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January Dev-Log

Mid- January Update




Hello everyone! It's been almost a month since he last update and I wanted to keep everyone in the loop. I have been hard at work setting up very code heavy features. Here is what has been accomplished since we last spoke =)

[h2]Imprint Systems[/h2]
The last vote in Discord was to implement the Chronomon imprint system (Passive skill trees). This was on of the larger things to tackle. Here is how it will work.

  • Each monster can be assigned 3 different skill trees, randomly given when you first encounter them.
  • 13 trees, one for each element. 3 different element tree types. There is an Attack, Defense and Support tree making a total of 39 total tree types you can have. A total of 390 total different skills exist. (This is why it took so long lol)
  • The attack skill tree can only be given to a monster of that element. (so you can't have a fire attack tree on a water monster)
  • Passive skills can range from base stat increases, party damage modifications, condition immunity and so on. Check them out on the next demo!
  • To unlock nodes (total of 10) in the tree, you must defeat the Chronomon of that element adding 1 to the imprint system. It takes 30 wins to unlock a node, needing a total of 300 wins of that element to unlock the final node.




[h2]--- Other Features in the works ---[/h2]
Here are other things that will be in the next update.

  • New "Spectral" element
  • Exp share for all participating monsters
  • New battle animations
  • Timed status effects in battle (Wet, Shrapnel, Regen, Rust)
  • Held items for Chronomon
  • Loads of minor changes, QOL and bug fixes (Check discord for list)


[h2]--- Nintendo Switch Update ---[/h2]
I spoke to a representative at Nintendo last week and before approving Chronomon, they would like to see a version that represents the full game beforehand, not just a demo.

I am very confident that Chronomon will release on the Switch.



I will be working hard on getting the next update for the demo out! It shouldn't be more than a week or 2. This current update has a very VERY large amount of backend stuff to help increase my productivity as well. I'll keep you updated and again, thank you for being here!

- Dev