Chronomon EA .8040 Price Reduction And Update
[h2]Hello Monster Tamers and Farmers! [/h2][p]
The time has come for the massive pre-1.0 release (just to double check compatibility and bugs). With this update comes quite a few changes.
Price Reduction:
Steam: $14.99usd -> $9.99usd
Mobile Android/Apple: $9.99usd -> Free to try and $4.99 unlock full game
The reason for the price drop is to stay competitive (but let's be honest, there are a ton of AMAZING games for $15) and I felt although Chronomon has a ton of content, that it was only fair for the price to reflect the experience. On another note, Chronomon has not done that well in terms of sales, the customer is always right and with the reduction i'm hoping more people will give it a try.
Current News:[/p][p]Multiplayer -I would like to be as transperant as possible. I have spent the last few months working on the live multi-player. It still needs more work but in reality, I'm not sure that adding it in anymore will be feasible (server-costs). As much as I want to keep going, Chronomon just isn't doing well enough to justify the costs that are going into it. HOWEVER, if the new update and 1.0 go well I will 100% continue it.
Status of Multiplayer: A ton of it is already done and working, realistically players could join granted I didn't allow player 2 to leave the farm. The issue is the world spawns, cutscenes and syncing the towns. Everything else is ready to go. Turns out multi-player is a massive amount of work. [/p][p][/p][h3]1.0 Release:[/h3][p]This will be the final pre-release before 1.0. I want to make absolutely certain that all bugs are tackled and most importantly, the controller feels natural. This has been by far the hardest thing to tackle coming from being a mobile dev only. [/p][p][/p][h3]Update Log:[/h3][p](Kinda massive)[/p][p][/p][h3]--- Features --- [/h3]
The time has come for the massive pre-1.0 release (just to double check compatibility and bugs). With this update comes quite a few changes.
Price Reduction:
Steam: $14.99usd -> $9.99usd
Mobile Android/Apple: $9.99usd -> Free to try and $4.99 unlock full game
The reason for the price drop is to stay competitive (but let's be honest, there are a ton of AMAZING games for $15) and I felt although Chronomon has a ton of content, that it was only fair for the price to reflect the experience. On another note, Chronomon has not done that well in terms of sales, the customer is always right and with the reduction i'm hoping more people will give it a try.
Current News:[/p][p]Multiplayer -I would like to be as transperant as possible. I have spent the last few months working on the live multi-player. It still needs more work but in reality, I'm not sure that adding it in anymore will be feasible (server-costs). As much as I want to keep going, Chronomon just isn't doing well enough to justify the costs that are going into it. HOWEVER, if the new update and 1.0 go well I will 100% continue it.
Status of Multiplayer: A ton of it is already done and working, realistically players could join granted I didn't allow player 2 to leave the farm. The issue is the world spawns, cutscenes and syncing the towns. Everything else is ready to go. Turns out multi-player is a massive amount of work. [/p][p][/p][h3]1.0 Release:[/h3][p]This will be the final pre-release before 1.0. I want to make absolutely certain that all bugs are tackled and most importantly, the controller feels natural. This has been by far the hardest thing to tackle coming from being a mobile dev only. [/p][p][/p][h3]Update Log:[/h3][p](Kinda massive)[/p][p][/p][h3]--- Features --- [/h3]
- [p]Farm room system - create specialized rooms that give perks and new monster actions[/p]
- [p]New Monsters - Goompkin, Rootmourn, Strawling, Scornrow, Hydroid[/p]
- [p]New Items - Torch, Lamp Post[/p]
- [p]Holding torch in hotbar now increases the players lighting size at night[/p]
- [p]Twist more objects on farm: Crafting table, CIM Table, Potion Table, Tombstone, Training Dummy, Apiary, Fish Grinder, Bait Rack, Blackboard, Pool Table, Server, School Desk, Pink Weight, Fireplace, Large Dresser, Stove, All chests[/p]
- [p]Monster will now train on each equipment each day instead of just picking one[/p]
- [p]Scythe upgrades harvests crops in larger sections[/p]
- [p]Player can now sit in chairs (Only ones on the farm) from any direction[/p]
- [p]Wheelie can be upgraded for faster speeds at the smith[/p]
