Notice about Chapter 2 Aincrad 23F !

[h2]Major Updates[/h2]
- "Aincrad 23F" and a new quest has been implemented.
- Added 23F boss avatars.
- The player level cap has been raised (Lv.250).
- The Super rare "Gale Integral Series" of weapons has been added.
Avatar Images

[h2]Boss Monster[/h2]
[expand]
The Bloody Eyes

Details
Since this is a field with unusable items, some items cannot be used.
The beginning of battle, it uses a "Critical resistance" buff.
You can break it with 1H Club skills.
Skill Breaks can be performed with skills that are both Blunt Element and Water Element.
When preparing the Skill Breakable attack, it gains a buff that "Increase Attack".
When a break or skill break happens, the boss will be temporarily immobilized and all its buffs will be removed.
In addition, when a Break happens, it will receive a stack debuff that increases the damage it takes.
It has a resistense that make it less susceptible to attacks with the Burn and Bleed status ailments.
Depending on the boss monster's status ailment (Poison,Burn, Bleed, Frostbite) stacks, the damage it takes increases.
It reflects some damage when attacked.
Some attacks will reduce the Awakening gauge.
The beginning of battle, it uses a "Critical resistance" buff.
You can break it with 1H Club skills.
Skill Breaks can be performed with skills that are both Blunt Element and Water Element.
When preparing the Skill Breakable attack, it gains a buff that "Increase Attack".
When a break or skill break happens, the boss will be temporarily immobilized and all its buffs will be removed.
In addition, when a Break happens, it will receive a stack debuff that increases the damage it takes.
It has a resistense that make it less susceptible to attacks with the Burn and Bleed status ailments.
Depending on the boss monster's status ailment (Poison,Burn, Bleed, Frostbite) stacks, the damage it takes increases.
It reflects some damage when attacked.
Some attacks will reduce the Awakening gauge.
Weakness
Blunt Element
Water Element
Water Element
Resistance
Slash Element Thrust Element
Fire Element Wind Element Earth Element Holy Element Dark Element
Critical Damage Burn Bleed
Fire Element Wind Element Earth Element Holy Element Dark Element
Critical Damage Burn Bleed
Buffs used
Buff "Critical resistance" and "Increase Attack"
Status Ailments and Debuffs used
Status ailments "Debility", "Iceburn" and "Paralysis"
Debuff "Seal item"
Debuff "Seal item"
* Skill Break: By completely lowering the Skill Break Gauge, the boss will be temporarily immobilized and all of its buff effects will be removed.
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The Gale Integral Series are special weapons added from 23F.
These are weapons that can be equipped from player level 241 with more attack powerful than any weapons before! (* At max enhancement)
The player level cap has also been raised from level 240 to level 250.
[h2]Gale Integral Series[/h2]
Item Icon
Item Name
Type
★3Capabilities

Gale Otius
1H Sword
Attack 2557

Gale Virtue
1H Rapier
Attack 2510

Gale Mudskipper
1H Club
Attack 2557

Gale El Nino
2H Axe
Attack 3050

Gale Lust
2H Spear
Attack 2994

Gale Tanngnidr
Bow
Attack 2938

Gale Cadenza
Dagger
Attack 2510
The Gale Integral Series is planned to be evolvable in future updates and able to become even stronger.
After production, go ahead and enhance them!
[h2]Materials required for production[/h2]
You will need the "Bloody Eyes Armament Stone" and the "Bloody Eyes Horn" production materials that have an extremely rare chance of dropping from the 23F boss.
[h2]Random Bonus[/h2]
Three types of one of the following will be randomly selected when producing the Gale Integral Series.
Status
1H Sword/1H Rapier/1H Club/Bow/Dagger
2H Axe/2H Spear
Attack
150
300
Defense
50
100
HP
2500
5000
* A random bonus will be given.
* Succession cannot be used.