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The Coffin of Andy and Leyley News

Hot Fix v2.0.11

  • Fixed an issue where translated images were not showing up.
  • Translation tool now exports more images that contain text.


The previous patch didn't update the game's remapping paths for custom translation packages. Translated images stopped appearing in v2.0.10.

Also added is an update to the translation data to include several background images that have English text in them. Generating a new project with images will create an "img/parallaxes" folder with these backgrounds. To update an existing project, copy this new folder over and make the desired edits.

More fixes to come.

Please use the Bugs, Typos, Issues, and Support board to report any problems.

Progress Report #3










[h2]Kit9 Studio - Progress Report[/h2]

[h3]Next Episode[/h3]

From the work completed so far, this episode will be the longest yet. Even in its unfinished state, it is roughly the length of both previous episodes combined.

Once finished, this episode will be released as a major content update, and work on the final episode will begin.

It is still too soon to give any release dates.


[h3]Translation Tool Plans[/h3]

The next major technical task ahead will be an overhaul to the translation tool. It needs some additional features to make it ready for the next episode. When this work completes, more details about the new tool and how to use it will be provided in a future progress report.


[h3]Audio Issues[/h3]

The stress testing for an audio issue fix earlier this month had unfortunately failed. While the new code was stable, and working well, after many hours the game will silently crash with no logging. It is also a very difficult thing to reproduce, and currently remains unclear if its actually related to the threading used in the new audio code, or if this is a deeper and unrelated issue.

To be on the safe side this fix is being benched until the crash can be further isolated. Depending on which versions exhibit the crash, it could take days or weeks of stress testing to narrow it down for further debugging.

Since this isn't game breaking issue, the next attempt to fix it will be made sometime after the coming episode is released.


[h3]Minor Patch[/h3]

A recent hot-fix for the Steam initialization issues was just released as a patch. It appears to be resolving the issue for many of those affected by startup issues when first launching the game. Thanks to all of those who were able to test it and provide feedback.


[h3]Something Extra[/h3]

Also sent along for this month's content updates was the following:

"This month the author bestows upon thee chaos and mayhem."





[h3]Relevant Links[/h3]

Minor Patch v2.0.10

  • Added additional fall-backs for when Steam fails to synchronize with the game.
  • When failures occur, achievements will be stored in the global game data and awarded later.


A few people have experienced issues where Steam is unable to transmit the App ID to the game the first times they try starting up. Some additional efforts and checks have been added to try to work around this. In the worst case scenario, the game should be able to carry on, but without the ability to award achievements.

In these situations, the game will now store achievements in the game data, and award them the next time the game can launch and synchronize with the game data.

More fixes to come.

Please use the Bugs, Typos, Issues, and Support board to report any problems.

Progress Report #2










[h2]Kit9 Studio - Progress Report[/h2]

[h3]Episode 3[/h3]

Development on episode 3 has been progressing steadily. This month a lot of new puzzle segments were prototyped, tested, and roughly finished.

A major story section was also recently finished, and a new one has begun.


[h3]Australia - Region Restriction Lifted[/h3]



The issue related to availability in Australia has been resolved for the time being, and the game should now be available for sale once again on Steam. The game now has a rating of 18+ for high impact themes.

However, this is not a permanent resolution. Game ratings can be changed or revoked, and some countries have legal mandates related to ratings. This can determine whether a game can be sold on a digital market or not.

Australia's classification law reserves the following:

Section 21A: Revocation of classification of films or computer games that are found to contain contentious material


Just be aware that the availability of this game on Steam could be dropped from certain regional markets at any time.

In such events, this generally only affects the sales and store presence of the game. If you already own the game you should still have access to it in your Steam Library.


[h3]Game Sale[/h3]

With the above situation in mind, the game is 20% off this week.


[h3]Next Patch[/h3]

Patch 2.0.10 is coming soon. It will be a minor fix patch that aims to fix the issues with music buffering by caching all audio data in memory, rather than repeatedly streaming from disk.


[h3]Relevant Links[/h3]

Progress Report #1







[h2]Kit9 Studio - Progress Report[/h2]

Happy new year. Here is the first progress report for 2024.

[h3]Scheduling[/h3]

The current plan is to try to get progress reports out on the first week of each month. Ideally the first day if no delays are encountered.

Since the build is quite stable now, general patches will also be aimed to ship the same day as the report. With the exception of urgently needed hotfixes.

This should help keep things consistent and predictable for those following the development progress.

[h3]Branch Confusion[/h3]

Based on impressions from some discussions regarding how episode 2 ends, there is confusion about the differences between the episode 3 branches.

It might be worth clarifying, that the endings of episode 2 are not indicators of a "good" or "bad" ending trajectory. Decay and Burial will be two entirely unique story branches. Each will have a variety of outcomes of their own.

[h3]Next Work[/h3]

There is an audio playback fix that is still pending. It was postponed, as it needs more stress testing. This might come in the next patch.

Another thing being evaluated for the near future is a pair of quality of life features. One being better saved game labels, and the other a chapter selection menu. It is too early to say when this will be completed and ready to ship, as it needs to be very thoroughly tested to avoid breaking game data as much as possible.

[h3]Minor Patch[/h3]

This month's patch corrects a fair number of typos, and fixes a couple minor gameplay related issues.


[h3]Relevant Links[/h3]