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Lighthouse Of The Souls (LOTS) News

🔥 Update v1.0.8 – Heroes Update, AIM & Fixes

[p]Every update we release is another step toward finding the true essence of our game.
After reworking the Samurai and slashing in every direction, we wanted to carry that momentum forward with the rest of the heroes.[/p][p]To achieve this, we introduced major changes to each hero’s attack systems, focusing on identity, flow, and impact.[/p][p][/p][p][/p][h2]Heroes Update[/h2][p][/p][h3]🧉 Gaucho[/h3][p][/p][p]The Gaucho’s weapon now has 4 charges.
An auto-reload system has been added, with the possibility of performing a Perfect Reload, doubling the ammunition to 8.[/p]
  • [p]Projectile count scales with weapon level:[/p]
    • [p]1 / 2 / 3 / 4 projectiles[/p]
  • [p]Not everything is sunshine:[/p]
    • [p]The Gaucho’s weapon now has a 50% damage penalty if the target is farther than 1000 units.[/p]
[p]New Passive Ability: “Spark”
When killing an enemy with a basic attack:[/p]
  • [p]The enemy explodes, damaging nearby enemies.[/p]
[p]Explosion details:[/p]
  • [p]Base radius: 225 (scales by +25 per weapon level)[/p]
  • [p]Damage: 100% of weapon damage (1 bullet)[/p][p][/p]
[h3]✝️ Exorcist[/h3][p][/p]
  • [p]The Grimoire has no distance penalty.[/p]
[p]New Passive Ability: “Sacred Chain”
Basic attacks now bounce between nearby enemies, ignoring already-hit targets and prioritizing the closest enemy from the last impact.[/p]
  • [p]Base radius: 300 (increases by +50 per weapon level)[/p]
  • [p]Number of bounces by weapon level:[/p]
    • [p]Level 1 / 2 / 3 / 4 → 1 / 2 / 3 / 4 bounces[/p]
  • [p]Each bounce deals 70% of the previous hit’s damage.[/p][p][/p]
[h3]🏹 Lakota[/h3][p][/p]
  • [p]The bow now has a 50% damage penalty if the target is closer than 1000 units.[/p]
  • [p]Weapon level upgrades allow the bow to fire:[/p]
    • [p]1 / 2 / 3 / 4 arrows simultaneously, in a cone.[/p]
[p]New Passive Ability: “Piercing”[/p]
  • [p]Arrows now pierce through enemies.[/p]
  • [p]No limit on the number of hits.[/p]
  • [p]Each additional hit (from piercing or extra arrows) deals 70% of the previous hit’s damage.[/p]
[p][/p][h2]⚔️ Melee Heroes[/h2][p]All melee heroes received significantly faster attack animations.[/p][p]New mechanics added to all melee heroes:[/p]
  • [p]Sprint Attack[/p]
    • [p]Performed by pressing attack + sprint simultaneously.[/p]
    • [p]Consumes stamina.[/p]
    • [p]Executes a fast attack with forward movement.[/p]
  • [p]Aerial Attack[/p]
    • [p]Heavy attacks can now be performed while airborne.[/p]
    • [p]Also consumes stamina.[/p][p][/p]
[h3]🗡️ Samurai[/h3][p][/p]
  • [p]In addition to the changes above:[/p]
    • [p]The ability “Triple Shoot” has been replaced with “Dragon Claw”.[/p]
  • [p]Attack range is now 400.[/p][p][/p]
[h3]🥋 Monk Shaolin[/h3][p][/p]
  • [p]Attack range increased to 500.[/p]
  • [p]Base damage slightly reduced.[/p][p][/p]
[h3]🛡️ Swiss Guard[/h3][p][/p]
  • [p]Attack range increased to 500.[/p]
  • [p]Base attack damage significantly increased.[/p]
[p][/p][h2]🎯 Aim & Auto Aim[/h2][p]Our goal is to allow the game to adapt to each player’s playstyle.
Auto Aim is fully configurable and differentiates between ranged and melee heroes.[/p][p]Auto Aim options:[/p]
  • [p]Ranged only[/p]
  • [p]Melee only (default)[/p]
  • [p]Both[/p]
  • [p]None[/p]
[p]Additionally, melee heroes now have a new attack orientation option:[/p]
  • [p]Attack toward the camera[/p]
  • [p]Attack forward from the character (or toward the input direction)[/p]
[p]All options can be toggled from Game Settings.[/p][p][/p][h2]🗺️ Other Changes[/h2][p]Quest: “The Prayer”[/p]
  • [p]Tomás now has triple health.[/p]
  • [p]Base enemies increased from 3 → 5.[/p]
  • [p]The Seal Attack was removed from the Native mini-boss.[/p]
[p]Additional changes:[/p]
  • [p]Tomás now follows the main path.[/p]
  • [p]Dark Seal opacity adjusted.[/p]
  • [p]Map offset fixed.[/p]
  • [p]Enemy health and damage adjusted.[/p]
  • [p]The final boss now has increased health[/p]
    • [p](A full boss rework is still on our roadmap).[/p]
  • [p]Round 5 skeletons no longer spawn inside the boss room.[/p]
  • [p]Spirit enemy:[/p]
    • [p]Base movement speed increased.[/p]
    • [p]No longer spawns in the boss room.[/p]
[p][/p][h2]🛠️ Fixes[/h2]
  • [p]Fixed an incorrect SFX category issue.[/p]
  • [p]Mini-boss voices now play correctly.[/p]
  • [p]Motion Warping now works properly in multiplayer.[/p]
  • [p]Fixed a bug that allowed reloading while interacting.[/p]
  • [p]Fixed an issue that prevented the Paladin’s shield from working correctly.[/p]
  • [p]Fixed a localization issue that prevented changing the language.[/p]
  • [p]Fixed an issue that prevented enabling/disabling auto aim and tutorial.[/p]
  • [p]Input system adjustments:[/p]
    • [p]Second ability: [c]E[/c][/p]
    • [p]Third ability: [c]R[/c][/p]
    • [p]Interact: [c]F[/c][/p]
[p][/p][p][/p][p]As always, your feedback is incredibly valuable to us 💖[/p][p]Let us know what you think about the new hero changes and combat updates, and help us shape the future of the game together.[/p][p][/p][p][/p]

Shared roadmap, combo system, and performance improvements.