- [p]New Items: Monster Toilet[/p]
- [p]Room Types Added:[/p]
- [p]Bedroom: Heal energy faster when napping (1.3x faster), +1 Friendship, +1 monster on farm for each unique bedroom type[/p]
- [p]Map Build Objectives: Some maps will have build/break objectives to "pretty" up the area and unlock new recipes and decorations[/p]
- [p]New Crafting Items: Brick Wall fence, Evo Core, Goop Torch, Log bench, Wood stool, Crate, Log Pile, Arrow Sign post, Pallets, Brick Pile, Toilet, Sink, Plunger, Towel Rack, Metal Shelf, Toilet Paper, Laundry Basket, Shower, Sink Cabinet, Garbage Bin, Manhole cover, Burning Barrel, Empty Barrel, Orange Pylon, Skinny Pylon, Air vent, Air cover, Safety Cone, Brazier, Short Stool, Hat Rack, Clothing Rack, Vases, Lantern, Log Stool, Log Round Table, Sand Castle, Beach shovel, Beach Bucket, Barricade, Steel Sink, Steel Table, Table Knife, Wheel Cart, Fancy Bench[/p]
- [p]New Tv episode: Craft brick walls[/p]
- [p]Shops: Bathroom decorations in Vicevale, Misc items in Fenland[/p]
- [p]New Crops: Coffee Beans[/p]
- [p]New Crafting Items:Wood Casket, Basic Casket, Stone Casket, Grave Shovel, Fancy Headstone[/p]
- [p]PVP rewards. 21 for each pvp group (Rewards and PVP points reset monthly)[/p]
- [p]PVP leaderboard added to Vicevale[/p]
- [p]Items:[/p]
- [p]Prisms for each stat (+20)[/p]
- [p]Night Walkers (stops random night encounters)[/p]
- [p]Chronomon below level 15 gain an additional 25% EXP in battles[/p]
- [p]Total rebalance on cooked food. Adds together all base craftable item amounts[/p]
- [p]Monster skill buttons can be rebound independent from player buttons[/p]
- [p]New Hairstyles: Bangs, Bangs with bun, Bangs double buns, Afro, Cowlick, Buzzcut, Medium Messy, Wavy, Updo, Single bang, Single bang ponytail, Long Hair straight, Braids, Military cut, Comeover, Balding, Throwback[/p]
- [p]New Lower Outfits: Long Dress, Beekeeper hat and suit (No bee stings and +1 honey drop)[/p]
- [p]Bathroom: Monsters will #2 in the room instead of randomly dropping "item" on the ground. +1 Friendship[/p]
- [p]Gym: Workout speeds increased 1/3 faster. +1 Friendship. +1 workout to category when finished a full set. Total max training per type increased by 10%[/p]
- [p]Workshop: 20% decrease in crafting times[/p]
- [p]Techlab: 20% decrease in crafting times[/p]
- [p]Apothecary: 20% decrease in crafting times[/p]
- [p]Forge: 20% decrease smelting times[/p]
- [p]Hatchery: 20% decrease hatching times. +1 random aptitude on hatching[/p]
- [p]Artisan Chamber: 30% decrease crafting times[/p]
- [p]Simple Kitchen: 10% decrease in cook times[/p]
- [p]Kitchen: 15% decrease in cook times[/p]
- [p]Playground: +1 Friendship per day[/p]
- [p]Controller: When minimizing while in battle and choosing action, nothing highlighted and can't move around when coming back in[/p]
- [p]Battle "back" button and Mon PC exit changed from select to cancel button (B)[/p]
- [p]West button can twist an object while moving it[/p]
- [p]Monster storage menu fixed for navigation and "sort" auto-clicking when moving to it[/p]
- [p]Smith menu, count selector exit now cancel (B)[/p]
- [p]L1/R1 actions skipping (doubling) after building or crafting[/p]
- [p]Exiting out of shop with B when you can't purchase leaves the dialog up[/p]
- [p]Mon PC not closing with controller[/p]
- [p]Right Joystick Click changes the top right menu[/p]
- [p]Left Joystick Click quick summons/removes first monster in party[/p]
- [p]Tutorials not allowing you to click through sometimes, soft locking game[/p]
- [p]R-Joy used to navigate credits[/p]
- [p]Some monsters will now only show up in the correct in-game season[/p]
- [p]All fire monsters now light up at night[/p]
- [p]Air Defence and Attack imprints swapped for 2nd upgrade[/p]
- [p]Some Settings from main menu texts not updating in from Main menu[/p]
- [p]Monster faces in storage can now show up as Rare[/p]
- [p]Hotbar key binding text turns on and off when changing out devices[/p]
- [p]Game time paused when sleep menu is open[/p]
- [p]Mobile: Left button harder to click then the others, hitbox size fixed[/p]
- [p]Dialogue open/close animation and small wait time after closing to keep from doubling up on next interaction[/p]
- [p]Hovering with mouse over items shows info pop up faster[/p]
- [p]PC: Clicking item while trying to get one back only needs 1 click, no longer click then press select button[/p]
