1. Lighthouse Of The Souls (LOTS)
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Lighthouse Of The Souls (LOTS) News

Shared roadmap, combo system, and performance improvements.

[p]Would you like to see what we’re working on? Share your idea for the game![/p][p]We’ve adjusted our workflow in order to create a shared document with our players.
You’ll be able to find out exactly what task we’re currently working on, what’s coming next, the priorities, and even leave your own suggestions and comments!
A large part of the improvements we’ve implemented were suggested by the community! You can also be part of the process![/p][p][/p][p]The new version (1.0.7) also brings the following implementations:[/p]
  • [p]UI Timer. It now notifies pause time. Its duration increases depending on the round.[/p]
  • [p]Vases have been implemented. They are scattered across the map; breaking them will allow you to obtain souls, health, and the new item: Caller Souls.[/p]
  • [p]The combo system has been implemented! Maintaining a combo will increase your damage.[/p]
  • [p]New version update (5.7). We’ve updated the game to the latest UE version. This will allow us to gain more than 13% performance, in addition to many features that are on the way ;)[/p]
  • [p]The secondary weapon has been removed. It will be replaced by a secondary character. That means you’ll be able to choose two heroes and switch between them during gameplay. The goal is to let you combine different heroes according to your playstyle.[/p]
  • [p]Fixed an issue with the heroes’ attack that caused all of them to play the same attack animation.[/p]
  • [p]Implemented a small environment change based on difficulty.[/p]
  • [p]Fixed the spirit mesh.[/p]
  • [p]Fixed the Samurai SFX gain levels.[/p]
  • [p]Implemented a new foliage material, significantly improving performance.[/p]
[p]And here is our shared roadmap. It’s in Spanish, but feel free to comment in any language you like ;)[/p][p]roadmap discussion [/p][p]Congratulations to everyone! 🎉
[/p]

Update 1.0.6 – A New Step Forward

[p]Hello everyone![/p][p]We’re excited to announce a new version of our game, highlighted by three key points:[/p][p][/p][h3]1) Progression System[/h3][p]We’ve implemented a new progression system based on stats, skills, and enemies.
Now, each hero can improve by using their skills, and speed up their growth by spending the gold they earn.[/p][p]This system also introduces challenges and unlocks that allow you to obtain new characters and difficulties—opening the door for much more to come.[/p][p][/p][h3]2) Gameplay[/h3][p]We’ve made significant gameplay changes that greatly increase the game’s pace.
Our goal is to align LOTS with the fast and frantic style of roguelites.[/p][p][/p][h3]3) UI[/h3][p]We updated the interface to support all these new features.
We truly hope you enjoy the new look and feel.[/p][p][/p][p][/p][p]Your feedback matters 😉
All the improvements we’re making are based on feedback from our players.[/p][p][/p][p]We hope you enjoy playing![/p]

Server Migration Complete + Progression System Incoming!

[p]Hello everyone![/p][p]We're excited to announce that we've successfully completed the migration to our new server! 🎉
This major step allows us to introduce a full progression system, including challenges, statistics, gold, and unlockable content.[/p][p]On top of that, we’ve implemented the second batch of music and sound effects to bring even more atmosphere and immersion to the game. 🎧🌫️[/p][p]We hope you enjoy this update!
Please don’t forget to share your feedback or report any issues you encounter — your support is essential to help us build a high-quality experience![/p][p]Thank you for playing and supporting us! ⚔️✨[/p]

Voices & Fix – Weekly Update – v1.0.4

[p]This week’s update focuses on the first iteration of the sound rework, new voice lines for mini-bosses, and several important bug fixes and gameplay adjustments to make exploration and combat smoother.[/p][p][/p][p][/p][h3]✨ Features & Improvements[/h3]
  • [p]Implemented the first iteration of the sound rework.[/p]
  • [p]Mini-bosses now have their own unique voices, bringing more personality to each encounter.[/p]
[p][/p][h3]⚔ Gameplay Changes[/h3]
  • [p]Removed the guard break effect from the boss’s spike attack.[/p]
  • [p]You no longer gain EXP or stats by killing enemies inside the boss room.[/p]
  • [p]Taking damage no longer interrupts charge interactions[/p]
[p][/p][h3]🛠 Fixed[/h3]
  • [p]Fixed path visuals — roads now display correctly.[/p]
  • [p]Fixed skeleton colors appearing incorrectly.[/p]
  • [p]Fixed Dark Seals reappearing on the map after being purged.[/p]
  • [p]Fixed ghost decal rendering issues.[/p]
[p][/p][p]As we mentioned before, we’ll soon be migrating all player data to a brand-new server.
This upgrade will let us introduce a full achievement system, along with new rewards and unlockables to make your progression even more rewarding.[/p][p]As part of this transition, player stats will be reset, but don’t worry —
your Steam leaderboard rankings will remain untouched! 🏆[/p][p]Get ready for a fresh start... and new challenges rising on the horizon. ⚔️[/p][p][/p][p][/p][p]💬 Don’t forget to share your feedback! It’s incredibly valuable to help us keep improving every week.[/p]

😈 vs 😇 – Weekly Update - Challenges ahead! We're moving the server to our own

[p]To offer a complete Challenges and Statistics system, we’re moving all player stats to our own server![/p][p]This change will allow us to:
✅ Track your progress more accurately
✅ Create dynamic events and challenges
✅ Improve data stability and future updates[/p][p]⚠️ Please note: all current statistics will be reset during this migration.
🏆 However, leaderboards will remain intact — your ranking is safe![/p][p][/p][hr][/hr][h3]✨ New Content[/h3]
  • [p]Introduced new enemy: “Javelich.”[/p]
  • [p]Added “Bone Ranger”, a new foe lurking near Dark Seals.[/p]
  • [p]Added track easter egg 🎵 for explorers to find.[/p]
[h3][/h3][h3]🛠 Fixes and minor changes[/h3]
  • [p]Dark Seals now fracture when purged.[/p]
  • [p]Footstep system updated with improved sounds and variety.[/p]
  • [p]Boss Update: reduced boss HP and increased the cooldown of its healing ability.[/p]
  • [p]Reduced enemy respawn time around Dark Seals.[/p]
  • [p]Increased detection radius for nearby Dark Seals.[/p]
  • [p]All heroes are now immune during the buy phase.[/p]
  • [p]Widget UI now correctly disables during the shop phase.[/p]
  • [p]You can now block projectiles using the environment.[/p]
  • [p]Adjusted HUD layout for better clarity.[/p]
  • [p]Improved character and difficulty selection screen.[/p]
  • [p]Reduced EXP required to level up.[/p]
  • [p]Fixed pathfinding — roads and paths now function correctly.[/p]
  • [p]Fixed Dark Seal area of effect not matching its visuals.[/p]
  • [p]Fixed a bug that allowed activating Dark Seals before the match started.[/p]