Shared roadmap, combo system, and performance improvements.
[p]Would you like to see what we’re working on?
Share your idea for the game![/p][p]We’ve adjusted our workflow in order to create a shared document with our players.
You’ll be able to find out exactly what task we’re currently working on, what’s coming next, the priorities, and even leave your own suggestions and comments!
A large part of the improvements we’ve implemented were suggested by the community! You can also be part of the process![/p][p][/p][p]The new version (1.0.7) also brings the following implementations:[/p]
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You’ll be able to find out exactly what task we’re currently working on, what’s coming next, the priorities, and even leave your own suggestions and comments!
A large part of the improvements we’ve implemented were suggested by the community! You can also be part of the process![/p][p][/p][p]The new version (1.0.7) also brings the following implementations:[/p]
- [p]UI Timer. It now notifies pause time. Its duration increases depending on the round.[/p]
- [p]Vases have been implemented. They are scattered across the map; breaking them will allow you to obtain souls, health, and the new item: Caller Souls.[/p]
- [p]The combo system has been implemented! Maintaining a combo will increase your damage.[/p]
- [p]New version update (5.7). We’ve updated the game to the latest UE version. This will allow us to gain more than 13% performance, in addition to many features that are on the way ;)[/p]
- [p]The secondary weapon has been removed. It will be replaced by a secondary character. That means you’ll be able to choose two heroes and switch between them during gameplay. The goal is to let you combine different heroes according to your playstyle.[/p]
- [p]Fixed an issue with the heroes’ attack that caused all of them to play the same attack animation.[/p]
- [p]Implemented a small environment change based on difficulty.[/p]
- [p]Fixed the spirit mesh.[/p]
- [p]Fixed the Samurai SFX gain levels.[/p]
- [p]Implemented a new foliage material, significantly improving performance.[/p]
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