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Chronomon News

Official Publisher Announcement!

[h2]Official Publisher Announcement![/h2]


Chronomon is officially joining forces with Freedom Games!

Stone Golem Studios and Freedom Games have banned together in the fight against the Epoch syndicate. We could also use the extra hand caring for the Chronomon on our farm as well ;)


[h2]Let's break down the hows and the why. [/h2]

I threw a large net to find the perfect publisher. While many of them were good at what they do, I was looking for one that specialized in Monster Tamers, as we know Chronomon is. It was a close race but after seeing how well they managed Coromon, I couldn't shake that Freedom games was the clear winner. Not just that, their team makes you feel right at home. It's not business as usual, you become family, keep your game rights and they respect my direction... no questions asked.

For those of you who may not know, having a game publisher like Freedom Games greatly helps indie developers focus on game development while they handle all the behind-the-scenes magic. From helping manage store pages to crafting marketing campaigns and even helping the game shine at both digital and live events, publishers help in all the aspects that indie developers often struggle with.

I am not a marketing guru in any sense. Just look at my social media followers lol. What I'm good at is making games and thought it wise to leave the marketing to the experts.


[h2]What makes us different and how to stay involved[/h2]

I strive to be a different type of developer and think the #1 way to do this is by involving the community. I'm NOT making this game so I can enjoy it (although I rather do). I'm making this game so YOU will enjoy it.

If your interested in Chronomon, I ask that you join our discord where we decided on features, small and large. We hold regular community polls that actually get implemented in game. If you write me a message on socials, I will respond. Leave a review, I personally answer. Chronomon is built by you and the more people that join in, the better the game becomes. Hope to see you there!
Join our Discord!

Demo Update 1.014 - Monster Controls and more

Hello everyone! A new demo update just pushed through on Mobile(Pending review) and PC (Available) adding one of my most anticipated features, Monster Controls! Let's dive in.

Update 1.014
Monster Controls
From our last updates I mentioned wanting this game to have a deeper connection with your Chronomon, not just battling so now you have the ability to directly control them on the map.

Control - Move your monster around the map
Swap - between the player and your monsters to solve puzzles
Stay - Tell your monster to stay while you roam away from them
Call - Call your monster back to your position
Skills - Use your skills directly on the map, no battles needed. Cut down trees, surf, etc.
Monsters have the ability to directly fight on the map by themselves. Now when in control you can't use items or swap to other monsters. This will make for what I believe to be some very interesting scenarios.

Trainers
Trainers have officially been added to the map! Trainer battles, like others consist of multiple monsters and give you Chrons (Money - btw if this is a bad word due to Chrons disease please let me know) afterwards. All battles including trainers happen directly on the map as well.

Wild Monsters
Wild monsters now spawn on the map and have their own personalities.

Scared - These monsters will run from you. When you get close they shiver in fear... but never fret, feeding them will make them like you.
Aloof - These mons don't care at all. They won't run or attack.
Angry - These will chase you if you get too close with either the player or monster in control.
Monsters now spawn on the map naturally randomly. When battling, if you lose they will stay on the map as well and chase you down. The player only unalives when attacked with no healthy Chronomon.

Other Updates
There is a huge list and full update log on Discord if your interested but i'll sum them up here really quick. We have a massive improvement in overall systems fixing various (or many) bugs. A huge amount of QOL changes have been added as well. Many new monsters have been added along with some new quests. One of which opening up a sewer and a boss! Beware however. The sewer is a dangerous slime filled labrinth. hint Bring a fire or electric monster with you, they glow in the dark =)

Other News and Development
As we close the chapter on this last update it's time to move forward on building out the actual game. Don't worry though, soooo many new features will be coming. We haven't touched the tip of it =)

Our map has been built out and will have over 200 massive maps on it. Twice the size of early gen Pokemon games.

Please let me know your thoughts and again thank you for being with me here on this journey!

- Dev

Devblog P.6 - Crafting and Building

Devblog P.6 - Crafting and building

For the demo, there is a very limited amount of things to craft but I plan to expand this exponentially! Creating items to build as a developer is very very easy. With that said, if you have any ideas or things you have always wanted to decorate with please let me know! Other farm games are limited but I don't think we should be.

Also, please let me know if you like these daily updates. I don't won't to blow up any news channels if it feels like too often.

[previewyoutube][/previewyoutube]

Devblog P5. - Battles

Devblog P.5 - Battles

Today we cover battles, at least a very simple part of them and how I went the direction of making them happen on the map.

Future updates will allow the skills to manipulate the environment. Think, fire burns grass, criticas shake trees, air attacks move bushes etc. The possibilities are awesome and endless. I can't wait to update this video to show some more!

[previewyoutube][/previewyoutube]

Devblog P.1 - P4! New devblog series!

Hello everyone!

I decided to start a devblog last week and think I will keep it going. Here are the first 4!
Please let me know if you enjoy this content and want to see more.

The blogs will be coming out almost everyday and will upload them here.

DevBlog P.1
[previewyoutube][/previewyoutube]

DevBlog P.2
[previewyoutube][/previewyoutube]

DevBlog P.3
[previewyoutube][/previewyoutube]

DevBlog P.4
[previewyoutube][/previewyoutube]