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The Coffin of Andy and Leyley News

Progress Report #4





[h2]Kit9 Studio - Progress Report[/h2]

[h3]Unexpected Delay[/h3]

Due to unforeseen game editor limitations, development will experience a delay. The editor the game relies on can only work with a few hundred images for certain categories. This cap was recently discovered, as the content now exceeds it.

The immediate work around to this requires a lot of manual text editing of scene files outside of the editor, and a lot of additional back and forth reloading while developing gameplay and cutscenes. Not only is this very error prone, it roughly doubles the labor that goes into creating game scenes going forward.

An external cutscene editor tool is being developed to try to alleviate this process somewhat, but it will not fix the problem entirely. Switching between the editor and this new tool will still add time to the current work flow.

Once the tool is finished and is in use for awhile, the scope and severity of this set-back will be better understood. More information on this situation will be provided in upcoming progress reports.


[h3]Episode 3 Preview Clip[/h3]
[previewyoutube][/previewyoutube]


[h3]Relevant Links[/h3]

Hot Fix v2.0.11

  • Fixed an issue where translated images were not showing up.
  • Translation tool now exports more images that contain text.


The previous patch didn't update the game's remapping paths for custom translation packages. Translated images stopped appearing in v2.0.10.

Also added is an update to the translation data to include several background images that have English text in them. Generating a new project with images will create an "img/parallaxes" folder with these backgrounds. To update an existing project, copy this new folder over and make the desired edits.

More fixes to come.

Please use the Bugs, Typos, Issues, and Support board to report any problems.

Progress Report #3










[h2]Kit9 Studio - Progress Report[/h2]

[h3]Next Episode[/h3]

From the work completed so far, this episode will be the longest yet. Even in its unfinished state, it is roughly the length of both previous episodes combined.

Once finished, this episode will be released as a major content update, and work on the final episode will begin.

It is still too soon to give any release dates.


[h3]Translation Tool Plans[/h3]

The next major technical task ahead will be an overhaul to the translation tool. It needs some additional features to make it ready for the next episode. When this work completes, more details about the new tool and how to use it will be provided in a future progress report.


[h3]Audio Issues[/h3]

The stress testing for an audio issue fix earlier this month had unfortunately failed. While the new code was stable, and working well, after many hours the game will silently crash with no logging. It is also a very difficult thing to reproduce, and currently remains unclear if its actually related to the threading used in the new audio code, or if this is a deeper and unrelated issue.

To be on the safe side this fix is being benched until the crash can be further isolated. Depending on which versions exhibit the crash, it could take days or weeks of stress testing to narrow it down for further debugging.

Since this isn't game breaking issue, the next attempt to fix it will be made sometime after the coming episode is released.


[h3]Minor Patch[/h3]

A recent hot-fix for the Steam initialization issues was just released as a patch. It appears to be resolving the issue for many of those affected by startup issues when first launching the game. Thanks to all of those who were able to test it and provide feedback.


[h3]Something Extra[/h3]

Also sent along for this month's content updates was the following:

"This month the author bestows upon thee chaos and mayhem."





[h3]Relevant Links[/h3]

Minor Patch v2.0.10

  • Added additional fall-backs for when Steam fails to synchronize with the game.
  • When failures occur, achievements will be stored in the global game data and awarded later.


A few people have experienced issues where Steam is unable to transmit the App ID to the game the first times they try starting up. Some additional efforts and checks have been added to try to work around this. In the worst case scenario, the game should be able to carry on, but without the ability to award achievements.

In these situations, the game will now store achievements in the game data, and award them the next time the game can launch and synchronize with the game data.

More fixes to come.

Please use the Bugs, Typos, Issues, and Support board to report any problems.

Progress Report #2










[h2]Kit9 Studio - Progress Report[/h2]

[h3]Episode 3[/h3]

Development on episode 3 has been progressing steadily. This month a lot of new puzzle segments were prototyped, tested, and roughly finished.

A major story section was also recently finished, and a new one has begun.


[h3]Australia - Region Restriction Lifted[/h3]



The issue related to availability in Australia has been resolved for the time being, and the game should now be available for sale once again on Steam. The game now has a rating of 18+ for high impact themes.

However, this is not a permanent resolution. Game ratings can be changed or revoked, and some countries have legal mandates related to ratings. This can determine whether a game can be sold on a digital market or not.

Australia's classification law reserves the following:

Section 21A: Revocation of classification of films or computer games that are found to contain contentious material


Just be aware that the availability of this game on Steam could be dropped from certain regional markets at any time.

In such events, this generally only affects the sales and store presence of the game. If you already own the game you should still have access to it in your Steam Library.


[h3]Game Sale[/h3]

With the above situation in mind, the game is 20% off this week.


[h3]Next Patch[/h3]

Patch 2.0.10 is coming soon. It will be a minor fix patch that aims to fix the issues with music buffering by caching all audio data in memory, rather than repeatedly streaming from disk.


[h3]Relevant Links[/h3]