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Let's Build a Dungeon News

Dev Update: May 2025 - A New Game Mode?!

Hello from Springloaded!

It's developer diary time again and we're excited to be back sharing the latest Let's Build a Dungeon update from our team here in Singapore. We took a little break to focus on development, so there's a lot to update you on.

[h2]1. What's New?[/h2]

It's been a few weeks since our last update, and things have been really coming along behind the scenes. From finalising Creative Mode features (more on that in the next segment), to developing story arcs for the Campaign Mode - we're seeing more and more of the game coming to life.

We've also been finishing up something... totally new 👀

We're gearing up to announce a brand new game mode and wanted you to be the first to know that it's coming!

On top of the existing Campaign Mode and Creative Mode, we've got something cool in the works to provide a chilled, sandbox experience with a twist.

We can't share too many details and probably already said too much... but you won't have to wait long for the full reveal. The new mode will be revealed as part of the upcoming Wholesome Direct on Saturday June 7, at 9am PT / 12pm ET / 6pm CET. We hope you can tune in for a real team building experience, we can't wait to see what you think.



[h2]2. Watch the Livestream and Q&A[/h2]

If you're interested in learning more about Creative Mode but missed our first developer stream, don't worry! We just uploaded the full recording to our YouTube channel and you can check it out by clicking the link below.



Tune in for a 90+ minute deep dive into Let's Build a Dungeon and the Creative Tools we're in the process of fine-tuning. Prepare for lots of work in progress stuff, but it's super fun for us to share our process with you. Game Director James Barnard walks through the steps to create your own custom game, whilst answering some of your most asked questions. (Thank you to everyone that submitted questions, let's do it all again soon!)

[h2]3. Design Inspiration - Plumose Village Introduction[/h2]

We've been really digging into the Campaign Mode of Let's Build a Dungeon recently, and thought it might be fun to share some of the world with you in a bit more detail. Starting by taking a look at one of the first locations you’ll come across: Plumose Village.



We've been powering through development of the Campaign Mode of Let's Build a Dungeon recently, and thought it might be fun to share more of the world with you in a bit more detail. Starting by taking a look at one of the first locations you’ll come across when it comes to building your MMORPG: Plumose Village.

If you played the demo (available here) you might already be a little familiar with Plumose. Uniquely situated, this mill town capitalises on the abundance of wind thistle seeds that blow over the island from a far off land. Driven by unique atmospheric patterns, nowhere else sees as many wind thistle seeds as Plumose does.

These seeds are used for multiple things, but the most popular use is making ‘thistle-bread’, a light, pale purple loaf that is enjoyed across the kingdom. While not as widely available as normal wheat based bread, thistle bread is an enjoyable alternative due to its unique nutty taste and light airy composition. Despite its comparative rarity, thistle bread is not seen as a luxury, meaning that Wind Farmers are not especially wealthy, and live humble lives.



The farmers of Plumose Village build large wind intakes to filter the air for seeds, which also provide the power needed to grind seeds into flour. Fan-like blades sit on top of the buildings, collecting seeds that drift through the air into the grindstone area at the base of the mill. Usually farmers live in these buildings, leading to super dense interiors with cramped sleeping quarters and tiny stoves.

Any attempts to grow the wind thistle have proved fruitless, and the appearance of the thistle plants remains a mystery.

As you progress through Let's Build a Dungeon, you'll learn more about the villagers who call Plumose home by designing multiple quests focused on their passion for Wind Farming!

[h2]4. You Built a Dungeon[/h2]

Did you know we have an official Discord server for talking about all things Let's Build a Dungeon? Come and join us over there!

We have a channel called #show-us-your-rpg and use it to see what everyone has been building in the demo. We're gonna close out this latest update with some of our favourite recent community builds from Discord.

https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/

Thank you for continuing to support Let's Build a Dungeon. The demo is still available to download, so please make sure to check it out if you didn't already, and leave us a review so we know what you think!

We'll see you again soon for more updates.

Team Springloaded



Credit: Alan 🖼️


Credit: Demonic_Emperor 🖼️


Credit: ZomB 🖼️


Celebrating 100,000 Wishlists & Dev Livestream March 13th

Hiiii,

Hope you're having a great week, we're back with a quick update from everyone here at Springloaded and it's a pretty wild one...

100,000 Wishlists?!


We're jumping right in with some crazy news: Let's Build a Dungeon has received over 100,000 wishlists on Steam. Our minds are well and truly blown.

