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Chronomon Early Access Coming Soon!

Chronomon Early Access launch May 8th!
After much deliberation, I decided that an early access launch would make more sense than a full release for a few reasons.
- There are 2 other high profile (way more wishlists) launches on the same day, pixel art and 1 other monster taming game. This seperates us from the same category of launch giving Chronomon a better chance.
- There are loads of features and story events that are not in and I want to make it clear that Chronomon will continue to improve.

What can we expect in Early Access?
The main storyline can be played from start to finish! Let me outline the features =)

[h2]---Features---[/h2]
  • Main story line can be completed with 30+ main quests with 30+ Cutscenes (Estimates over 50+ hours of gameplay)
  • 100+ Side quests && 150+ Achievements
  • 115 Unique monsters and evolutions, 33 Passive skills and over 100 unique skills
  • 7 Towns / 40+ Special NPCs with schedules and dialog
  • Turn-based battles AND live monster battles
  • 50+ crops / 100+ Inside and outside decoration
  • Chronomon farm helpers - Cut trees, break rocks, water plants, slash debris, breeding, assist in crafting and cooking.
  • Dual story completion either as the Farmer or the Monster Tamer
  • Craft/Cook 100+ decorations, items and food
  • Each town has a special building to complete - 5 total including Smith shop, Metal Chronomon machinest, Museum, Daycare, Monster stat house.
  • Cloud Saving Multi-platform ready*
  • Infinite mines with unique ores and gems for selling or crafting
  • Farm buildings to upgrade - House, Shed, Barn, Silo, DockHouse, Greenhouse. All can be moved around.
  • Mail system
  • 5 starter farms to choose from
  • Player leveling to unlock special crafting and stat boosts
  • Player customization


[h2]Early Access Platforms[/h2]
  • Steam - Windows PC
  • Google Play - Android Mobile
  • Apple App Store - Apple Mobile* (Still working on this as I am new to the apple build process but I am confident it will be up)


[h2]Coming Soon Platforms[/h2]
  • Consoles - Playstation, Xbox, Swith* (These platforms will be out as soon as we have a stable version of Chronomon and we get approval. These stores are more selective and often require a wait time and prior success on another platform to accept them. Hold tight, I'm working on it)
  • WearOS - Android Watch* (Although the game will currently run, Googles new guidelines for watches is rigourous AND I need time to setup the UI to fit the screen and be user friendly)


[h2]Planned Features[/h2]
Chronomon will work directly with the community, as we have been, to get the right features at the right time. Please keep an eye out for polls in our Discord Channel

  • Online Trading / Battles
  • Online Leaderboards* (This was part of the stretch goals and I apologize for not having it in on early access. I thought it important to prioritize other features like multi-farms, it is coming)
  • 3-4 Festivals and events per town
  • More robust NPC schedules* (Right now they mostly have a single schedule. Some have 2. Every NPC will have 2-3 in future updates accounting for day of week and weather)
  • World Expansions and Quests
  • More Chronomon, decorations, crafting, outfits
  • Language localization* (Confirmed languages - Brazilian Portuguese, Traditional Chinese, Korean) Other languages will be determined as we see what is most requested.
  • Much more! Decided with community polls.


Thank you everyone for accompanying me in this process and I hope Chronomon is up to your expectations! If not, we have loads of updates planned and you are invited to choose our path together.

- Dev