😈 vs 😇 – Weekly Update – v1.0.1
[h3]✨ Features[/h3]
It’s super valuable to help us build a better game every single day.[/p][p][/p][p][/p][p]See you in the cemetery ⚰️ [/p]
- [p]Reworked all common enemies (Slave, Thief, Abomination, etc.).[/p]
- [p]Introduced new mini-bosses: Possessed Paladin, Acolyte’s Altar Boy, Native, and Possessed Acolyte.[/p]
- [p]Implemented a fade camera system to smoothly handle objects between the player and the camera.[/p]
- [p]Added a Restart option to quickly restart the game from the pause menu.[/p]
- [p]Added a New Game option in the pause menu, allowing players to change difficulty or select a new Hero.[/p]
- [p]Added a three-position camera system: Aim, Normal, and Distant. (Distant is used while running and casting abilities).
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- [p]Slightly reduced the number of enemies per stage.[/p]
- [p]Slightly reduced the base HP of mini-bosses.
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- [p]Fixed a bug where multiplayer matches would never end.[/p]
- [p]Fixed an issue preventing fade transitions on enemies.[/p]
- [p]Fixed a bug that prevented players from rehosting sessions.[/p]
- [p]The Monolith now correctly displays its marker (Jeremiah’s quest).[/p]
- [p]Fixed Gaucho’s animation when using the Spark ability.[/p]
- [p]Fixed an issue where Tomas would endlessly give out the same quest.[/p]
- [p]When Tomas dies, his quest now correctly cancels.
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- [p]Melee hits now leave blood marks on enemies.[/p]
- [p]Mini-bosses now hide during the shop phase and reappear once gameplay resumes.[/p]
- [p]Updated camera behavior: three different positions + adjusted the main camera angle.[/p]
- [p]Improved blood particle effects.[/p]
- [p]Updated soul behavior.[/p]
- [p]Updated explosion FX.[/p]
- [p]Implemented the TEST-DEV branch, publicly available for development and testing of the latest changes. (If you find bugs, please report them!).[/p]
It’s super valuable to help us build a better game every single day.[/p][p][/p][p][/p][p]See you in the cemetery ⚰️ [/p]