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Chronomon News

Patch .7990

Early Access .7990

I am working on getting Mac supported as well and should be in tomorrow =)

--- Features ---
  • Rare monsters now have a RGB changer around the health bar,


--- Other Changes ---
  • Farm mons no longer consume hunger when sleeping,
  • Redid planting mons code to be more reliable,
  • Items signs can now be broken with an axe,
  • UI resizer more reliably detects if phone or Ipad,


--- Balancing ---
  • Flowers sell price to give slight profit,
  • Bread: HP 3 -> 5 / Energy: 10 -> 15 / Hunger: 5 -> 10,
  • Monster rarity chance algorithm changed to be more reliable (% not changed),


--- Bugs ---
  • Blobby insect evolution not working,
  • Farm mons not reliably looking for a bed to sleep in,
  • Various pathfinding issues on the farm,
  • Fishing issues causing player animation and walking problems / freeze. Controller support more reliable now.,
  • Spawn to void when first entering zone and battle immediately starts.,
  • Top left house in Solaris exit portal not the correct size letting walk into the void,
  • Lithium not spawning in mines - Chronomite moved up to floors 80+,
  • Gold tool not breaking Chronomite,
  • Jo-Jo being counted as a farm monster and droppin items,
  • Jo-Jo sometimes not becoming active sometimes

EA Patch .7989

Early Access .7989

--- Features ---
  • CTRL now lets you turn in place when held down,
  • EXP amount to next level added to life skill menu,
  • Control mons now spawns night battles,


--- Other Changes ---
  • Size of cucumber plot sprites reduced slightly at bottom for better water visibility,
  • Removed names of a few not important NPCs, our Emilys,
  • Dropped items from battle no long "move to player" when monster is in control,
  • Quickly back and forth in maps no longer show UI for the map multiple times,
  • Battle count achievement no longer adds to it when fleeing,
  • Ineffective and effective Achnievements triggering wrong,


--- Balancing ---
  • Boss catch multiplier decreased from .8 to .5,
  • Live battle damage reduction (1x -> .7x),
  • Exp gain from battles level multiplier changed from a base 1% to scaling factor from 1% -> 3% going from level 1 to 100,


--- Bugs ---
  • Weather not saving/loading on cloud,
  • Grass and ores no longer spawn on mine walls,
  • Craft potion descriptions wrong in craft menu and tables,
  • Players with special skins avatar showing up wrong in dialogs,
  • Empty beach tile allows monsters/Player to walk into water,
  • Live battle, enemy when killed will no longer run towards you (Causing soft locks sometimes),
  • UI issue and CIM freeze when pressing esc/move when summoning follow mon,
  • Learned moves while controlling monster not "learning" when not maxed causing issues with assigning later,
  • Greenhouse level 2 can walk through back wall,
  • Farm mons not finding outside beds

EA Patch .7988

Early Access .7987 Released

--- Features ---
  • Job board now shows how many kills left for kill jobs,
  • Added 1 more zoom out setting level,


--- Other Changes ---
  • Max energy potions description added to make sense,


--- Bugs ---
  • Wilderness player life skill not increasing max energy,
  • Battle bug! Killing certain monsters causes UI to not pop up,
  • Job board not recording kill quests correctly,
  • Completing a job removes the wrong job,
  • Soft lock if clicking tab while using teleporter,
  • Tool in smith not saving/loading on cloud load

Patch .7986

Early Access .7986

--- Features ---
  • Boss monsters now show icon when hovering over them,


--- Other Changes ---
  • Inventory controller move speed reduced,
  • Scared monsters no longer try to attack if going into battle, then running and being too close,
  • Being stung by a bee now returns the player back to its original color,
  • Black screen showing below Vice Approach,
  • BBQ timer on before placing items on it,
  • Recyclaw has splash skill twice,
  • Trout added to rivers,


--- Balancing ---
  • Severe sell price balancing on all items,
  • Seed costs changed to reflect total season profit,


--- Bugs ---
  • Farm monsters not working on the forge,
  • Quick swapping mon to PC when it is following doesn't remove it,
  • Removing monster from farm while working on forge doesn't stop the timer,
  • Removed using the scanner from bag in battles (use button above run for now on) causing soft lock,
  • Player no longer moves when attacking, letting the monster move. This keeps from accidentally getting game freeze if walking in front of a trainer,
  • Chrono menu showing up blank after completing job in town where you give a mon,
  • Issues in town board with controllers,
  • Crop Czar achievement not completing

Patch .7985

Early Access .7985

--- Features ---
  • Cloud save will initiate everyday when Levi picks up the items. (if any items),
  • Farm debris no longer spawn on placed paths,
  • Controlled monsters can now remove FOW in mines,
  • Planting mons no longer use seeds from chests inside buildings,
  • Planting mons no longer use seeds outside of a season,


--- Other Changes ---
  • FARM MONS
  • Monster will no longer work if hunger is 0,
  • Monster will no longer water plants that are ready to harvest,
  • Monster tasks no longer target objects outside the farm exterior bounds,
  • Monsters on farm now prioritize feedbox food over dropped food,
  • ,
  • Scrooge unlocking with briefcase achievement,
  • Farming leaderboard exploit found and fixed. No form of cheating is allowed. Ever,
  • Mine level 35 shows as 30 above elevator,
  • Minor graphical issues in some maps,
  • Mines music changed,
  • Final boss #4 leaving the wrong way after battle,
  • Obsidian Hollow selling anemone flowers instead of seeds,
  • Hold time for using moves changed (Using real time instead of system speed),
  • Held item shop in mining town no longer is a Raider to battle,
  • Only farm sales leaderboard triggers a cloud save (instead of all of them),
  • Bees no longer make you jump (causing to many issues) - the players body turns red instead,
  • Copper ores now have a green/copper look to them,


--- Balancing ---
  • Meat and Cooked meat buy/sell costs balanced,
  • CIM cards now take into account monster level and balanced out catch rates,


--- Bugs ---
  • Exploit found in Farm Sales leaderboard,
  • Sewers 2nd door to boss locked (Not supposed to be) along with other vertical doors,
  • Music for Obsidian Hollow not changing to proper music,
  • Player able to walk through holes designed for monsters (Camillia zone 2),
  • Monsters sometimes double spawning and not being able to remove from the farm,
  • Player walking 10 miles to a spot to fight,
  • Farm building doors not showing up when paths are built underneath,
  • Solaris inn not opening door after paying for room,
  • All enemies in dungeons drop keys (changed to only bosses)