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Chronomon News

Patch .7981

Early Access .7981

--- Features ---
  • Brick recipe added to 5th week wednesday TV
  • Anytime you end in the void, you spawn back to the farm
  • The mines, now multiple different types of gem nodes appear
  • Sign in mine added to explain features
  • Windowed mode and Foldable phone support (I hope, no way to test)
  • Keyboard can be used to navigate dialog (WASD and Space)
  • Menus now resize while on Steam Deck (like they would on mobile)


--- Other Changes ---
  • TV Crafting day "Climbing Bar" giving "cart" instead
  • Calender menu now closes when escaping
  • Grammar and other wording fixes
  • Fishing odds changed (Previously getting most rare -> common)
  • Important NPCs naming issues
  • Wardrobe can now be broken


--- Balancing ---
  • Mon kill exp raised!
  • Medium chest now takes copper instead of iron
  • Large chest added wood to build


--- Bugs ---
  • TV crashing later in the year on Wednesday and sometimes Saturday
  • Catching last monster in mines does not spawn ladder
  • KOing monster at sleep time causing soft-lock
  • Mine elevator issues showing last floor not open or unlocked floors
  • Iron not showing up past level 20 in the mines
  • Map clipping issues (sometimes showing black squares)
  • Town menu displaying incorrect towns, descriptions & not showing correct ones open
  • Can add more monster to the farm than allowed

Patch .7979

[h3]Early Access .7979 [/h3]

--- Features ---
- Any errors or bugs auto-copied to clipboard so you can send to dev
- IOS 13+ support (Previously IOS 18)

--- Other Changes ---
- Mail no longer drops "Death" mail mutliple times
- Removed scanning when monster is in control
- Mine ladder now asks if you want to go down
- Solaris seed shop selling grapes instead of grape seeds
- Some farming soils not farmable on default farm
- Unlock pop-up now auto-closes after 2 seconds instead of requiring a click
- More checks added to ensure cloud load doesn't happen twice (causing double farm items)
- Gem nodes spawn after level 20 now (so you can break them to get the ladder)
- Version on main menu changes color for time of day for readability
- More pathfinding fixes for farm monsters when looking for larger objects
- Paths inside mine entrance can now be broken
- Save after every cutscene
- Map fixes for entering the void (Can walk through trees to no map)

--- Balancing ---
- Ore bar crafting times increased
- Cooked meat values changed (10HP, 10Energy, 15Hunger)
- Flowers take longer to grow (6 days)
- Catching monsters reduced from 5% to 2%

--- Bugs ---
- Mine Bugs
- Death in mines from Monster stalk not exiting mines completely making screen darker
- Death in mines from Monster stalk not saving the last mine level
- Mining achievement setting wrong
- Mines not loading in last highest level (Elevator not recognizing it)
- Mines not despawning dropped items
- Switch mons or calling them back while in mines causing issues (black screen, not coming back)
- Live battle attacks resulting in monster death not spawning ladders
- Death not taking gold if no items in inventory
- Night spawns not stalking if no alive monsters in party
- Enemy not stalking if lost in battle
- Knocking down fruit with fishing rod as only tool in inventory causing soft lock
- Swapping from player to monster in mines causes soft lock
- CRASH - New days will crash the game if all plots are tilled.
- UI locking while eating and trying to open a menu
- Tree near fenland coming back after breaking and not able to break it again

Patch .7978

[h3]Early Access .7978 [/h3]

--- Features ---
  • Death in mines now causes tombstone to appear in entrance. Item quantity is halved.
  • Shift/Trigger click cloud monsters to quick swap them over


--- Other Changes ---
  • Fixed ocean water tiles next to south pier
  • Swoop Imprint sprite not set
  • Mons no longer eat if they didn't make it to the item/box (instead of chomping from 100ft away)
  • Changes made to AI - mons were having a hard time getting to items right in front of them if there was something north of it
  • Some farm tiles in Beach farm no tillable
  • Hot bar updates after tossing an item
  • Mine current level number displays in red if a monster killing floor.
  • Clamped player life skill exp gain and level to max
  • Mail from upgrading barn displaying the wrong amount.
  • Eggplant showing planting as grass
  • Items purchased with an "s" at the end no longer add another


--- Balancing ---
  • Blobby can no longer cut debris (Gather/Craft only)


--- Bugs ---
  • Fishing up/down with copper or above fishing pole freezes game
  • Unable to move or break Shake Shack
  • Feed box inventory not opening sometimes
  • Stop monster from eating non food items from feedboxes
  • Monster walking to eat food and you picking it up before causing issue
  • Held item shop in Vicevale not opening with quest finish
  • Shift swapping tools to another chest does not retain quality
  • Mines not spawning ladders
  • Monster evolutions not triggering in battle
  • Meet kyral in Fenland quest doesn't finish when doing cutscene
  • Chillspire teleporter not unlocking, Solaris unlocking prematurely
  • Trying to catch nice mon after feeding causing inventory to not show up

Patch .7976

[h3]Early Access .7975 In-Progress[/h3]

--- Features ---
  • Being stung by bees now informs the user that the monsters were poisoned because of it
  • Fishing SFX added
  • Wrap around in inventory for controller


--- Other Changes ---
  • Cryo bed image wrong
  • Spectral element chart wrong
  • Blueberries coming out as grass
  • Butterflies now despawn on new game
  • New game resets other stuff that should be reset
  • Scanner now included in tools that can go missing and sent to your mail


--- Balancing ---
  • Player life skills EXP needed increased exponentially (SORRY! This will regress levels but a necessary evil. Players were able to max level in the first season.)


--- Bugs ---
  • Corn seeds planting as grass
  • Money not taken when upgrading farm buildings
  • Fishing Issue "not catching something" is the monster catch glitching
  • Fishing issues when pressing to fish after catching causing graphic glitch
  • Fish prices don't change when player life skill is unlocked
  • Arena graphics glitch on beating it
  • Elevator bug causing you to get stuck in the back
  • Placing items inside farm buildings causing soft-lock
  • Planting mons trying to plant tree seeds causing negative number
  • Fruits dropping when turned off
  • Monster EXP dropping to negative after battles
  • Resarting game with one open doubles up time changes

Patch Notes .7974

Early Access .7974 Patch Notes

--- Features ---
  • Seeds now display days till harvest
  • "No known recipes" text added to build when nothing can be crafted
  • Dark background added to monster bars in party screen for visibility


--- Other Changes ---
  • Added checks on start to reset the Items JIC items get auto-unlocked
  • Moved trainers north of farm making it impossible to exit if you lose in battle
  • Item save/load data structure changed to stop potential issues later when adding more items in
  • Generator volume in Camillia turned down
  • Sewers still allow spawns after beating blob quest
  • Monster on farm re-center JIC they took a nap in the wrong spot
  • Added helper UI for controllers (temp fix) to show auto-swap button
  • Rocks no longer spawn next to spawn ladder in mines


--- Bugs ---
  • Rare Chronomon not spawning to battle when not out (Spawning as normal)
  • Scanning in battle causes softlock
  • Controller issues when trading out monsters in battle (can't select yes/no)
  • Occasional soft lock in trainers battles when (Kill first -> Send out -> Immediatly send another)
  • Accessory and other items data not saving and loading properly - causing say "Baseball Hat" to be bought and not come back
  • Slot increases from bag purchase not showing up after closing the game
  • Preventing buttons from being pressed while loading online (so it doesn't corrupt the data)
  • Multiple bees attacking causing a soft lock sometimes
  • Talking to trainers (from the side) with no healthy monsters causing soft lock in battle