EA Update .8011
[p]Early Access .8011
--- Features --- [/p]
--- Features --- [/p]
- [p]Chillspire dungeon added[/p]
- [p]Trash cans now permanently allow you to throw away items[/p]
- [p]Player can now add grass to silo (Instead of just monsters)[/p]
- [p]Unity project upgrade from 2021 -> Unity 6[/p]
- [p]Game launch speeds increased by 25%[/p]
- [p]Decreased storage requirements[/p]
- [p]Mobile battery usage decreased by 15%[/p]
- [p]Performance speeds increased 10-45%[/p]
- [p]Android SDK 35 targeted (New google requirements)[/p]
- [p]Inn costs increased - Heal monster party while sleeping at inns now[/p]
- [p]Skill names fixed, Exoskeleton and Vampire Bite[/p]
- [p]Rare monster palette changes + evolution line - Mandeblite, Blobby(s), Artiknife, Lognaw[/p]
- [p]Fish weights now show in info box top/center when clicking items[/p]
- [p]Water damaged to Electric from 2x -> 1x[/p]
- [p]Unable to open main menu after exiting the monster storage[/p]
- [p]Passport menu issues moving through each NPC[/p]
- [p]Shift/L2 not always working for quick transfering items[/p]
- [p]Monster skills now toggle in monster control side menu. Right joystick no longer used and while active, N/E/S/W buttons used while open.[/p]
- [p]Inconsistencies with dialog box closing[/p]
- [p]Can't open PVP menu after building it up (Menu locked behind Solaris build)[/p]
- [p]Spectral moves getting reset to other move types[/p]
- [p]Can't assign monsters to farm after doing a full page sort[/p]
- [p]Palmshore inn door blocked[/p]
- [p]First time opening map menu while inside farm showing wrong numbers[/p]
- [p]Battle action choices popping up after capturing monster[/p]
- [p]Trainer battles sometimes spawning multiple monsters[/p]
- [p]Boltoso missing evolution from visual evolve list[/p]
- [p]Gold showing up as 999 sometimes when checking items[/p]
- [p]Silo issue with adding grass to max capacity[/p]