Dev Update: May 2025 - A New Game Mode?!
Hello from Springloaded!
It's developer diary time again and we're excited to be back sharing the latest Let's Build a Dungeon update from our team here in Singapore. We took a little break to focus on development, so there's a lot to update you on.
[h2]1. What's New?[/h2]
It's been a few weeks since our last update, and things have been really coming along behind the scenes. From finalising Creative Mode features (more on that in the next segment), to developing story arcs for the Campaign Mode - we're seeing more and more of the game coming to life.
We've also been finishing up something... totally new 👀
We're gearing up to announce a brand new game mode and wanted you to be the first to know that it's coming!
On top of the existing Campaign Mode and Creative Mode, we've got something cool in the works to provide a chilled, sandbox experience with a twist.
We can't share too many details and probably already said too much... but you won't have to wait long for the full reveal. The new mode will be revealed as part of the upcoming Wholesome Direct on Saturday June 7, at 9am PT / 12pm ET / 6pm CET. We hope you can tune in for a real team building experience, we can't wait to see what you think.

[h2]2. Watch the Livestream and Q&A[/h2]
If you're interested in learning more about Creative Mode but missed our first developer stream, don't worry! We just uploaded the full recording to our YouTube channel and you can check it out by clicking the link below.

Tune in for a 90+ minute deep dive into Let's Build a Dungeon and the Creative Tools we're in the process of fine-tuning. Prepare for lots of work in progress stuff, but it's super fun for us to share our process with you. Game Director James Barnard walks through the steps to create your own custom game, whilst answering some of your most asked questions. (Thank you to everyone that submitted questions, let's do it all again soon!)
[h2]3. Design Inspiration - Plumose Village Introduction[/h2]
We've been really digging into the Campaign Mode of Let's Build a Dungeon recently, and thought it might be fun to share some of the world with you in a bit more detail. Starting by taking a look at one of the first locations you’ll come across: Plumose Village.

We've been powering through development of the Campaign Mode of Let's Build a Dungeon recently, and thought it might be fun to share more of the world with you in a bit more detail. Starting by taking a look at one of the first locations you’ll come across when it comes to building your MMORPG: Plumose Village.
If you played the demo (available here) you might already be a little familiar with Plumose. Uniquely situated, this mill town capitalises on the abundance of wind thistle seeds that blow over the island from a far off land. Driven by unique atmospheric patterns, nowhere else sees as many wind thistle seeds as Plumose does.
These seeds are used for multiple things, but the most popular use is making ‘thistle-bread’, a light, pale purple loaf that is enjoyed across the kingdom. While not as widely available as normal wheat based bread, thistle bread is an enjoyable alternative due to its unique nutty taste and light airy composition. Despite its comparative rarity, thistle bread is not seen as a luxury, meaning that Wind Farmers are not especially wealthy, and live humble lives.

The farmers of Plumose Village build large wind intakes to filter the air for seeds, which also provide the power needed to grind seeds into flour. Fan-like blades sit on top of the buildings, collecting seeds that drift through the air into the grindstone area at the base of the mill. Usually farmers live in these buildings, leading to super dense interiors with cramped sleeping quarters and tiny stoves.
Any attempts to grow the wind thistle have proved fruitless, and the appearance of the thistle plants remains a mystery.
As you progress through Let's Build a Dungeon, you'll learn more about the villagers who call Plumose home by designing multiple quests focused on their passion for Wind Farming!
[h2]4. You Built a Dungeon[/h2]
Did you know we have an official Discord server for talking about all things Let's Build a Dungeon? Come and join us over there!
We have a channel called #show-us-your-rpg and use it to see what everyone has been building in the demo. We're gonna close out this latest update with some of our favourite recent community builds from Discord.
https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/
Thank you for continuing to support Let's Build a Dungeon. The demo is still available to download, so please make sure to check it out if you didn't already, and leave us a review so we know what you think!
We'll see you again soon for more updates.
Team Springloaded

