1. Let's Build a Dungeon
  2. News

Let's Build a Dungeon News

First Listen: The Music of Let's Build a Dungeon

Hello from Springloaded!

We're currently hard at work implementing feedback from our run of events over the past few months, and can't wait to share more about that with you soon.

https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/

In the meantime... and inspired by a question from community member Ma over on Discord, we're here to share a closer look at the music you can expect to hear in Let's Build a Dungeon. Thanks for all the questions we've been getting, it means a lot. We're going to try and share as much as we can throughout development so please feel free to leave any questions below!

Keep reading for a link to the track previews and a behind the scenes look at the music production for our multi-layered management sim.

Handing you over to our Game Director, studio founder and music maestro James Barnard to share a deep dive into what he's got planned, including an exclusive preview of 10 tracks taken from various parts of Let's Build a Dungeon.

---------



Hey, James here. Thanks for sharing your support for Let's Build a Dungeon. It might not initially sound exciting to write about music, but I'm very excited to talk about it and share some track previews with you.

In my life before making games, I played music for a job - a job that didn’t pay me anything. Moving into making indie games was almost the same deal... but thanks to our last game Let’s Build a Zoo, we can actually pay ourselves!

Let’s Build a Dungeon is like many things in one, so it stands to reason that the music should reflect and reinforce that. Each portion of the game has a slightly different focus and I want you to know where you are in the game simply by listening to the music.

So, let's get started! We have 3 main musical sections in-game: Building, Workbench (desktop) and Gameplay.

[h2]BUILDING[/h2]



When we first started developing Let's Build a Dungeon I tried out some fantasy music for this segment, but it sounded a bit annoying so I quickly gave up and tried something else. I listened to the Oblivion soundtrack a lot, and really love how quiet it is. This influenced me a bit as I think the building portion of the game should be quite relaxing and meditative, and having this be as relaxing as possible helps bring contrast to the other parts of the game. There is a lot of harp, piano, and synths that make up this part of the game's soundtrack.

[h2]BUILDING (DUNGEONS)[/h2]

As a subtle switch when you are inside a dungeon, you will hear a different set of music. It's similar, but generally more atmospheric, and less emotive. It's intended to shift the mood to something a little bit more tense/scary... as the dungeons are where all the fighting goes on. Also - if you are playing the game for hours on end and focusing on building its good to have an alternate mood to keep things feeling a bit more interesting.

[h2]WORKBENCH (DESKTOP)[/h2]



In the workbench, you manage your game studio and engage in the simulation of “running a business”. For this desktop-style gameplay I wanted something radically different. Using a computer for business is about as Non-Fun-Video-Game as you can get, so I wanted to contrast the traditionally corporate nature of it all with some weirdly awkward electronic music.

I play a lot with bar lengths and awkward endings to the tracks to just make everything feel more quirky while you are on the desktop. It’s my attempt to make it all more entertaining and odd. There are also a lot of beeps and square waves to make it sound as mechanical as possible.

The tracks do have quite a bit of variation, so it's hard to pick one that exemplifies the above without it just sounding too weird! Please enjoy the preview tracks created by fictional band “Work Bench”.

[h2]PLAY MODE[/h2]



For Play Mode, when you enter your own game world to play what you designed, we want it to feel like an old game and starkly different from everything else. I decided to make all of the music using classic console emulators, and mostly it's made with one synth that emulates the NES/Famicom. The drums are samples that are “bit crushed” to be in line with the kind of thing you could have done on the SNES/Super Famicom. I do cheat a lot, because the original NES could only support 5 simultaneous voices (Max of 5 sounds or notes at one time). Some of these tracks would have required 20 NES consoles running in parallel to be able to actually play! You might recognise the track 'The Skulls of our Deadlines' from our very first announcement trailer.

[h2]PLAY MODE (DUNGEONS)[/h2]

In the overworld we currently have a lot of very happy action packed tracks, and the dungeon actually gets a lot moodier. I think I need some more relaxing chip tracks to play when you are just walking around the town and stuff, so I will keep on writing more and more music!

[h2]FINAL NOTE[/h2]

As you know, in Let's Build a Dungeon you can make your own games, and we will talk more about how that ties in with music at a later date. But for now, please enjoy a sample of 10 preview tracks from across all three segments of the game. We'd love to know which one is your favourite!



Dev Update: Thank you for 60,000 wishlists!

Hello from Springloaded!

We’ve been completely overwhelmed by the response since announcing Let's Build a Dungeon, and it's amazing to see how many people are interested in our little game dev sim. We’re a small team with big plans and can’t wait to share them with you - so thank you for being here.



It's been a crazy 2 months and there's a lot to share with you - but first we need to say a huge thank you for helping us to pass 60,000 wishlists!?! We're grateful for your support and super excited to have you on board for the ride. If you haven't added us to your wishlist yet, you can use the button below to make sure you receive the latest updates from us as they happen.

https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/

We recently took our first ever event demo out on the road and had a blast watching everyone play. We did a remote demo at Gamescom in Cologne on the Xbox booth and then spent 4 crazy days on the PAX Rising booth at PAX West in Seattle. We came away with a bunch of new ideas and feedback which was great, and also some cool character designs (below left) created by 10 year old Miles. He stopped by our booth and convinced us to close the event demo build and let him play with the full development build and Creative Mode tools…



Not long after our trip to Seattle, we were setting the booth up again at Tokyo Game Show. Let’s Build a Dungeon was selected as a finalist for the Sense of Wonder Night awards which was a big honour and we weren’t sure if our name accidentally got added to the list by mistake... We didn’t win (spoilers) but you can watch our presentation over on YouTube and hear the might of the audience’s Piko Piko hammers for yourself.