That means more than 100,000 people have actively chosen to support our game and it doesn't feel real to see the number keep going up. If you're one of the people who added Let's Build a Dungeon to your wishlist, thank you so much. It might only seem like a small gesture, or just a convenient way to keep track of games you care about, but to our team it means more than that.



To be real for a minute, our wishlist count doesn't define anything about Let's Build a Dungeon. We care about this game so much that we'd likely still be making it even with only 1 wishlist. (That would be a bad idea we know haha)

But behind the scenes, the support here on Steam brings with it so much motivation to keep pushing for the best, and also logistically helps to open doors for us to attend events and take part in opportunities to share the game with even more people. So with that being said, we've got a reason to celebrate and have some fun plans to share with you.

[h2]Exclusive Livestream, Build Preview and Q&A[/h2]

To celebrate and say thank you, we're hosting our first official developer livestream over on Twitch. Save the date as we'd love for you to join us!

Thursday 13th March, 9am EDT / 1pm UTC / 9pm SGT / 10pm JST

Let's Build a Dungeon's Game Director James will be giving an exclusive look at the live development build, so things may go very, very wrong. But that's all part of the fun. (Right!?) Make sure to subscribe to our Twitch channel now to be the first to know when we go live. At the time of writing this we plan to show off some Creative Tools that we've never shown to anyone before... so we're equal parts excited and terrified.



We'll also be hosting a live Q&A, so please send us your best questions in advance using the form above and James will answer as many as possible. Ask us about Let's Build a Dungeon, where the silly helmet came from, indie dev life, Singapore hidden gems or whatever else you want to know.

See you on stream and thanks again for all the support, I don't think we'll get over this crazy milestone for a very long time!



https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/

2025: Year of the Dungeon - Dev Update

Happy New Year!


2025 is well under way and we're excited to be back working on Let's Build a Dungeon after a short break for the holidays. We're heading into the new year feeling great about what's to come and with some big plans on the horizon.

Our demo is available to download now, so make sure to check it out if you want to experience a taste of what's to come. It's been a lot of fun seeing everyone designing their own RPG worlds, so please keep sharing your creations!

https://store.steampowered.com/app/3340480/Lets_Build_a_Dungeon_Demo/

Since the demo launched we've had thousands of responses to our feedback form, so thank you to everyone that took part so far. (It's linked in the demo but also available here.) Every submission helps us massively!

We had a dig through the feedback data and found some fun stats:

  • Played in 10 languages, the top 3 being English, German and French
  • 40% of responding players chose the Explorer hero class, whilst only 24% chose Mage
  • 60% hadn't played our previous game Let's Build a Zoo (exciting to have so many new people joining our community)
  • 94% of players that responded completed the demo to the end

The demo now has over 200 positive reviews (!!) and it's been great to see such an encouraging response. We've had quite a few questions about design inspiration, so without giving too much away for anyone that hasn't played it yet... we want to share some insight.

[h2]Demo Design Insights[/h2]

We're big MMORPG fans and Ultima is of course one of the most iconic titles in the genre, so finding a way to pay tribute was on our list to tackle at some point down the line. Our goal for Let's Build a Dungeon is to encompass everything that makes (and has made) the games industry what it is today - and that covers a whole crazy list of historic moments that shaped the games we play today.

One of those moments is the 'assassination of Lord British' in Ultima Online. As an in-game rebellion that went on to influence so many instalments of the series, it marked a real shift in dynamics between creators and players. These kind of moments don't happen often, and when they do they deserve to be remembered! Justin Olivetti at Massively Overpowered wrote a great article about the importance of what happened in the early days of Ultima Online and how things went down, so one to check out here if you want more details.

As we worked to finalise the end of the demo, we realised that this was the perfect opportunity to have some fun with the player/developer relationship in Let's Build a Dungeon. We're really happy with how it turned out, and hope you enjoy it too.



[h3]What's Next?[/h3]

We recently went to Taipei Game Show in Taiwan and had a great time showcasing the game there for the first time. We took part in IGN's livestream from the showfloor and got to meet so many amazing people. If you stopped by to say hi during the show, thank you! It's always fun to hang out in person.

Later in the year we'll be attending more events (it's a little early to confirm just now) and in the very near future, we'll be holding a livestream hosted by our Game Director James. We plan to play through some work-in-progress stuff that we probably shouldn't show yet... but it's fun to get feedback and hear what you think! Once we confirm the date and time, we'll post an update, or you can also stay in touch with us more frequently by joining our Discord server.

