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The Coffin of Andy and Leyley News

Still Doing the Thing



[h2]Changes to Announcement Schedule[/h2]

The engagement for the previous announcement has noticeably declined. Most likely due to the lack of content. This isn't expected to change for quite a while, and finding teasers that don't spoil the story gets increasingly challenging as the story nears certain end points.

To adjust for this, there won't be regular announcements on the first day of the month going forward. This may change later, but for the time being they're unsustainable, and would become increasingly hollow.

For the foreseeable future, content and information will be accumulated, and announcements will be done when there is something substantial to share.

The quality of these updates are being balanced against a degree of restlessness likely to cultivate in the absence of regular posts. Just know, that unless difficulties are expressed, everything marches along at the fastest sustainable pace possible.

[h2]Author's Remarks[/h2]

Still going steady and all is well.
Okay. Thanks. Bye.

[h3]Relevant Links[/h3]

Minor Patch v3.0.11

NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have.
  • Fixed the appearance conditions of the child's arm in one of the introspection scenes.
  • Softlock: Fixed a number of issues with boulders getting stuck.
  • Hardlock: Fixed an issue with a stuck black screen at the wedding cake scene.


More fixes to come.

Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues.

https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642

Aftermath

[h2]Technical Report[/h2]

As requested, the next episode was released as is. There were a few weeks taken to get everything migrated to a patch and fully tested. Some things were not as stable as originally thought, and certain features had to be postponed.

[h3]Chapter Selection[/h3]

The main feature that didn't pass testing in the eleventh hour was a basic chapter select option. Many anticipated problems for players occurred as a result of its absence, and it remains one of the next priorities. It will likely see a few more iterations before release, and will be a hard requirement before next episode.

Now that release support is winding down, work on this can begin again.

[h3]Improved Save Data[/h3]

Adjacent to this, there are a lot of issues with the way save data works. The underlying issues here also need to be solved as part of chapter selection.

The improved layout is expected to make save games less prone to certain types of corruption. Not everything, but it will likely avoid a fair number of common issues.

The added metadata will also open up what can be provided in the UI, and include more information about the save itself.

[h3]Puzzles[/h3]

A strong discussion consensus, and numerous issue reports, express that many of the puzzles in specific areas were more of a drag on the story, rather than an intermission. More hints were added, and removal of red herrings were done to alleviate some friction, as this wasn't the intended experience.


[h2]Author's Remarks[/h2]

There is not enough spoiler free content yet that is fully rendered, and can be presented as teaser material this month.

[h3]Words of Gratitude[/h3]

Big thank you to everyone who reported issues. Your efforts have contributed a lot to the stability of the newest episode.

There were also requests for quality of life improvements which are being taken into consideration.

Hope you enjoyed Decay part 1/2!


[h3]Relevant Links[/h3]

Minor Patch v3.0.10

NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have.
  • Grammar fixes.
  • Cut-scene art fixes.
  • Prevent certain items from persisting.
  • Disabled text hints after task completed.
  • Softlock: Fixed an issue where water bucket position wasn't being saved.


More fixes to come.

Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues.

https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642

Minor Patch v3.0.9

NOTE: If you saved the game right before a hard/softlock state will occur, this also can save the broken conditions and state of it. This save is forever corrupt. Fallback to any auto, or older saves that you may have.
  • Fixed some cut-scene art.
  • Fixed some typos and grammar.
  • Fixed incorrect speaker name.
  • Reduced hitbox for paper.
  • Exiting from flower menu no longer re-opens it.
  • Adjusted a character spawning spot down by a tile.
  • Added additional error handling to translation tool.
  • Removed a bubble showing up for an NPC that isn't there.
  • Fixed issue in boulder puzzle where it's possible to walk through a ledge.
  • Hardlock: Rock near summoning circle can no longer be used to hardlock cutscene.


More fixes to come.

Please use the Bug Reports and Technical Support board to report bugs, typos, and other game issues.

https://steamcommunity.com/sharedfiles/filedetails/?id=3463287642