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RuneQuest: Warlords News

Faction Video III - Chaos

[p]Video 3 about Chaos is out now — watch it here.[/p][p][/p][previewyoutube][/previewyoutube][p]
Led by the Demon King Ralzakark, the Chaos faction rises from the corrupted lands of Dorastor to spread ruin and decay.
Through dark sacrifices and blasphemous powers, it turns every battle into a cycle of death and regeneration.
Slow but unstoppable, it overwhelms enemies through attrition, disease, and relentless pressure until total destruction.[/p][p][/p][p]GRAB YOUR COPY HERE:[/p][p][dynamiclink][/dynamiclink][/p]

Faction Video II - Lunar Empire

[p]The second faction video for RuneQuest: Warlords is now live on YouTube, shining a spotlight on the formidable Lunar Empire. [/p][p][/p][previewyoutube][/previewyoutube][p]Beneath the shadow of the Crimson Bat and the Red Goddess, the Lunar Empire expands relentlessly, its legions strengthened by conquered and assimilated peoples.[/p][p]Guided by the moons and the Rune of Fire, mage-priests lead disciplined armies, protected by elite stone phalanxes and supported by devastating battlefield magic. Every conquest fuels their strength, every battle is a prayer, and every soldier moves as part of a divine machine.[/p][p]Discover the tactical depth, unique units, and unwavering discipline that define the Lunar Empire in this latest faction video.[/p][p][/p][p]GRAB YOUR COPY NOW:[/p][p][dynamiclink][/dynamiclink][/p]

Game Balance, Audio & Polish Update

[p]This update introduces increased stability, refined controller support, corrected audio behavior, and multiple gameplay and visual improvements aimed at delivering smoother combat, clearer feedback, and more consistent mission flow.
[/p][p]Audio and Sound Fixes[/p]
  • [p]Restored correct default audio configuration, ensuring normal and consistent sound levels for players after update[/p]
  • [p]Fixed sound effects that were:[/p]
    • [p]not stopping correctly[/p]
    • [p]triggering inconsistently[/p]
  • [p]Improved hit reaction barks:[/p]
    • [p]increased variety[/p]
    • [p]reduced repetition[/p]
  • [p] Fixed SFX persistence issues (e.g. charge / ability sounds not clearing)[/p]
[p][/p][p]Combat, Abilities and AI[/p]
  • [p] Fixed counterattack behaviour and interaction with Zone of Control[/p]
  • [p] Corrected Zone of Control UI indicators[/p]
  • [p]Fixed Sentry / Overwatch logic:[/p]
    • [p] cooldowns now trigger correctly when used[/p]
  • [p] Fixed incorrect ability logic:[/p]
    • [p] Warlord’s Fervor activation[/p]
    • [p]Curse of Thed behavior affecting ZoC and reactions[/p]
  • [p]Adjusted AI hero behaviour on higher difficulties[/p]
    • [p]AI no longer rushes heroes into ZoC danger[/p]
[p][/p][p]Missions and Campaign Flow[/p]
  • [p]Fixed mission-specific issues affecting progression and clarity:[/p]
    • [p]dialogue trigger issues[/p]
    • [p]interaction triggers not matching updated layouts[/p]
  • [p]Fixed cases where:[/p]
    • [p]objectives did not complete correctly after loading[/p]
    • [p]bonus objectives granted incorrect rewards[/p]
  • [p]Improved tutorial clarity where missing guidance caused confusion[/p]
[p][/p][p]UI, Army Management & Gameplay Clarity[/p]
  • [p]Fixed incorrect or misleading unit type and passive ability texts[/p]
  • [p]Improved Hero Upgrade visibility:[/p]
    • [p]added icons showing which unit / hero receives the upgrade[/p]
    • [p]updated and clarified upgrade descriptions[/p]
  • [p]Added HP bars visibility when units take damage[/p]
  • [p]Improved backstab indicator visibility[/p]
  • [p]Removed confusing campaign options that were not intended for player use[/p]
[p][/p][p]Visual and VFX Fixes[/p]
  • [p]Fixed missing or detached VFX, including cases after loading saved games[/p]
  • [p]Fixed animation issues:[/p]
    • [p]looping animations[/p]
    • [p]disappearing units during abilities[/p]
    • [p]Improved lighting issues in specific missions[/p]
  • [p]Fixed interaction with destructible objects near obstacles[/p]
  • [p]Improved dissolve timing for destroyed objects (gates, barricades)[/p]
[p][/p][p]BUY THE GAME NOW: [/p][p][dynamiclink][/dynamiclink][/p]

RuneQuest: Warlords is out now

[p]A new era of epic turn-based warfare begins today. RuneQuest: Warlords is officially available, bringing large-scale tactical battles to the legendary world of Glorantha.[/p][p][/p][previewyoutube][/previewyoutube][p]Built on the acclaimed engine behind Warhammer 40,000: Battlesector and enhanced with deeper melee combat systems, RuneQuest: Warlords delivers a rich strategic experience that blends classic turn-based tactics with the mythic power of Rune Magic.[/p][p]Every encounter is shaped by terrain, positioning, line of sight, hero abilities, and divine forces drawn directly from the iconic RuneQuest universe.[/p][p]By merging deep lore, impactful tactical combat, and the supernatural force of Rune Magic, RuneQuest: Warlords offers a strategy experience unlike any other, where every decision shapes the fate of tribes, empires, and the world itself.[/p][p][/p][p]To celebrate launch, the game is available now with a 10% launch discount on Steam for a limited time.[/p][p]Let the battle begin.[/p][p][/p][h3]BUY IT NOW:
[dynamiclink][/dynamiclink][/h3]

Release Date Announcement

[p]We’re thrilled to announce that RuneQuest: Warlords will release on December 9![/p][p]Lead legendary heroes, command powerful armies, and harness the might of the Runes in a turn-based strategy game set in the mythic world of Glorantha.[/p][previewyoutube][/previewyoutube][p]RuneQuest: Warlords will officially launch during Slitherine Next, our annual showcase event, airing live on December 9 at 18:00 CET. The show will feature exclusive news, gameplay reveals, and updates from across the Slitherine catalog. including RuneQuest: Warlords and other major titles.[/p][p]Add RuneQuest: Warlords to your wishlist now and be ready for launch day![/p][p][dynamiclink][/dynamiclink][/p][p][/p]