We also have a newsletter/beta mailing list that receives 1 email per month with a behind the scenes update, and is always the first place to hear about beta opportunities. Click the banner below to register.



Lastly, an update on game progress. It would take way too long to list everything we've been up to over the past few weeks, but here's a list of some things we've been focusing on:

  • Building an early version of creative mode for beta testers (hopefully coming soon)
  • Writing story arcs for the simulation campaign
  • Many, MANY new art assets
  • Online infrastructure and initial set-up
  • Controller support testing and improvements (not available in the current demo)
  • Removal of placeholder art
  • Trading card implementation (we're currently tagged as 'profile features limited' but this will be removed once set up is complete, hooray!)
  • Workaround for playing the demo on Steam Deck (read our guide to playing on Steam Deck)

We've got a lot of exciting plans and will be back with livestream updates and more soon. Thanks as always for your support!

Springloaded

Thanks for a great demo launch! Demo Patch v0.0.1-R Now Live

Hey everyone,

The Let's Build a Dungeon demo has been available for just under a week and it's been such a joy (and a relief!!) to see so many of you playing and enjoying it. We have a lot more work to do, but seeing your worlds and dungeons come to life has been bringing us so much joy! (We'll share some of our favourite designs at the end of this post)

https://store.steampowered.com/app/3340480/Lets_Build_a_Dungeon_Demo/

Thanks for continuing to share feedback with us in the community hub, Discord and via the in-game form. We just pushed a new demo update live so wanted to drop in to share the fixes and changes included. We'll be continuing to review feedback and update the demo gradually as we gather more insight, and will keep you up to date with our plans as much as possible.

Demo Patch v0.0.1-R

New
- Added tie functionality for twitch poll, giving streamers the option to pick between tied options
- Added asset swap tutorial in asset backlog

Bug Fixes
- Fixed wall surface being deleted when painting floors
- WASD Camera Movement Improvements when in Playmode
- Fixed Twitch Poll bug in desktop mode
- Fixed engagement circle in omnidex minimap depending on whether the player holds the scanner
- Fixed collision against doors and NPCs in playmode
- Fixed AI pathing and actions behaviour
- General bug fixes

Crash Fixes
- Fixed a crash with shift deleting buildings
- Fixed a crash with Turkish keyboard inputs

We're continuing to make improvements and work through all the feedback - so thanks again for your support.

A few cool things to share with you before we go!

We debuted a new trailer at the PC Gaming Show (!!) and you can see it here: [previewyoutube][/previewyoutube]

Aaaand we won a Chat Choice Award at the 2024 OTK Winter Games Expo - which we were not expecting at all. The developer grant will help us to keep improving our Twitch integration, and we already have some cool things planned, so watch this space...



If you're playing the demo, please consider leaving a review on the demo page and share your screenshots and world designs with us - either in the community hub thread or over on Discord in the #show-us-your-RPG channel. You can see just a few of our favourites below!

Thanks for being here and we'll be back with more updates soon.

Team Springloaded

Credit: Saphrenz


Credit: SnowyStorm


Credit: SavageWolf

Demo Available Now!

Hey everyone,

Today we released the first demo for Let's Build a Dungeon and you can play it right now!

https://store.steampowered.com/app/3340480/Lets_Build_a_Dungeon_Demo/

We've been working hard to get the demo ready and can't wait for you to play it. Some quick info before you jump in:

  • The demo is re-playable with multiple quest paths to choose from
  • After playing please consider filling out the in-game feedback form - every response will help us to keep making the game better. Thank you in advance!
  • Posting a review on the dedicated demo page would help us a lot too
  • The demo is currently playable in English, French, Italian, German, Spanish, Japanese, Brazilian Portuguese, Traditional Chinese, Simplified Chinese, Thai and Korean
  • Controller support isn't in this demo yet as we're still working on it (sorryyy)
  • We announced Twitch integration yesterday (yay!) as part of the OTK Winter Expo and you can check out the details in our new trailer below

[previewyoutube][/previewyoutube]
And that's it! If you try it out, please share screenshots of your worlds and dungeons with us either here or over on Discord. We've been working towards this moment for a long time and can't wait to see what you're going to build!

If you have any questions please let us know and in case you run into any bugs, we've created a dedicated pinned post in the Community Hub to keep reports in one place.

We hope you enjoy building your first dungeons!

Thanks,
Team Springloaded