1. Chronomon
  2. News

Chronomon News

EA Patch notes .7971

[h2]
Early Access .7971 Patch
[/h2]

Thank you everyone for being patient with me and the awesome feedback! Here is a list of things in the next update. With the biggest fixes coming for Controller and Deck support

--- Features ---
  • Run music in background when game not focused
  • Manually move hotbar from settings when inventory is open (JIC its in the middle for mobile or short screens)
  • Item drops from battle auto-move to player
  • Added more catches for errors and a way to send the dev a report of the errors
  • Added evolution item shop to Vicevale


--- Other Changes ---
  • Harvesting crops no longer has a wait time
  • Money add animation pops up when getting mail
  • Changed north big stump in forest farm to rock (to keep players from accidentally progressing wrong)
  • Tree seeds can no longer be planted on bridges
  • Loads of grammar/spelling fixes
  • When viewing monster in the PC, resets back to the first tab
  • Battle VS info moved closer to middle for lower res devices
  • Levi's open times set wrong (closed 1 hour earlier than said)
  • Open monster menu when needed in quest even if wrong level
  • Ghost buildable item removed when not needed (paths)
  • Reduced wait times in battle slightly


--- Bugs ---
  • Death taking the wrong amount of Lumens
  • Issue with player eating past stamina (causing quick energy loss when working)
  • Player hair mask staying in new game (making hair disappear)
  • Shift lock button causing you to be stuck while sitting/sleeping
  • Items not disappearing (the ones outside the farm) when reloading game
  • Game freeze when accessing crafting table on controller or portable PC
  • Follow monster getting attacked by monsters working on the farm
  • Cloud load issue where it can be double clicked - doubling all items on the farm and messing up the time
  • Dialog not responding with controllers sometimes, manual (south) button set to proceed
  • NPCs will be in the wrong spot or have issues with schedule on time changes
  • Multi-attack skills causing soft lock
  • Next day pop up issue not allowing click / soft locking if eating at the same time
  • Soft lock when holding shift (turn-lock) and trying to sit down
  • Time showing wrong on last day of season. Time to sleep to showing wrong as well.
  • Top left info screen in battle not showing info properly
  • Follow monster not going away when giving in quest
  • If tool is in smithery, it no longer gives to you in mail like you don't have it
  • Soft lock when scanning in battle and using a controller/Deck
  • Evolved monster not showing as owned or seen

Chronomon is Live now!

Chronomon Launch!!!



🧭 Chronomon is officially launched!
After years of work, we're thrilled to announce that Chronomon is now live on Steam, Android, and iOS!

🎮 What is Chronomon?
It’s a pixel art monster tamer + farm sim where you can:

Tame and train powerful Chronomon

Grow crops and build your farm

Explore a rich open world

Battle, collect, and play at your own pace

🔄 Cross-Save Ready
Start your journey on PC, and continue on mobile - your progress syncs across platforms. Console and WearOS support coming soon!

🛒 Where to play besides here?

Android: https://play.google.com/store/apps/details?id=com.StoneGolemStudios.ChronoMonMobile&hl=en_US

iOS: https://apps.apple.com/us/app/chronomon/id6744071485?platform=iphone

🙏 Thank You
Your support, wishlist adds, shares, and feedback have brought this game to life. We truly hope you enjoy exploring the world of Chronomon.

Now get out there and start taming!

Chronomon Early Access Coming Soon!

Chronomon Early Access launch May 8th!
After much deliberation, I decided that an early access launch would make more sense than a full release for a few reasons.
- There are 2 other high profile (way more wishlists) launches on the same day, pixel art and 1 other monster taming game. This seperates us from the same category of launch giving Chronomon a better chance.
- There are loads of features and story events that are not in and I want to make it clear that Chronomon will continue to improve.