- [p]Removed on screen buttons for fishing and added helper tooltips[/p]
- [p]Choosing moves in battle possible for keyboard now[/p]
- [p]Ending battle wait times reduced[/p]
- [p]Mines no longer use FOW but are darker always[/p]
- [p]Fire decorations lighting size increased[/p]
- [p]Mine doors changed to be more obvious[/p]
- [p]Updated layout to NPC menu[/p]
- [p]Refined farm monster movement for better walking, item locating and pathfinding[/p]
- [p]Shovel now used to uncrop plants instead of scythe[/p]
- [p]Upgraded watering can now only waters crops that aren't watered[/p]
- [p]Scythe no longer un-crops.[/p]
- [p]Can no longer move object where player is[/p]
- [p]Minor graphical changes to the smith menu[/p]
- [p]Elevator menu exit changed from select to B. Navigation between buttons fixed[/p]
- [p]Player no longer has a stewie football head when looking forward/backwards[/p]
- [p]Farm monsters can walk over each other and you can walk through them[/p]
- [p]Interacting && drag to move objects now target the top most objects[/p]
- [p]Objects can now be moved onto rugs without needing to place it down first[/p]
- [p]Monsters will no longer consider the mill, headstone as an inventory source[/p]
- [p]Decorations dynamically change in position depending on what's under them[/p]
- [p]Decorations that previously could only be on objects can now be on the ground as well[/p]
- [p]Modified a few Chronomon descriptions to be shorter and changed duplicates[/p]
- [p]Palmshore flea market door tied to Sarkix friendship removed[/p]
- [p]Time between showing choices increased slightly to keep from double clicks on controller[/p]
- [p]Smith now shows tool to be upgraded instead of current quality[/p]
- [p]Pupils and body color now show in VS screen and dialog screen[/p]
- [p]Player life skill EXP gained for each watered plant with upgraded watering can now[/p]
- [p]White fence fixed to need axe instead of hammer[/p]
- [p]Opening an NPCs private bedroom brought down from MAX (500) to Friends (300)[/p]
- [p]Item images no longer stretched in sell chest menu[/p]
- [p]Levi will find the shipping chest on the farm and move to it instead of standing at the spot in front of the house[/p]
- [p]Can no longer place random items like meat in the flower beds[/p]
- [p]If monster pathfinding is too far, they will teleport to the spot[/p]
- [p]Default tools unlocked to be craftable when joining your first Multiplayer game[/p]
- [p]Extra bed added to all Inns for multiplayer[/p]
- [p]Pathway tiles sprite tearing fixed[/p]
- [p]Default dialog text size increased[/p]
- [p]Removed dropping items on death[/p]
- [p]Fish can now be stacked based on quality. Weight remains but replaced with highest value when stacked[/p]
- [p]Items given in cutscenes are sent to farm mailbox when no space instead of dropped[/p]
- [p]Skills learned or swapped get max MP[/p]
- [p]Monster spawns happen in town if they are meant to now[/p]
- [p]Added menu to new game button warning if an account is already active[/p]
- [p]Controller changes made in Mon PC so it works better[/p]
- [p]PVP item: Echo Seals used for purchasing from special shop[/p]
- [p]PVP loss reduced max points from 20 -> 10[/p]
- [p]PVP wins gain 3 echo seals and losses gain 1 echo seal[/p]
- [p]PVP raider selection now randomly grabs one from the users 10 above and 10 below instead of tier[/p]
- [p]French ascend/descend letters showing up extra small (font changed)[/p]
- [p]Fixed some translations missing[/p]
- [p]Removed "move" button in inventory (legacy button no longer needed)[/p]
- [p]Fixed text sizing in Building menu to fit properly[/p]
- [p]SM chest capacity 6 -> 10. MD chest capacity 18 -> 20[/p]
- [p]Donate in towns causing soft lock[/p]
- [p]NPC friendship doors fixed: Spiro, Nexari, Viedra, Daniel, Skaudi, Dorrain, Seraphina, Veliora, Desi, Lyra, Nyra[/p]
- [p]Translations fixes[/p]
- [p]Issue with accidental object dragging when moving on mobile[/p]
- [p]Give NPC present image shows up wrong in town menu[/p]
- [p]Missing colliders in maps[/p]
- [p]Gifting NPC soft-lock sometimes[/p]
- [p]Issues with NPC save data causing certain data to be wiped[/p]
- [p]Issue fixed where monster finishes training and gets stuck or doesn't workout again[/p]
- [p]Controller move item issue in inventory[/p]
- [p]Some chairs making you get out the wrong way[/p]
- [p]Soft lock when opening the game, having a monster following, exiting to main (not full close) then cloud loading with no monster following[/p]
