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Mercenaries of the Kingdom News

Let's stream it!

Hello, Captains of Fortune!

I want to stream MOTK, so you'll be able to see its content easier and faster.

Let's stream it!

Hello, Captains of Fortune!

I want to stream MOTK, so you'll be able to see its content easier and faster.

New update: DEMO version 6!

Hello, Captains of Fortune!


[h3]NEW VERSION CHANGES:[/h3]

- When entering formation mode, the formation direction is now always to the left; it wasn't like this before due to a bug.

- Added mercenary movement sounds.
Finally, now you can hear the immersive sound of the gallop!

- Added mount damage.
If a mercenary has a mount, it will now deal a small amount of damage to enemies he collides with. Of course, this mercenary must be on the move.

- Added a new type of weapon: the lance!
It works only if the user is mounted and moving.
Being a new entry, I still have to balance it.

- Improved performance when many enemies are concentrated in a small space.

- Improved performance when there are many enemies using ranged weapons.

- Fixed a bug that caused mounts to rotate incorrectly after closing the book.

- Fixed a bug where tunics would not spawn in the loot box.
Tunics are cosmetic items only; they do not generate bonuses.


Hope you are enjoying MOTK!
Any feedback you give me by writing to me in the Hub is a great help.
If you have friends who might be interested in this game, it would be great if you let them know; word of mouth remains my best marketing weapon.

See you at the next update, have fun!

New update: DEMO version 5!

[h3]Hello, Captains of Fortune![/h3]

In this update, I've focused on increasing the difficulty of the gameplay while maintaining an enjoyable experience.
Now the choice of equipment will be more effective.


[h3]NEW VERSION CHANGES:[/h3]

- Added character stats above his equipment panel. This addition is very useful, above all, to know the armor each mercenary has.

- An important change is the constant increase in the cost of chests and new mercenaries. In fact, with each purchase, their cost will increase by a constant pre-set amount.
The purpose of this change is to give importance to each purchased chest and, above all, to each hired mercenary.

- The damage of spells from your party is increased.

- The damage done by each enemy has been increased.

- the speed of enemy arrows has been decreased.

- Fixed a bug that often didn't take damage from enemy arrows.


Hope you are enjoying MOTK!
Any feedback you give me by writing to me in the Hub is a great help.
If you have friends who might be interested in this game, it would be great if you let them know; word of mouth remains my best marketing weapon.

See you at the next update, have fun!

New update: DEMO version 4!

Hello, Captains of Fortune!

NEW VERSION CHANGES:

- The main change is the introduction of "elite" level enemies.
"Elite" enemies are common enemies but empowered and easily recognized by their bright red color. They are much harder to kill and are capable of doing more damage to your mercs.
As the game progresses, "normal" enemies will tend to transform permanently into their "elite" version.
It would be VERY USEFUL for me to get some feedback on this new feature. Thanks, guys.

- I increased the price to hire a new mercenary so as to push the player to first improve the equipment of the soldiers present and only then think about expanding the group.


Hope you are enjoying MOTK!
Any feedback you give me by writing to me in the Hub is a great help.
If you have friends who might be interested in this game, it would be great if you let them know; word of mouth remains my best marketing weapon.

See you at the next update, have fun!