mi-24B — targeting angles of the 12.7mm turret USPU-24 have been fixed.
  • Tiger UHT — a bug has been fixed where the dismantled forward firing weapons were displayed in xray mode.

[h2]Naval[/h2]
  • A bug has been fixed where torpedoes might be able to pass through the static cargo and wrecked ships in the locations Golden Bay, Japanese Port, Black Sea Port, and Drowned City.
  • SMS Ostfriesland — incorrect elevation angles of the AA 88mm guns have been corrected; vertical targeting angles increased from 25 to 70 degrees.
  • Fuze time has been increased for the following ordnance:
    • 102mm Mk.16 from 0.005 sec to 0.01 sec;
    • 150mm Psgr. L/3,7 (m.Hb) и 150-мм Spgr. L/4,4 Bdz (m.Hb) from 0.01 sec to 0.015 sec.
  • 203mm AP Type 91 shell — shell type has been fixed from APBC to APHEBC.

[h2]Interface[/h2]
  • A bug has been fixed where the digit “I” was displayed in the achievements’ titles.
  • A bug has been fixed where voice chat remained active after the voice chat window was closed.
  • F-8E, F8U-2, Harrier GR.7 - a bug has been fixed where there were dubbed weapon presets in the secondary armaments menu.
  • Ju 87 D-5 - a bug has been fixed with incorrect display of the ammo capacity of the MG 81 machine gun in the secondary armaments menu.
  • A bug has been fixed that prevented target lock confirmation of the air-to-air missiles from changing colour to red in the HUD.

[h2]Localization[/h2]
  • A bug has been fixed with missing localization of the tip, when unable to repair an aircraft on the airfield.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

Server Update 04.10.2022



  • BR changes have come into effect.
  • The resolution of decals containing inscriptions has been unified. Some inscriptions might decrease in size, making them less blurry and noisy.


Exterior ballistics changes of machine-guns and low-caliber cannons for ground vehicles and aviation.
  • Velocity loss on the trajectory of the 7,62mm machine gun rounds have been adjusted. Sources: Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets; Handbuch Der Flugzeug Bordwaffenmunition 1936-1945; Карточки пристрелки авиационного оружия и таблицы стрельбы. 1942; Краткие таблицы стрельбы 20-мм танковой пушки ТНШ (ШВАК) и 7.62-мм пулемёта ДТ.
  • Velocity loss on the trajectory of the 12,7mm machine gun rounds have been adjusted. Sources: Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets; Таблицы стрельбы по наземным целям из 12.7 мм пулеметов ДШК; Карточки пристрелки авиационного оружия и таблицы стрельбы. 1942; Таблицы стрельбы по наземным целям из 12.7 мм пулеметов НСВС. 1989; Air Force Manual, Том 335,Выпуск 25 (Source).
  • Exterior ballistics of the 13mm rounds of the MG131 machine gun have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
  • Exterior ballistics of the 14,5mm rounds of the KPVT machine gun have been adjusted. Source: Таблицы стрельбы 14.5мм противотанкового ружья (ПТРС) и 14.5мм противотанкового ружья (ПТРД). Второе издание, дополненное. 1945.
  • Exterior ballistics of the 15mm rounds of the MG151 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
  • Exterior ballistics of the 20mm rounds of the TNSh and ShVAK cannons have been adjusted. Sources: Карточки пристрелки авиационного оружия и таблицы стрельбы. 1942; Краткие таблицы стрельбы 20-мм танковой пушки ТНШ (ШВАК) и 7.62-мм пулемёта ДТ
  • Exterior ballistics of the 20mm rounds of the Oerlikon cannon have been adjusted. Source: Ordnance Pamphlet No. 945 Range Table for 20-mm. A.A. Gun
  • Exterior ballistics of the 20mm rounds of the М61, М197, and М39А1 cannons have been adjusted. Sources Comparative evaluation of the 20mm developmental ammunition - exterior ballistics; Graphical Trajectory Compendium of Caliber .50 and 20MM Projectiles in an Air to Ground and Ground to Ground Role
  • Mass of the 20mm rounds of the M61 cannon has been decreased. М56 from 141g to 101g, М52 and М53 from 147g to 99g. Source: TM 9-1901-1 - 1957 - Ammunition for Aircraft Guns
  • Exterior ballistics of the 20mm rounds of the MG FF and MG FF/M cannons have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
  • Exterior ballistics of the 20mm rounds of the MG151 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
  • Exterior ballistics of the 20mm rounds of the M2 and M3 cannons have been adjusted. Sources: Air Force Manual, Vol. 335, Issue 25; Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets; Handbook Of Ballistic And Engineering Data For Ammunition, Vol 1; 20-mm automatic gun M3 TM 9-229
  • Exterior ballistics of the 23mm rounds of the VYa cannon have been adjusted. Source: Карточки пристрелки авиационного оружия и таблицы стрельбы. 1942
  • Exterior ballistics of the 30mm rounds of the MK103 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
  • Exterior ballistics of the 30mm rounds of the MK108 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
  • Exterior ballistics of the 40mm rounds of the M2 cannon have been adjusted. Source: Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets.
  • Exterior ballistics of the PzGr. 39 50mm round of the KwK 39 gun have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945


The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.

German Unity Day



32 years ago, on October 3rd 1990, Germany was reunited after several decades of separation. We congratulate our German players during one of the main national holidays!

[h2]
From October 3rd (13:00 GMT) until October 6th (07:00 GMT)
[/h2]

[h3]Play 3 battles on the German vehicles (rank III or above, activity 70%) to get a special decal “German Unity”.[/h3]

“German Unity” decal

The task may be completed in random battles, except for Enduring Confrontation and [Assault] missions. Track your progress by clicking your nickname, Achievements → Holydays → German Unity Day.

Find the achieved decal in the customization menu, “Holidays” tab.




Premium vehicles Sea Hawk Mk.100 and Pz.Sfl.Ic are temporarily available during the special event.