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EA Patch .8008

[p]Early Access .8008 Released

The next update will have a few larger but welcome features which will likely take a bit longer to properly put together. The wait will be worth it.

--- Features --- [/p]
  • [p](Mouse/Touch Exclusive) Top menu button visuals changed. Toggable windows for season, monster control,[/p]
  • [p]Cycle through monster in Cloud menu summary,[/p]
  • [p]Trees now change with season, including some plant life,[/p]
  • [p]Top button, Mon controls and hotbar now resize with settings resizer,[/p]
  • [p]Running shoes crafting recipe - increases walk speed by 10% when in hotbar,[/p]
[p] --- Other Changes --- [/p]
  • [p]Player EXP shows as MAX if you are max level instead of numbers,[/p]
  • [p]Items max stack set to 999,[/p]
  • [p]Top menu button changed - Added rotating sun/moon, trees to indicate season,[/p]
  • [p]Each friendship heart with monster adds +1 to tame level in battle,[/p]
  • [p]Fruit automatically falls off trees on first day of winter,[/p]
  • [p]Egg sizes now increase Aptitude for each stat by 1 per size increase,[/p]
  • [p]Fishing Changes[/p]
    • [p]Fish now have quality and weight,[/p]
    • [p]Pull interval altered by weight,[/p]
    • [p]Quality altered by keeping fish centered.,[/p]
    • [p]Base quality determined by weight,[/p]
    • [p]Animation and SFX added to quality catches,[/p]
    [p],[/p]
  • [p]Item save data altered to retain unique item values in case of older version install,[/p]
[p] --- Balancing --- --- Bugs --- [/p]
  • [p]Soft lock when defeating a monster right as they engage in battle in monster mode,[/p]
  • [p]Player sprite spazzing out when petting a monster,[/p]
  • [p]Room blackout not turning off in Vicevale when completing town repair,[/p]
  • [p]Dungeon forcefield not deactivating properly,[/p]
  • [p]Epic mine chest in dungeons sprite was an arrow,[/p]
  • [p]Dungeon not counting down each day after exiting until closing the game.,[/p]
  • [p]Dungeon not activating top buttons when entering exiting,[/p]
  • [p]Dungeon/Mines screen fading back in before everything loads[/p]