Credit: Alan 🖼️

Credit: Demonic_Emperor 🖼️

Credit: ZomB 🖼️

It's developer diary time again and we're excited to be back sharing the latest Let's Build a Dungeon update from our team here in Singapore. We took a little break to focus on development, so there's a lot to update you on.
[h2]1. What's New?[/h2]
It's been a few weeks since our last update, and things have been really coming along behind the scenes. From finalising Creative Mode features (more on that in the next segment), to developing story arcs for the Campaign Mode - we're seeing more and more of the game coming to life.
We've also been finishing up something... totally new 👀
We're gearing up to announce a brand new game mode and wanted you to be the first to know that it's coming!
On top of the existing Campaign Mode and Creative Mode, we've got something cool in the works to provide a chilled, sandbox experience with a twist.
We can't share too many details and probably already said too much... but you won't have to wait long for the full reveal. The new mode will be revealed as part of the upcoming Wholesome Direct on Saturday June 7, at 9am PT / 12pm ET / 6pm CET. We hope you can tune in for a real team building experience, we can't wait to see what you think.

[h2]2. Watch the Livestream and Q&A[/h2]
If you're interested in learning more about Creative Mode but missed our first developer stream, don't worry! We just uploaded the full recording to our YouTube channel and you can check it out by clicking the link below.

Tune in for a 90+ minute deep dive into Let's Build a Dungeon and the Creative Tools we're in the process of fine-tuning. Prepare for lots of work in progress stuff, but it's super fun for us to share our process with you. Game Director James Barnard walks through the steps to create your own custom game, whilst answering some of your most asked questions. (Thank you to everyone that submitted questions, let's do it all again soon!)
[h2]3. Design Inspiration - Plumose Village Introduction[/h2]
We've been really digging into the Campaign Mode of Let's Build a Dungeon recently, and thought it might be fun to share some of the world with you in a bit more detail. Starting by taking a look at one of the first locations you’ll come across: Plumose Village.

We've been powering through development of the Campaign Mode of Let's Build a Dungeon recently, and thought it might be fun to share more of the world with you in a bit more detail. Starting by taking a look at one of the first locations you’ll come across when it comes to building your MMORPG: Plumose Village.
If you played the demo (available here) you might already be a little familiar with Plumose. Uniquely situated, this mill town capitalises on the abundance of wind thistle seeds that blow over the island from a far off land. Driven by unique atmospheric patterns, nowhere else sees as many wind thistle seeds as Plumose does.
These seeds are used for multiple things, but the most popular use is making ‘thistle-bread’, a light, pale purple loaf that is enjoyed across the kingdom. While not as widely available as normal wheat based bread, thistle bread is an enjoyable alternative due to its unique nutty taste and light airy composition. Despite its comparative rarity, thistle bread is not seen as a luxury, meaning that Wind Farmers are not especially wealthy, and live humble lives.

The farmers of Plumose Village build large wind intakes to filter the air for seeds, which also provide the power needed to grind seeds into flour. Fan-like blades sit on top of the buildings, collecting seeds that drift through the air into the grindstone area at the base of the mill. Usually farmers live in these buildings, leading to super dense interiors with cramped sleeping quarters and tiny stoves.
Any attempts to grow the wind thistle have proved fruitless, and the appearance of the thistle plants remains a mystery.
As you progress through Let's Build a Dungeon, you'll learn more about the villagers who call Plumose home by designing multiple quests focused on their passion for Wind Farming!
[h2]4. You Built a Dungeon[/h2]
Did you know we have an official Discord server for talking about all things Let's Build a Dungeon? Come and join us over there!
We have a channel called #show-us-your-rpg and use it to see what everyone has been building in the demo. We're gonna close out this latest update with some of our favourite recent community builds from Discord.
https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/
Thank you for continuing to support Let's Build a Dungeon. The demo is still available to download, so please make sure to check it out if you didn't already, and leave us a review so we know what you think!
We'll see you again soon for more updates.
Team Springloaded

Credit: Alan 🖼️

Credit: Demonic_Emperor 🖼️

Credit: ZomB 🖼️
