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Notice about Chapter 2 Aincrad 51F,Introducing Full Burst Skills!


[h2]Full Burst Skill added![/h2]

[h3]What is a Full Burst Skill?[/h3]
These are skills where you enter the Full Burst state for a period of time after unleashing an attack and become temporarily invulnerable, like a Burst Skill.
By entering the Full Burst state, you can immediately use a Full Burst Skill or a Burst Skill (Limit Break +10) regardless of activation requirements.
You can also use it an additional number of times by equipping Full Burst Skill Ability equipment pieces.

The following are Full Burst-Associated Skills that acquire additional effects and can be used while in the Full Burst state.
Full Burst-Associated Skills are Full Burst Skills and Limit Break +10 Burst Skills.

[h3]Activating a Full Burst Skill[/h3]
Like Burst Skills, using Skill Records in a specific order will fulfill the Burst activation requirements.
You will enter the Full Burst state after the skill's Burst activates.
Fulfilling the activation requirements will cause the skill icon to glow magenta.

[h3]Using skills while in the Full Burst state[/h3]
An equipped Full Burst-Associated Skill can be used once immediately regardless of activation requirements. (SP will not be consumed.)
Additional Full Burst-Associated Skills can then be used according to the number of Full Burst Ability pieces equipped.
The same Skill Record cannot be used more than once during these additional Full Burst Ability equipment usages.
After the Full Burst state ends, there will be 120 seconds of cooldown time until the Full Burst state can be activated again by fulfilling the activation requirements.
* Full Burst Skills can be used during this cooldown time, but the Full Burst state will not be entered.
You can check how much time is left in the Full Burst state and the cooldown period using the Time Limit Gauge at the bottom of the screen.

[h3]Limit Breaking Full Burst Skills[/h3]
Limit Breaking a Full Burst Skill to +10 will remove the final activation requirement.
Example:
Regular Full Burst Skill: Fire → Fire → Slash → Wind
Limit Break +10 Full Burst Skill: Fire → Fire → Slash

[h3]Full Burst Ability[/h3]
Full Burst Skill abilities are known as Full Burst Abilities.
By equipping these abilities to an ability slot, you can increase the number of Full Burst-Associated Skill usages while in the Full Burst state by one time per piece.
Effects while in the Full Burst state change depending on the Burst type.
* Stock: Using a Full Burst-Associated Skill resets the time remaining, and the Full Burst state time is extended with each additional piece of equipment.
* Chain: The damage multiplier of Full Burst-Associated Skills used while in the Full Burst state increases with each additional piece of equipment.

The maximum number of uses while in this additional Full Burst state is equal to the number of Sword Skill or Ability Full Burst / Limit Break +10 Burst Skill Records equipped within the same set, whichever is fewer.
Example:
4 Sword Skills equipped, 4 Abilities equipped: 4 activations possible
3 Sword Skills equipped, 4 Abilities equipped: 3 activations possible
3 Sword Skills equipped, 2 Abilities equipped: 2 activations possible

The Burst type and the number of additional usages while in the Full Burst state will be displayed on the Time Limit Gauge at the bottom of the screen.
Please note that equipping something to an EX Ability slot will not provide any effects relating to Full Burst.

[h3]Exiting the Full Burst state[/h3]
The Full Burst state is primarily exited in the following ways.
* The remaining time in the Full Burst state runs out.
* All Full Burst-Associated Skill uses are exhausted.
* The area changes.
* A Quick Change is performed.
* The Menu Screen is displayed.
* Your character is defeated.

[h3]Important[/h3]
If a Full Burst Skill is used during a Switch, it will have its regular skill effect.
Only regular Bursts will activate during the cooldown time following the end of the Full Burst state.
Skill Records aside from Full Burst-Associated Skills can still be used even when in the Full Burst state.


 The Assault Team was at their wits' end in the face of the new Runaway Floor, the 51st.
The 51st floor is known for the Pit, a city of criminals that left traumatic scars on the Assault Team after their battles with wicked NPCs there in the past.
What's worse, orange players who avoided prosecution have now gathered in the Pit from across the floors and grown merciless.
However, in order to make it into the labyrinth, the Assault Team has no choice but to reconquer its streets that change so dizzyingly that some call them "auto-generated," and so they decide to take emergency measures.
Meanwhile, Vela's plans bring Leafa back together with Notte. While the interaction is awkward, they are able to connect once more.

Yet Vela's final moments continue to grow closer by the moment...


Major Updates
  • "Aincrad 51F" and a new quest has been implemented.
  • Added 51F boss avatars.
  • The player level cap has been raised (Lv.230).
  • The Super rare "Machina Integral Series" of weapons has been added.
  • Relaxed requirements on Integral Series production and transformation, as well as Chaos Showdown.


Avatar Images


Boss Monster
[expand]
The Metal Reaper

Details
Since this is a field with unusable items, some items cannot be used.

The head, torso, tail, and several parts can be attacked, and a colored cursor will be displayed at the parts that can be attacked.
The damage it takes is constantly reduced, regardless of what part you attack.
Damage to the torso is especially reduced.
For full-field attacks, as long as it is within range, damage will be dealt to all areas indicated with a colored cursor.
Only the following 3 types of Sword Skills can reduce the Skill Break gauge.
①1H Club skills
②2H Axe skills
③Blunt element skills
When a Skill Break happens, the boss will be temporarily immobilized and all its buffs will be removed.
In addition, when a Break happens, it will receive a stack debuff that
increases the damage it takes.
All skill breakable attacks can only reduce the Skill Break gauge when attacking the head.
Some attacks will reduce the Awakening gauge.
Some attacks will remove buffs from the players.
Weakness
Blunt Element
Earth Element
Resistance
Slash Element Thrust Element
Fire Element Water Element Wind Element Holy Element Dark Element
Critical Damage Status Ailments
Buffs used
Buff "Critical resistance"
Stack Buff "Increase Attack" and "Increase Defense"
Status Ailments and Debuffs used
Status ailments "Stun" and "Fatal Poison"
Debuff "Seal item"
* Skill Break: By completely lowering the Skill Break Gauge, the boss will be temporarily immobilized and all of its buff effects will be removed.
[/expand]


The Machina Integral Series are special weapons added from 51F.
These are weapons that can be equipped from player level 221 with more attack powerful than any weapons before! (* At max enhancement)
The player level cap has also been raised from level 220 to level 230.