- [p]Lumibot face image showing up as the wrong icon[/p]
- [p]Opening main menu before completely exiting elevator in mines causes soft-lock[/p]
- [p]Mine containers spawing on walls sometimes[/p]
- [p]Farm monsters not always going to beds to sleep[/p]
- [p]Dragging items on farm too quickly sometimes causing soft-lock[/p]
- [p]Town popularity not increasing past 1 (Max 2000 per town)[/p]
- [p]Crops marked incorrectly now allowing monsters to walk through them[/p]
- [p]Fences not keeping correct sprite when objects placed below/above them[/p]
- [p]Fence gates changing to closed sprite when altering fences around them but staying open[/p]
- [p]Can't remove crop with new shovel method[/p]
- [p]Shop menu not selecting available item on controller when removing 1 after purchase[/p]
- [p]Monster info menu showing default values if no monsters in the team[/p]
- [p]Cobiotos in Obsidian Hollow walking around in the void sometimes[/p]
- [p]Phase skill giving enemy boosts instead of self[/p]
- [p]Energy tutorial causing soft lock when inventory is full[/p]
- [p]Ocean farm not allowing ocean fishing when on beach area[/p]
- [p]Interacting with battle only monsters shows you pet them first[/p]
- [p]Fixed sprite sort order on Umbrella decoration[/p]
- [p]Some items shown as "sold" when they haven't been. Fix applies to new games only[/p]
- [p]Battle system staying active when quitting to main just as a battle happens[/p]
- [p]Wood fences connecting to the forge[/p]
- [p]Town Festivals showing up 1 day after than the actual day[/p]
- [p]Founders Day festival not showing up for some users[/p]
- [p]Able to move objects onto the Monster PC in the farm[/p]
- [p]Fixed some NPC pathing for schedules (Daniel leaving shop)[/p]
- [p]Using status healing items on monster without a status issues[/p]
- [p]Teleporter occasionally not opening when walking on it[/p]
- [p]Multiple issues with interacting when no auto-tool set[/p]
- [p]Opening map inside mines causes error[/p]
- [p]Monsters sometimes spawning on objects inside mines[/p]
- [p]Missing sprites on trees in Fenland forest[/p]
- [p]Obsidian Hollow ladder not functioning after 2nd use[/p]
- [p]Small dressers on wrong layer (acting as rugs) and certain "topper" decorations floating while on the ground[/p]
- [p]Occasional rock in mines spawning in void[/p]
- [p]Light sometimes not setting properly when entering the mine during dawn/dusk[/p]
- [p]Achievement for collecting only checking when building, not collecting as well[/p]
- [p]Summon sounds in battle still playing when sound turned all the way down[/p]
- [p]Changing UI back keybind to normal letter exits nickname menu when pressing it[/p]
- [p]Auto-Swap setting not stopping the auto swap from actually happening[/p]
- [p]Flower beds masking top of players head when walking below it[/p]
- [p]Flickerwing quest/cutscenes not playing[/p]
- [p]Click to move/interact issues fixed[/p]
- [p]Daycare soft-lock when taking out 2 monsters in a row. Not loading monster in cloud loads[/p]
- [p]Museum soft lock when using space to navigate. Museum sometimes not giving back final reward[/p]
- [p]Map loading issue when spawning game on teleporter[/p]
- [p]Info buttons while viewing monster summary not on if player party has no monsters and checking the PC[/p]
- [p]Large hair showing improperly while wearing a hat that should cover the top while jumping in to bed/using tools[/p]
- [p]Losing a raider battle keeps the Chronomon on the map[/p]
- [p]Tool downgrading when in a chest and breaking it[/p]
- [p]East controller button not working with live monster battle skills[/p]
- [p]Night walking boots causes pop up error[/p]
- [p]All Held item icons wrongly assigned after adding in new PVP items[/p]
- [p]Meteolite collision bounds too large[/p]
- [p]Echo Seals text after winning displaying wrong text[/p]
- [p]Exp is modified when assigning monster to fight in pvp[/p]
- [p]Mons in Palmshore 2 map able to commence battle from further away than normal[/p]
- [p]Chests in map not opening or staying open when collecting item[/p]
- [p]Can't select building to upgrade (from latest Beta)[/p]
- [p]Shop Keeper discounts not showing when selecting quantity[/p]
- [p]Back/Body accessory not showing in dialogue[/p]
- [p]Player face disappearing after yawning[/p]
- [p]Changing direction on stairs no letting you move[/p]