What can we expect in Early Access?
The main storyline can be played from start to finish! Let me outline the features =)

[h2]---Features---[/h2]
  • Main story line can be completed with 30+ main quests with 30+ Cutscenes (Estimates over 50+ hours of gameplay)
  • 100+ Side quests && 150+ Achievements
  • 115 Unique monsters and evolutions, 33 Passive skills and over 100 unique skills
  • 7 Towns / 40+ Special NPCs with schedules and dialog
  • Turn-based battles AND live monster battles
  • 50+ crops / 100+ Inside and outside decoration
  • Chronomon farm helpers - Cut trees, break rocks, water plants, slash debris, breeding, assist in crafting and cooking.
  • Dual story completion either as the Farmer or the Monster Tamer
  • Craft/Cook 100+ decorations, items and food
  • Each town has a special building to complete - 5 total including Smith shop, Metal Chronomon machinest, Museum, Daycare, Monster stat house.
  • Cloud Saving Multi-platform ready*
  • Infinite mines with unique ores and gems for selling or crafting
  • Farm buildings to upgrade - House, Shed, Barn, Silo, DockHouse, Greenhouse. All can be moved around.
  • Mail system
  • 5 starter farms to choose from
  • Player leveling to unlock special crafting and stat boosts
  • Player customization


[h2]Early Access Platforms[/h2]
  • Steam - Windows PC
  • Google Play - Android Mobile
  • Apple App Store - Apple Mobile* (Still working on this as I am new to the apple build process but I am confident it will be up)


[h2]Coming Soon Platforms[/h2]
  • Consoles - Playstation, Xbox, Swith* (These platforms will be out as soon as we have a stable version of Chronomon and we get approval. These stores are more selective and often require a wait time and prior success on another platform to accept them. Hold tight, I'm working on it)
  • WearOS - Android Watch* (Although the game will currently run, Googles new guidelines for watches is rigourous AND I need time to setup the UI to fit the screen and be user friendly)


[h2]Planned Features[/h2]
Chronomon will work directly with the community, as we have been, to get the right features at the right time. Please keep an eye out for polls in our Discord Channel

  • Online Trading / Battles
  • Online Leaderboards* (This was part of the stretch goals and I apologize for not having it in on early access. I thought it important to prioritize other features like multi-farms, it is coming)
  • 3-4 Festivals and events per town
  • More robust NPC schedules* (Right now they mostly have a single schedule. Some have 2. Every NPC will have 2-3 in future updates accounting for day of week and weather)
  • World Expansions and Quests
  • More Chronomon, decorations, crafting, outfits
  • Language localization* (Confirmed languages - Brazilian Portuguese, Traditional Chinese, Korean) Other languages will be determined as we see what is most requested.
  • Much more! Decided with community polls.


Thank you everyone for accompanying me in this process and I hope Chronomon is up to your expectations! If not, we have loads of updates planned and you are invited to choose our path together.

- Dev

Chronomon December Update

Hello everyone and I hope you had a great last month! Here is the run down of everything done since then

Chronomon List



I spent the last 3 weeks since we spoke putting together the entire Chronomon list and man was it extensive. Here are some fun facts about our monsters!

There are a total of 117 Chronomon for release.
Over 4500 animation frames drawn
Over 200 skills drawn and created
Each monster has from 10-15 skills


ViceVale City (The 2nd city of 7)
I have a large portion of the main questline finished in ViceVale including the NPC schedules done. Vicevale is the envisionment of a post apocalypse, dystopian town full of grunge and vagrants.


Not only will Vicevale have diverse shops but its most prominent feature is the underground Arena. Here you can battle 1v1, 1v2 and 1v3 against the many trainers in the city and around Lumeneal. Think you can become #1?

This feature plays a minor role in the story but gives plenty of value for gaining EXP and rewards.

What's Next?
Well our Chronomon are still not finished! There is so much data that goes into making them just right from setting stats, coming up with fun description, when or how to level then balancing it all just right so the game progresses smoothly.

I'm currently in the process of updating a few menus and will stick my head back into the NPCs, schedules, quests and main story line. There is still so much to do! The planned release is in the middle of May, right when the Monster Taming fest happens on Steam. My goal is this will propel Chronomon like a slingshot into a top hit.

Anyways, thanks again for being there for me and I hope to bring you a game that provides hopefully years of gameplay!

Happy Holidays,
- Dev

Pixelated Event Developer Live stream



Day 1 of the Chronomon Live stream - Streamed by the developer himself.
Please feel to ask questions! I'll just be walking through the demo.
Disclaimer* This is my first time live streaming and it may show lol

If you enjoy the gameplay please join our discord for further discussions!
Chronomon Discord