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Demo Update: Challenges

We've been working hard on new content for the full game, so for this monthly update we wanted to get closer to unveiling the masteries, which will function as the meta-progression system of the game. Our focus was to experiment with potential masteries that provide a few more goals to aim for in the demo, besides completing the collection.

[h3]Challenges[/h3]
We added a few challenge runs that incentivize playing the game in different ways. They are also harder than normal runs, but we truly believe in the feeling of conquest through struggle that a good challenge can bring, and it's something we want to continue to explore with the other zones the game will have.

The following challenge runs are now available after completing a normal run:
  • Timeless (the run is lost after 30 minutes).
  • Heartless (your dead characters revive as ghosts and the run is lost by failing a single combat).
  • Hopeless (rewards only offer 1 base option).


[h3]New Enemies[/h3]
You can now find two new (spooky) level 3 enemies in the Shadow Woods.


[h3]Balance Changes[/h3]


[h3]Fixes[/h3]
  • Fixed multi-hit skills stopping mid use due to losing their target (they now try to get a new target within range to use their remaining hits instead of simply not doing them at all).
  • Fixed forge slots becoming enabled after increasing the forge uses while a forged item was already crafted but not yet picked (this was causing the first forged item to dissapear if you forged a second one before picking up the first one).