1.0 Patch 1
[p]Hi, it's been amazing seeing all the new players and their reactions to the new content! We've been looking at everyone's feedback since the release yesterday and wanted to announce some of the changes and fixes we've made.[/p][p][/p][h3]Changes[/h3]
- [p]Winning the tutorial now shows a message stating you can now play normal runs from the main menu, with a button to exit.[/p]
- [p]The abandon button in the pause menu now shows a tooltip on hover stating how saving a run works. There was already a save/load feature and we talk about it as part of the tutorial, so this is mostly about remembering and clarifying when you need it most.[/p]
- [p]The difficulty modifier for zone levels was reduced by 30%. This means that zones from the Radiant Sands onwards will receive a lesser difficulty increase compared to the Shadow Woods.[/p]
- [p]Reduced the damage done by Raminati's Holy Thunder skill by 30%.[/p]
- [p]Zone bosses now start with ~15% reduced Maximum Health in phase 1, ramping up to their previous amount by phase 3.[/p]
- [p]Fixed a bug that was causing the game to freeze after crossing the portal towards map 4.[/p]
- [p]Fixed a bug related to the Charm debuff that was causing combats to last forever instead of ending when a team lost all their characters.[/p]
- [p]Fixed a bug where losing against the zone boss on the fourth zone was freezing the game instead of the usual run lost transition.[/p]
- [p]A way to flee from hard combats, even if it's at a cost.[/p]
- [p]A way to force one of your characters to target a specific enemy, especially for when the enemy positioning makes it impossible to make your characters focus on a specific enemy using positioning alone.[/p]
- [p]A way to speed up even more the combats that last for too long.[/p]