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The Coffin of Andy and Leyley News

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[h2]Bonus Content[/h2]

This is not a monthly progress report, but rather a small bonus for fun.

Below is a short video clip of what might have happened if a certain someone accepted a certain offer...


[h2]Video Clip **Contains Episode 2 Spoilers**[/h2]
[previewyoutube][/previewyoutube]


[h2]Votes and Feedback Requested[/h2]

The developers would like to know if these choices should actually be included when the next episode releases.

Is this something you care to see in the final game, or should it hit the cutting floor?

You can cast a vote using the following badges on this thread.

Keep it.
Cut it.

Progress Report #6






[h2]Kit9 Studio - Progress Report[/h2]

Some major news to report on the state of the game.


[h3]Episode Changes[/h3]

The original plan was to conclude the game in episode 3 with a variety of endings for each of the two branches. As the master script continues being adapted into game content, it has become clear that the structure of episode 3 won't be able contain the full story.

It has been decided to expand the game to include a fourth episode, as cutting or compressing content would be detrimental to what was originally planned and written last year.

Episode 3 is going to be rather lengthy, and will still be released as two major content updates separately.

The new episode format will look like this:




[h3]Release Plans[/h3]

Not much has changed, apart from an additional episode. All major updates will be patched in at no additional cost to those who already own the game. Each of these major content releases will mark a small price increase in the final game.

When the game play content for the next major release is fully setup, a more detailed estimate of the work remaining will be outlined.


[h3]Minor Patch[/h3]

Fixed some minor typos and bugs. There was also an issue with builds having minor differences in file metadata, causing large patch sizes. This has been fixed, so this should be the last time a minor patch will have such a large download size.

[h3]Episode 3 Preview Clip[/h3]
[previewyoutube][/previewyoutube]


[h3]Relevant Links[/h3]

Minor Patch v2.0.12

  • Typo corrections.
  • Fixed an issue where clock background sound can persist.
  • Fixed an issue where Andrew will cut off cultist legs after limbs were collected.
  • Stabilized exported assets to avoid minor file changes in new builds. The patches that come after this patch will have a greatly reduced size in future updates.


More fixes to come.

Please use the Bugs, Typos, Issues, and Support board to report any problems.

Progress Report #5





[h2]Kit9 Studio - Progress Report[/h2]

[h3]Work Continues[/h3]

The editor limitations mentioned in the last report are mostly under control.

Changes in workflow still haven't been observed long enough to know how much of a delay there will be in the remaining work.


[h3]Tool Work[/h3]

This month's technical work will be focused on developer tools. Adding enhancements to the new editing tool is the main priority, as some features can make up for lost time. Once its stable and provides all the requirements, work will shift back to finishing the new translation tool.


[h3]Episode 3 Preview Clip[/h3]
[previewyoutube][/previewyoutube]


[h3]Relevant Links[/h3]

Progress Report #4





[h2]Kit9 Studio - Progress Report[/h2]

[h3]Unexpected Delay[/h3]

Due to unforeseen game editor limitations, development will experience a delay. The editor the game relies on can only work with a few hundred images for certain categories. This cap was recently discovered, as the content now exceeds it.

The immediate work around to this requires a lot of manual text editing of scene files outside of the editor, and a lot of additional back and forth reloading while developing gameplay and cutscenes. Not only is this very error prone, it roughly doubles the labor that goes into creating game scenes going forward.

An external cutscene editor tool is being developed to try to alleviate this process somewhat, but it will not fix the problem entirely. Switching between the editor and this new tool will still add time to the current work flow.

Once the tool is finished and is in use for awhile, the scope and severity of this set-back will be better understood. More information on this situation will be provided in upcoming progress reports.


[h3]Episode 3 Preview Clip[/h3]
[previewyoutube][/previewyoutube]


[h3]Relevant Links[/h3]