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🔥 Update v1.0.8 – Heroes Update, AIM & Fixes

[p]Every update we release is another step toward finding the true essence of our game.
After reworking the Samurai and slashing in every direction, we wanted to carry that momentum forward with the rest of the heroes.[/p][p]To achieve this, we introduced major changes to each hero’s attack systems, focusing on identity, flow, and impact.[/p][p][/p][p][/p][h2]Heroes Update✨[/h2][p][/p][h3]🧉 Gaucho[/h3][p][/p][p]The Gaucho’s weapon now has 4 charges.
An auto-reload system has been added, with the possibility of performing a Perfect Reload, doubling the ammunition to 8.[/p]
  • [p]Projectile count scales with weapon level:[/p]
    • [p]1 / 2 / 3 / 4 projectiles[/p]
  • [p]Not everything is sunshine:[/p]
    • [p]The Gaucho’s weapon now has a 50% damage penalty if the target is farther than 1000 units.[/p]
[p]New Passive Ability: “Spark”
When killing an enemy with a basic attack:[/p]
  • [p]The enemy explodes, damaging nearby enemies.[/p]
[p]Explosion details:[/p]
  • [p]Base radius: 225 (scales by +25 per weapon level)[/p]
  • [p]Damage: 100% of weapon damage (1 bullet)[/p][p][/p]
[h3]✝️ Exorcist[/h3][p][/p]
  • [p]The Grimoire has no distance penalty.[/p]
[p]New Passive Ability: “Sacred Chain”
Basic attacks now bounce between nearby enemies, ignoring already-hit targets and prioritizing the closest enemy from the last impact.[/p]
  • [p]Base radius: 300 (increases by +50 per weapon level)[/p]
  • [p]Number of bounces by weapon level:[/p]
    • [p]Level 1 / 2 / 3 / 4 → 1 / 2 / 3 / 4 bounces[/p]
  • [p]Each bounce deals 70% of the previous hit’s damage.[/p][p][/p]
[h3]🏹 Lakota[/h3][p][/p]
  • [p]The bow now has a 50% damage penalty if the target is closer than 1000 units.[/p]
  • [p]Weapon level upgrades allow the bow to fire:[/p]
    • [p]1 / 2 / 3 / 4 arrows simultaneously, in a cone.[/p]
[p]New Passive Ability: “Piercing”[/p]
  • [p]Arrows now pierce through enemies.[/p]
  • [p]No limit on the number of hits.[/p]
  • [p]Each additional hit (from piercing or extra arrows) deals 70% of the previous hit’s damage.[/p]
[p][/p][h2]⚔️ Melee Heroes[/h2][p]All melee heroes received significantly faster attack animations.[/p][p]New mechanics added to all melee heroes:[/p]
  • [p]Sprint Attack[/p]
    • [p]Performed by pressing attack + sprint simultaneously.[/p]
    • [p]Consumes stamina.[/p]
    • [p]Executes a fast attack with forward movement.[/p]
  • [p]Aerial Attack[/p]
    • [p]Heavy attacks can now be performed while airborne.[/p]
    • [p]Also consumes stamina.[/p][p][/p]
[h3]🗡️ Samurai[/h3][p][/p]
  • [p]In addition to the changes above:[/p]
    • [p]The ability “Triple Shoot” has been replaced with “Dragon Claw”.[/p]
  • [p]Attack range is now 400.[/p][p][/p]
[h3]🥋 Monk Shaolin[/h3][p][/p]
  • [p]Attack range increased to 500.[/p]
  • [p]Base damage slightly reduced.[/p][p][/p]
[h3]🛡️ Swiss Guard[/h3][p][/p]
  • [p]Attack range increased to 500.[/p]
  • [p]Base attack damage significantly increased.[/p]
[p][/p][h2]🎯 Aim & Auto Aim[/h2][p]Our goal is to allow the game to adapt to each player’s playstyle.
Auto Aim is fully configurable and differentiates between ranged and melee heroes.[/p][p]Auto Aim options:[/p]
  • [p]Ranged only[/p]
  • [p]Melee only (default)[/p]
  • [p]Both[/p]
  • [p]None[/p]
[p]Additionally, melee heroes now have a new attack orientation option:[/p]
  • [p]Attack toward the camera[/p]
  • [p]Attack forward from the character (or toward the input direction)[/p]
[p]All options can be toggled from Game Settings.[/p][p][/p][h2]🗺️ Other Changes[/h2][p]Quest: “The Prayer”[/p]
  • [p]Tomás now has triple health.[/p]
  • [p]Base enemies increased from 3 → 5.[/p]
  • [p]The Seal Attack was removed from the Native mini-boss.[/p]
[p]Additional changes:[/p]
  • [p]Tomás now follows the main path.[/p]
  • [p]Dark Seal opacity adjusted.[/p]
  • [p]Map offset fixed.[/p]
  • [p]Enemy health and damage adjusted.[/p]
  • [p]The final boss now has increased health[/p]
    • [p](A full boss rework is still on our roadmap).[/p]
  • [p]Round 5 skeletons no longer spawn inside the boss room.[/p]
  • [p]Spirit enemy:[/p]
    • [p]Base movement speed increased.[/p]
    • [p]No longer spawns in the boss room.[/p]
[p][/p][h2]🛠️ Fixes[/h2]
  • [p]Fixed an incorrect SFX category issue.[/p]
  • [p]Mini-boss voices now play correctly.[/p]
  • [p]Motion Warping now works properly in multiplayer.[/p]
  • [p]Fixed a bug that allowed reloading while interacting.[/p]
  • [p]Fixed an issue that prevented the Paladin’s shield from working correctly.[/p]
  • [p]Fixed a localization issue that prevented changing the language.[/p]
  • [p]Fixed an issue that prevented enabling/disabling auto aim and tutorial.[/p]
  • [p]Input system adjustments:[/p]
    • [p]Second ability: [c]E[/c][/p]
    • [p]Third ability: [c]R[/c][/p]
    • [p]Interact: [c]F[/c][/p]
[p][/p][p][/p][p]As always, your feedback is incredibly valuable to us đź’–[/p][p]Let us know what you think about the new hero changes and combat updates, and help us shape the future of the game together.[/p][p][/p][p][/p]