And finally, we made it to our hometown show last week - Gamescom Asia in Singapore. It's always a joy to exhibit alongside other developers from Singapore, Southeast Asia and beyond and this year was no exception. Let's Build a Dungeon won the Indie Wavemakers Judges' Choice Award which was a wild moment for us and we're really honoured to have been selected. Thank you to everyone that came to play the demo, took time to say hello to us or wave a Piko Piko hammer for us at the SOWN awards.



Game wise, we opened our playtest to the first wave of participants and it's been great to have feedback coming in from outside the studio. There's still time to sign up for our beta/playtest sessions using the form on our website and we'll be gradually expanding the group over the coming weeks and months. We're currently working really hard to prepare a demo to share on Steam, and we're grateful for your patience! More on that coming soon...

Lastly, if you have any questions about Let's Build a Dungeon or our plans, please let us know and we'll do our best to answer them. You can also find us over on Discord where we're often sharing behind the scenes updates each week.

Thanks again for being here, and we'll be back with more updates soon!

Springloaded

Introducing: Creative Mode

Hey everyone!

Thank you for your support following the reveal of Let's Build a Dungeon last week, we're really excited and grateful to you for being here! We have some brand new details to share with you today, so please keep reading to learn more about what it means to make your own games in Let's Build a Dungeon...

https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/

So, you already know that Let's Build a Dungeon is a fully-featured simulation of running a game studio. You've seen the trailer showing some of the decisions you'll be making, and you're ready to tackle investors, players, and publishers as you climb your way to the top.

But, what about the games you'll be developing?

In Let's Build a Dungeon, we know how important it is to deliver a true-to-life simulation of creating games. That means developing tools and features that hand creative control over to you as the player - so that's exactly what we've done.

[h2]Introducing - Creative Mode[/h2]


As well as giving you access to the thousands of assets we've created for building the ultimate MMORPG during the main simulation campaign, we'd like to introduce you to Creative Mode - a feature-rich sandbox that allows you to create the game of your dreams, and share it for others to enjoy. (We'll have more details about how sharing will work in the coming months, so watch this space!)



Tools include:
- Conversation editor
- Character creator
- Quest editor
- NPC AI controller and more!

Whether you're a dab-hand at pixel art, a master wordsmith or a level design wiz, there's something for everyone to do in Creative Mode. The only limit is your imagination.



We have a lot more to share in the coming weeks and months, so please stay tuned and let us know what you'd like us to focus on for our next update on here. You can sign up to our beta test if you'd like to be one of the first to play and join us over on Discord to stay part of the conversation.

Thanks again,

Springloaded

Let's Build A Dungeon is a management game about running a dev studio and designing your own subscription MMO

The management game progression chart is supposed to go: zoo, then theme park, then hospital, then school. Apparently no one told Springloaded Software, who are following up their 2021 tycoon 'em up Let's Build A Zoo with a game about building an MMO.


Let's Build A Dungeon marries the business aspects of Game Dev Tycoon with a more hands-on approach to constructing your company's game, and there's a first trailer below.


Read more

Announcing Let's Build a Dungeon - a true-to-life Game Dev Simulator

Get ready to run your own studio, design a virtual MMO and see how things develop!


Hey everyone,

We're really excited to share our latest game with you: Let's Build a Dungeon.

Since the launch of our previous game Let’s Build a Zoo, our love for simulation games has only grown stronger. and nothing makes us happier than seeing the worlds of our players come to life! We wanted to find a way to support even more of that, whilst at the same time giving a glimpse into our past 12 years of developing games as an indie studio. And that’s how Let’s Build a Dungeon came to be.

https://store.steampowered.com/app/2365790/Lets_Build_a_Dungeon/

Run your own studio, starting out as a fledgling indie trying to get things off the ground. Play as both game designer and CEO, making decisions about everything from your office location and tax decisions, to hiring and firing team members. We’re creating a multi-layered management sim that covers the creative art of developing video games, coupled with the strategic nature of running a business reliant on keeping players in-game.



Your goal as a studio is to make the best virtual MMORPG the world has ever seen, and along the way you’ll be faced with a series of true-to-life challenges often faced by game developers of all shapes and sizes. Will you ask your team to crunch to meet a publisher deadline? Or do everything you can to protect their work-life balance?

Once you've designed your MMO, jump in as a playtester and see your world through the eyes of a player. We’ve poured many of our own experiences into Let’s Build a Dungeon, and hope you enjoy seeing game development from a new perspective!

[h2]Register for the beta[/h2]

If you want to be one of the first people to play, make sure to sign up on our website to be notified when the first test builds are available. And you can also join us on Discord for the latest updates direct from our team in Singapore.



We want building beautiful worlds to be easier than ever, and we've got so much more to show you in the coming months! Please add us to your wishlist, as every single one really helps us in the run up to launch.

Thanks for your support, we can’t wait to share more with you soon!

Springloaded