Early Access!!!
Hello, Captains!
After much deliberation, I decided to release MOTK:FB in Early Access; below I will explain the reasons:
- During development, I had many new ideas to enrich the game and it would be a shame not to include them.
- For this reason, the development time was extended by a few months.
- I want to adapt the Quick Run to the average player so that it is never frustrating, which means feedback, feedback, feedback!
- Story mode has a very different component to Quick Run (once you exit the battle), and I would like the player to feel "at home" once in the base, so I need your suggestions and feedback.
- There are literally thousands of items in the game, and I'm a single developer. This translates into an almost impossibility to balance them all correctly... and here you are back in the game again :D
I'm sure you'll like Story Mode!
It contains several different features and the seed of a potential sequel with a Bannerlord-style strategic map and campaign... but more on that later and whether MOTK:FB justifies its development.
If you have any doubts, don't hesitate to ask for information using the Community Hub!
See you in the next update, my friends!
After much deliberation, I decided to release MOTK:FB in Early Access; below I will explain the reasons:
- During development, I had many new ideas to enrich the game and it would be a shame not to include them.
- For this reason, the development time was extended by a few months.
- I want to adapt the Quick Run to the average player so that it is never frustrating, which means feedback, feedback, feedback!
- Story mode has a very different component to Quick Run (once you exit the battle), and I would like the player to feel "at home" once in the base, so I need your suggestions and feedback.
- There are literally thousands of items in the game, and I'm a single developer. This translates into an almost impossibility to balance them all correctly... and here you are back in the game again :D
I'm sure you'll like Story Mode!
It contains several different features and the seed of a potential sequel with a Bannerlord-style strategic map and campaign... but more on that later and whether MOTK:FB justifies its development.
If you have any doubts, don't hesitate to ask for information using the Community Hub!
See you in the next update, my friends!