Dev Update: Thank you for 60,000 wishlists!
Hello from Springloaded!
We’ve been completely overwhelmed by the response since announcing Let's Build a Dungeon, and it's amazing to see how many people are interested in our little game dev sim. We’re a small team with big plans and can’t wait to share them with you - so thank you for being here.

It's been a crazy 2 months and there's a lot to share with you - but first we need to say a huge thank you for helping us to pass 60,000 wishlists!?! We're grateful for your support and super excited to have you on board for the ride. If you haven't added us to your wishlist yet, you can use the button below to make sure you receive the latest updates from us as they happen.
https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/
We recently took our first ever event demo out on the road and had a blast watching everyone play. We did a remote demo at Gamescom in Cologne on the Xbox booth and then spent 4 crazy days on the PAX Rising booth at PAX West in Seattle. We came away with a bunch of new ideas and feedback which was great, and also some cool character designs (below left) created by 10 year old Miles. He stopped by our booth and convinced us to close the event demo build and let him play with the full development build and Creative Mode tools…

Not long after our trip to Seattle, we were setting the booth up again at Tokyo Game Show. Let’s Build a Dungeon was selected as a finalist for the Sense of Wonder Night awards which was a big honour and we weren’t sure if our name accidentally got added to the list by mistake... We didn’t win (spoilers) but you can watch our presentation over on YouTube and hear the might of the audience’s Piko Piko hammers for yourself.

And finally, we made it to our hometown show last week - Gamescom Asia in Singapore. It's always a joy to exhibit alongside other developers from Singapore, Southeast Asia and beyond and this year was no exception. Let's Build a Dungeon won the Indie Wavemakers Judges' Choice Award which was a wild moment for us and we're really honoured to have been selected. Thank you to everyone that came to play the demo, took time to say hello to us or wave a Piko Piko hammer for us at the SOWN awards.

Game wise, we opened our playtest to the first wave of participants and it's been great to have feedback coming in from outside the studio. There's still time to sign up for our beta/playtest sessions using the form on our website and we'll be gradually expanding the group over the coming weeks and months. We're currently working really hard to prepare a demo to share on Steam, and we're grateful for your patience! More on that coming soon...
Lastly, if you have any questions about Let's Build a Dungeon or our plans, please let us know and we'll do our best to answer them. You can also find us over on Discord where we're often sharing behind the scenes updates each week.
Thanks again for being here, and we'll be back with more updates soon!
Springloaded

We’ve been completely overwhelmed by the response since announcing Let's Build a Dungeon, and it's amazing to see how many people are interested in our little game dev sim. We’re a small team with big plans and can’t wait to share them with you - so thank you for being here.

It's been a crazy 2 months and there's a lot to share with you - but first we need to say a huge thank you for helping us to pass 60,000 wishlists!?! We're grateful for your support and super excited to have you on board for the ride. If you haven't added us to your wishlist yet, you can use the button below to make sure you receive the latest updates from us as they happen.
https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/
We recently took our first ever event demo out on the road and had a blast watching everyone play. We did a remote demo at Gamescom in Cologne on the Xbox booth and then spent 4 crazy days on the PAX Rising booth at PAX West in Seattle. We came away with a bunch of new ideas and feedback which was great, and also some cool character designs (below left) created by 10 year old Miles. He stopped by our booth and convinced us to close the event demo build and let him play with the full development build and Creative Mode tools…

Not long after our trip to Seattle, we were setting the booth up again at Tokyo Game Show. Let’s Build a Dungeon was selected as a finalist for the Sense of Wonder Night awards which was a big honour and we weren’t sure if our name accidentally got added to the list by mistake... We didn’t win (spoilers) but you can watch our presentation over on YouTube and hear the might of the audience’s Piko Piko hammers for yourself.

And finally, we made it to our hometown show last week - Gamescom Asia in Singapore. It's always a joy to exhibit alongside other developers from Singapore, Southeast Asia and beyond and this year was no exception. Let's Build a Dungeon won the Indie Wavemakers Judges' Choice Award which was a wild moment for us and we're really honoured to have been selected. Thank you to everyone that came to play the demo, took time to say hello to us or wave a Piko Piko hammer for us at the SOWN awards.

Game wise, we opened our playtest to the first wave of participants and it's been great to have feedback coming in from outside the studio. There's still time to sign up for our beta/playtest sessions using the form on our website and we'll be gradually expanding the group over the coming weeks and months. We're currently working really hard to prepare a demo to share on Steam, and we're grateful for your patience! More on that coming soon...
Lastly, if you have any questions about Let's Build a Dungeon or our plans, please let us know and we'll do our best to answer them. You can also find us over on Discord where we're often sharing behind the scenes updates each week.
Thanks again for being here, and we'll be back with more updates soon!
Springloaded