[p]Would you like to see what we’re working on? Share your idea for the game![/p][p]We’ve adjusted our workflow in order to create a shared document with our players.
You’ll be able to find out exactly what task we’re currently working on, what’s coming next, the priorities, and even leave your own suggestions and comments!
A large part of the improvements we’ve implemented were suggested by the community! You can also be part of the process![/p][p][/p][p]The new version (1.0.7) also brings the following implementations:[/p]
  • [p]UI Timer. It now notifies pause time. Its duration increases depending on the round.[/p]
  • [p]Vases have been implemented. They are scattered across the map; breaking them will allow you to obtain souls, health, and the new item: Caller Souls.[/p]
  • [p]The combo system has been implemented! Maintaining a combo will increase your damage.[/p]
  • [p]New version update (5.7). We’ve updated the game to the latest UE version. This will allow us to gain more than 13% performance, in addition to many features that are on the way ;)[/p]
  • [p]The secondary weapon has been removed. It will be replaced by a secondary character. That means you’ll be able to choose two heroes and switch between them during gameplay. The goal is to let you combine different heroes according to your playstyle.[/p]
  • [p]Fixed an issue with the heroes’ attack that caused all of them to play the same attack animation.[/p]
  • [p]Implemented a small environment change based on difficulty.[/p]
  • [p]Fixed the spirit mesh.[/p]
  • [p]Fixed the Samurai SFX gain levels.[/p]
  • [p]Implemented a new foliage material, significantly improving performance.[/p]
[p]And here is our shared roadmap. It’s in Spanish, but feel free to comment in any language you like ;)[/p][p]roadmap discussion [/p][p]Congratulations to everyone! 🎉
[/p]

Update 1.0.6 – A New Step Forward

[p]Hello everyone![/p][p]We’re excited to announce a new version of our game, highlighted by three key points:[/p][p][/p][h3]1) Progression System[/h3][p]We’ve implemented a new progression system based on stats, skills, and enemies.
Now, each hero can improve by using their skills, and speed up their growth by spending the gold they earn.[/p][p]This system also introduces challenges and unlocks that allow you to obtain new characters and difficulties—opening the door for much more to come.[/p][p][/p][h3]2) Gameplay[/h3][p]We’ve made significant gameplay changes that greatly increase the game’s pace.
Our goal is to align LOTS with the fast and frantic style of roguelites.[/p][p][/p][h3]3) UI[/h3][p]We updated the interface to support all these new features.
We truly hope you enjoy the new look and feel.[/p][p][/p][p][/p][p]Your feedback matters 😉
All the improvements we’re making are based on feedback from our players.[/p][p][/p][p]We hope you enjoy playing![/p]

Server Migration Complete + Progression System Incoming!

[p]Hello everyone![/p][p]We're excited to announce that we've successfully completed the migration to our new server! 🎉
This major step allows us to introduce a full progression system, including challenges, statistics, gold, and unlockable content.[/p][p]On top of that, we’ve implemented the second batch of music and sound effects to bring even more atmosphere and immersion to the game. 🎧🌫️[/p][p]We hope you enjoy this update!
Please don’t forget to share your feedback or report any issues you encounter — your support is essential to help us build a high-quality experience![/p][p]Thank you for playing and supporting us! ⚔️✨[/p]

Voices & Fix – Weekly Update – v1.0.4

[p]This week’s update focuses on the first iteration of the sound rework, new voice lines for mini-bosses, and several important bug fixes and gameplay adjustments to make exploration and combat smoother.[/p][p][/p][p][/p][h3]✨ Features & Improvements[/h3]
  • [p]Implemented the first iteration of the sound rework.[/p]
  • [p]Mini-bosses now have their own unique voices, bringing more personality to each encounter.[/p]
[p][/p][h3]⚔ Gameplay Changes[/h3]
  • [p]Removed the guard break effect from the boss’s spike attack.[/p]
  • [p]You no longer gain EXP or stats by killing enemies inside the boss room.[/p]
  • [p]Taking damage no longer interrupts charge interactions[/p]
[p][/p][h3]🛠 Fixed[/h3]
  • [p]Fixed path visuals — roads now display correctly.[/p]
  • [p]Fixed skeleton colors appearing incorrectly.[/p]
  • [p]Fixed Dark Seals reappearing on the map after being purged.[/p]
  • [p]Fixed ghost decal rendering issues.[/p]
[p][/p][p]As we mentioned before, we’ll soon be migrating all player data to a brand-new server.
This upgrade will let us introduce a full achievement system, along with new rewards and unlockables to make your progression even more rewarding.[/p][p]As part of this transition, player stats will be reset, but don’t worry —
your Steam leaderboard rankings will remain untouched! 🏆[/p][p]Get ready for a fresh start... and new challenges rising on the horizon. ⚔️[/p][p][/p][p][/p][p]💬 Don’t forget to share your feedback! It’s incredibly valuable to help us keep improving every week.[/p]